mirror of
https://github.com/mpv-player/mpv
synced 2024-12-11 17:37:23 +00:00
bf10a4fdfa
Instead of having separate callbacks for each backend-handled feature (like MPGLContext.fullscreen, MPGLContext.border, etc.), pass the VOCTRL responsible for this directly to the backend. This allows removing a bunch of callbacks, that currently must be set even for optional/lesser features (like VOCTRL_BORDER). This requires changes to all VOs using gl_common, as well as all backends that support gl_common. Also introduce VOCTRL_CHECK_EVENTS. vo.check_events is now optional. VO backends can use VOCTRL_CHECK_EVENTS instead to implementing check_events. This has the advantage that the event handling code in VOs doesn't have to be duplicated if vo_control() is used.
216 lines
6.3 KiB
C
216 lines
6.3 KiB
C
/*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <windows.h>
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#include "w32_common.h"
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#include "gl_common.h"
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struct w32_context {
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HGLRC context;
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};
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static void *w32gpa(const GLubyte *procName)
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{
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HMODULE oglmod;
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void *res = wglGetProcAddress(procName);
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if (res)
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return res;
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oglmod = GetModuleHandle("opengl32.dll");
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return GetProcAddress(oglmod, procName);
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}
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static bool create_context_w32_old(struct MPGLContext *ctx)
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{
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GL *gl = ctx->gl;
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struct w32_context *w32_ctx = ctx->priv;
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HGLRC *context = &w32_ctx->context;
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if (*context) {
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gl->Finish(); // supposedly to prevent flickering
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return true;
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}
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HWND win = ctx->vo->w32->window;
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HDC windc = GetDC(win);
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bool res = false;
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HGLRC new_context = wglCreateContext(windc);
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if (!new_context) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
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goto out;
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}
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if (!wglMakeCurrent(windc, new_context)) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
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wglDeleteContext(new_context);
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goto out;
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}
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*context = new_context;
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mpgl_load_functions(ctx->gl, w32gpa, NULL);
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res = true;
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out:
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ReleaseDC(win, windc);
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return res;
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}
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static bool create_context_w32_gl3(struct MPGLContext *ctx)
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{
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struct w32_context *w32_ctx = ctx->priv;
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HGLRC *context = &w32_ctx->context;
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if (*context) // reuse existing context
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return true; // not reusing it breaks gl3!
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HWND win = ctx->vo->w32->window;
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HDC windc = GetDC(win);
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HGLRC new_context = 0;
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new_context = wglCreateContext(windc);
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if (!new_context) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
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return false;
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}
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// set context
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if (!wglMakeCurrent(windc, new_context)) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
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goto out;
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}
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const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
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= w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
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if (!wglGetExtensionsStringARB)
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goto unsupported;
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const char *wgl_exts = wglGetExtensionsStringARB(windc);
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if (!strstr(wgl_exts, "WGL_ARB_create_context"))
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goto unsupported;
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HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
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const int *attribList)
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= w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
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if (!wglCreateContextAttribsARB)
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goto unsupported;
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int gl_version = ctx->requested_gl_version;
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int attribs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
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WGL_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
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WGL_CONTEXT_FLAGS_ARB, 0,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0
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};
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*context = wglCreateContextAttribsARB(windc, 0, attribs);
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if (! *context) {
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// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
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// it's present on pre-3.2 contexts.
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// Remove it from attribs and retry the context creation.
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attribs[6] = attribs[7] = 0;
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*context = wglCreateContextAttribsARB(windc, 0, attribs);
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}
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if (! *context) {
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int err = GetLastError();
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create an OpenGL 3.x"
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" context: error 0x%x\n", err);
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goto out;
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}
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(new_context);
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if (!wglMakeCurrent(windc, *context)) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL3 context!\n");
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wglDeleteContext(*context);
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return false;
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}
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/* update function pointers */
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mpgl_load_functions(ctx->gl, w32gpa, NULL);
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int pfmt = GetPixelFormat(windc);
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PIXELFORMATDESCRIPTOR pfd;
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if (DescribePixelFormat(windc, pfmt, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) {
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ctx->depth_r = pfd.cRedBits;
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ctx->depth_g = pfd.cGreenBits;
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ctx->depth_b = pfd.cBlueBits;
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}
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return true;
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unsupported:
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] The current OpenGL implementation does"
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" not support OpenGL 3.x \n");
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out:
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wglDeleteContext(new_context);
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return false;
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}
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static bool config_window_w32(struct MPGLContext *ctx, uint32_t d_width,
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uint32_t d_height, uint32_t flags)
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{
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if (!vo_w32_config(ctx->vo, d_width, d_height, flags))
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return false;
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bool success = false;
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if (ctx->requested_gl_version >= MPGL_VER(3, 0))
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success = create_context_w32_gl3(ctx);
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if (!success)
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success = create_context_w32_old(ctx);
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return success;
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}
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static void releaseGlContext_w32(MPGLContext *ctx)
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{
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struct w32_context *w32_ctx = ctx->priv;
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HGLRC *context = &w32_ctx->context;
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if (*context) {
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wglMakeCurrent(0, 0);
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wglDeleteContext(*context);
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}
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*context = 0;
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}
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static void swapGlBuffers_w32(MPGLContext *ctx)
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{
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HDC vo_hdc = GetDC(ctx->vo->w32->window);
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SwapBuffers(vo_hdc);
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ReleaseDC(ctx->vo->w32->window, vo_hdc);
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}
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void mpgl_set_backend_w32(MPGLContext *ctx)
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{
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ctx->priv = talloc_zero(ctx, struct w32_context);
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ctx->config_window = config_window_w32;
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ctx->releaseGlContext = releaseGlContext_w32;
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ctx->swapGlBuffers = swapGlBuffers_w32;
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ctx->check_events = vo_w32_check_events;
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ctx->vo_init = vo_w32_init;
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ctx->vo_uninit = vo_w32_uninit;
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ctx->vo_control = vo_w32_control;
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}
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