mirror of
https://github.com/mpv-player/mpv
synced 2024-12-11 17:37:23 +00:00
d4bdd0473d
Tis drops the silly lib prefixes, and attempts to organize the tree in a more logical way. Make the top-level directory less cluttered as well. Renames the following directories: libaf -> audio/filter libao2 -> audio/out libvo -> video/out libmpdemux -> demux Split libmpcodecs: vf* -> video/filter vd*, dec_video.* -> video/decode mp_image*, img_format*, ... -> video/ ad*, dec_audio.* -> audio/decode libaf/format.* is moved to audio/ - this is similar to how mp_image.* is located in video/. Move most top-level .c/.h files to core. (talloc.c/.h is left on top- level, because it's external.) Park some of the more annoying files in compat/. Some of these are relicts from the time mplayer used ffmpeg internals. sub/ is not split, because it's too much of a mess (subtitle code is mixed with OSD display and rendering). Maybe the organization of core is not ideal: it mixes playback core (like mplayer.c) and utility helpers (like bstr.c/h). Should the need arise, the playback core will be moved somewhere else, while core contains all helper and common code.
69 lines
2.3 KiB
C
69 lines
2.3 KiB
C
#ifndef MPLAYER_PACK_RECTANGLES_H
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#define MPLAYER_PACK_RECTANGLES_H
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struct pos {
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int x;
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int y;
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};
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struct bitmap_packer {
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int w;
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int h;
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int w_max;
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int h_max;
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int padding;
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int count;
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struct pos *in;
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struct pos *result;
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int used_width;
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int used_height;
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// internal
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int *scratch;
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int asize;
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};
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struct ass_image;
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struct sub_bitmaps;
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// Clear all internal state. Leave the following fields: w_max, h_max
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void packer_reset(struct bitmap_packer *packer);
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// Get the bounding box used for bitmap data (including padding).
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// The bounding box doesn't exceed (0,0)-(packer->w,packer->h).
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void packer_get_bb(struct bitmap_packer *packer, struct pos out_bb[2]);
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/* Reallocate packer->in for at least to desired number of items.
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* Also sets packer->count to the same value.
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*/
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void packer_set_size(struct bitmap_packer *packer, int size);
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/* To use this, set packer->count to number of rectangles, w_max and h_max
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* to maximum output rectangle size, and w and h to start size (may be 0).
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* Write input sizes in packer->in.
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* Resulting packing will be written in packer->result.
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* w and h will be increased if necessary for successful packing.
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* There is a strong guarantee that w and h will be powers of 2 (or set to 0).
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* Return value is -1 if packing failed because w and h were set to max
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* values but that wasn't enough, 1 if w or h was increased, and 0 otherwise.
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*/
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int packer_pack(struct bitmap_packer *packer);
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/* Like above, but packer->count will be automatically set and
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* packer->in will be reallocated if needed and filled from the
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* given image list.
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*/
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int packer_pack_from_subbitmaps(struct bitmap_packer *packer,
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struct sub_bitmaps *b);
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// Copy the (already packed) sub-bitmaps from b to the image in data.
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// data must point to an image that is at least (packer->w, packer->h) big.
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// The image has the given stride (bytes between (x, y) to (x, y + 1)), and the
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// pixel format used by both the sub-bitmaps and the image uses pixel_stride
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// bytes per pixel (bytes between (x, y) to (x + 1, y)).
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// If packer->padding is set, the padding borders are cleared with 0.
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void packer_copy_subbitmaps(struct bitmap_packer *packer, struct sub_bitmaps *b,
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void *data, int pixel_stride, int stride);
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#endif
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