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mpv/video/hwdec.h
wm4 3706918311 vo_opengl: D3D11VA + ANGLE interop
This uses ID3D11VideoProcessor to convert the video to a RGBA surface,
which is then bound to ANGLE. Currently ANGLE does not provide any way
to bind nv12 surfaces directly, so this will have to do.

ID3D11VideoContext1 would give us slightly more control about the
colorspace conversion, though it's still not good, and not available
in MinGW headers yet.

The video processor is created lazily, because we need to have the coded
frame size, of which AVFrame and mp_image have no concept of. Doing the
creation lazily is less of a pain than somehow hacking the coded frame
size into mp_image.

I'm not really sure how ID3D11VideoProcessorInputView is supposed to
work. We recreate it on every frame, which is simple and hopefully
doesn't affect performance.
2016-04-27 13:49:47 +02:00

69 lines
2.1 KiB
C

#ifndef MP_HWDEC_H_
#define MP_HWDEC_H_
#include "options/m_option.h"
struct mp_image_pool;
// keep in sync with --hwdec option (see mp_hwdec_names)
enum hwdec_type {
HWDEC_NONE = 0,
HWDEC_AUTO,
HWDEC_VDPAU,
HWDEC_VIDEOTOOLBOX,
HWDEC_VAAPI,
HWDEC_VAAPI_COPY,
HWDEC_DXVA2,
HWDEC_DXVA2_COPY,
HWDEC_D3D11VA,
HWDEC_D3D11VA_COPY,
HWDEC_RPI,
HWDEC_MEDIACODEC,
};
// hwdec_type names (options.c)
extern const struct m_opt_choice_alternatives mp_hwdec_names[];
struct mp_hwdec_ctx {
enum hwdec_type type;
void *priv; // for free use by hwdec implementation
// API-specific, not needed by all backends.
struct mp_vdpau_ctx *vdpau_ctx;
struct mp_vaapi_ctx *vaapi_ctx;
struct mp_d3d_ctx *d3d_ctx;
uint32_t (*get_vt_fmt)(struct mp_hwdec_ctx *ctx);
// Optional.
// Allocates a software image from the pool, downloads the hw image from
// mpi, and returns it.
// pool can be NULL (then just use straight allocation).
// Return NULL on error or if mpi has the wrong format.
struct mp_image *(*download_image)(struct mp_hwdec_ctx *ctx,
struct mp_image *mpi,
struct mp_image_pool *swpool);
};
// Used to communicate hardware decoder API handles from VO to video decoder.
// The VO can set the context pointer for supported APIs.
struct mp_hwdec_info {
// (Since currently only 1 hwdec API is loaded at a time, this pointer
// simply maps to the loaded one.)
struct mp_hwdec_ctx *hwctx;
// Can be used to lazily load a requested API.
// api_name is e.g. "vdpau" (like the fields above, without "_ctx")
// Can be NULL, is idempotent, caller checks hwctx fields for success/access.
// Due to threading, the callback is the only code that is allowed to
// change fields in this struct after initialization.
void (*load_api)(struct mp_hwdec_info *info, const char *api_name);
void *load_api_ctx;
};
// Trivial helper to call info->load_api().
// Implemented in vd_lavc.c.
void hwdec_request_api(struct mp_hwdec_info *info, const char *api_name);
#endif