mirror of
https://github.com/mpv-player/mpv
synced 2024-12-28 10:02:17 +00:00
ef827af06c
This does what it's documented to do. The implementation reuses the code in mpv_detach_destroy(). Due to the way async requests currently work, just sending a synchronous dummy request (like a "ignore" command) would be enough to ensure synchronization, but this code will continue to work even if this changes. The line "ctx->event_mask = 0;" is removed, but it shouldn't be needed. (If a client is somehow very slow to terminate, this could silence an annoying queue overflow message, but all in all it does nothing.) Calling mpv_wait_async_requests() and mpv_wait_event() concurrently is in theory allowed, so change pthread_cond_signal() to pthread_cond_broadcast() to avoid missed wakeups. As requested in issue #1542.
43 lines
827 B
Modula-2
43 lines
827 B
Modula-2
mpv_client_api_version
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mpv_client_name
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mpv_command
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mpv_command_async
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mpv_command_node
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mpv_command_node_async
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mpv_command_string
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mpv_create
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mpv_create_client
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mpv_detach_destroy
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mpv_error_string
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mpv_event_name
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mpv_free
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mpv_free_node_contents
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mpv_get_property
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mpv_get_property_async
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mpv_get_property_osd_string
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mpv_get_property_string
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mpv_get_sub_api
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mpv_get_time_us
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mpv_get_wakeup_pipe
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mpv_initialize
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mpv_load_config_file
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mpv_observe_property
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mpv_opengl_cb_init_gl
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mpv_opengl_cb_render
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mpv_opengl_cb_set_update_callback
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mpv_opengl_cb_uninit_gl
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mpv_request_event
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mpv_request_log_messages
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mpv_resume
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mpv_set_option
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mpv_set_option_string
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mpv_set_property
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mpv_set_property_async
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mpv_set_property_string
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mpv_set_wakeup_callback
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mpv_suspend
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mpv_terminate_destroy
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mpv_unobserve_property
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mpv_wait_async_requests
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mpv_wait_event
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mpv_wakeup |