mirror of
https://github.com/mpv-player/mpv
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3e351a41e2
According to internal documentation, 2D textures should have d=1. This fixes the correctness of the API usage, not any bug. |
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.. | ||
refqueue.c | ||
refqueue.h | ||
vf_d3d11vpp.c | ||
vf_fingerprint.c | ||
vf_format.c | ||
vf_gpu.c | ||
vf_sub.c | ||
vf_vapoursynth.c | ||
vf_vavpp.c | ||
vf_vdpaupp.c |