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https://github.com/mpv-player/mpv
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37927b65f7
This fixes two potential divisions by 0 at generate_graph(...): - If v_avg is (given and) 0. - if v_max is 0. The former doesn't seem to happen in practice because v_avg is only used at one generate_gpah call, where it's apparently not 0. The latter triggers if all the graph values are 0 (hence v_max is also 0). The implication of these divisions by 0 is an invalid y-value which ends up at the ASS coordinates string for the graph inner content. On linux the value ends as "nan" (luajit) or "-nan" (lua 5.1/5.2), and on Windows it's "nan" (luajit) or "-1.#IND00" (lua 5.1/5.2), maybe due to msvcrt's snprintf. All these strings are wrong as ASS numbers, but due to luck in how libass parses the coordinates, "nan" and "-nan" result in empty graph (which looks OK for "all values are 0"), while "-1.#IND00" is parsed as -1, which breaks the graph rendering (affects other graphs too). One example of "all values are 0" is at page 0 (internal performance graphs) on Windows - because the cpu metrics don't work. So this fixes at least page 0 on Windows with lua 5.1/5.2. While at it, move the scale calculations to one place, which now avoids division by 0, instead of duplicating this calculation. In the future, we can consider improving the generate_graph API: - It needs one peak value, but takes 3 (v_max, v_avg, scale) which are meshed into one final value. - v_avg is only used in 1 of 6 call sites, but at the middle of the arguments, so all other call sites need to pass explicit "nil". - "scale" is arbitrary and used to leave some space at the top of the graph. 5 places use 0.8, one uses 0.9. Could probably be unified. |
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.. | ||
assdraw.lua | ||
auto_profiles.lua | ||
console.lua | ||
defaults.lua | ||
options.lua | ||
osc.lua | ||
stats.lua | ||
ytdl_hook.lua |