mpv/Gui/mplayer/pb.c

241 lines
6.6 KiB
C

// main window
#include <stdlib.h>
#include <stdio.h>
#include <inttypes.h>
#include <sys/stat.h>
#include <unistd.h>
#include "app.h"
#include "skin/font.h"
#include "skin/skin.h"
#include "wm/ws.h"
#include "../config.h"
#include "../help_mp.h"
#include "../libvo/x11_common.h"
#include "../libvo/fastmemcpy.h"
#include "../libmpdemux/stream.h"
#include "../mixer.h"
#include "../libvo/sub.h"
#include "../mplayer.h"
#include "../libmpdemux/demuxer.h"
#include "../libmpdemux/stheader.h"
#include "../codec-cfg.h"
#include "play.h"
#include "widgets.h"
#include "common.h"
extern unsigned int GetTimerMS( void );
extern unsigned int GetTimer( void );
unsigned char * mplPBDrawBuffer = NULL;
int mplPBVisible = 0;
int mplPBLength = 0;
int mplPBFade = 0;
void mplPBDraw( void )
{
int x;
if ( !appMPlayer.subWindow.isFullScreen ) return;
if ( !mplPBVisible || !appMPlayer.barIsPresent ) return;
// appMPlayer.bar.x=( appMPlayer.subWindow.Width - appMPlayer.bar.width ) / 2;
switch( appMPlayer.bar.x )
{
case -1: x=( appMPlayer.subWindow.Width - appMPlayer.bar.width ) / 2; break;
case -2: x=( appMPlayer.subWindow.Width - appMPlayer.bar.width ); break;
default: x=appMPlayer.bar.x;
}
switch ( mplPBFade )
{
case 1: // fade in
mplPBLength--;
if ( appMPlayer.subWindow.Height - appMPlayer.bar.height >= mplPBLength )
{
mplPBLength=appMPlayer.subWindow.Height - appMPlayer.bar.height;
mplPBFade=0;
vo_mouse_autohide=0;
}
wsMoveWindow( &appMPlayer.barWindow,0,x,mplPBLength );
break;
case 2: // fade out
mplPBLength+=10;
if ( mplPBLength > appMPlayer.subWindow.Height )
{
mplPBLength=appMPlayer.subWindow.Height;
mplPBFade=mplPBVisible=0;
vo_mouse_autohide=1;
wsVisibleWindow( &appMPlayer.barWindow,wsHideWindow );
return;
}
wsMoveWindow( &appMPlayer.barWindow,0,x,mplPBLength );
break;
}
// --- render
if ( appMPlayer.barWindow.State == wsWindowExpose )
{
btnModify( evSetMoviePosition,guiIntfStruct.Position );
btnModify( evSetVolume,guiIntfStruct.Volume );
vo_mouse_autohide=0;
memcpy( mplPBDrawBuffer,appMPlayer.bar.Bitmap.Image,appMPlayer.bar.Bitmap.ImageSize );
Render( &appMPlayer.barWindow,appMPlayer.barItems,appMPlayer.NumberOfBarItems,mplPBDrawBuffer,appMPlayer.bar.Bitmap.ImageSize );
wsConvert( &appMPlayer.barWindow,mplPBDrawBuffer,appMPlayer.bar.Bitmap.ImageSize );
}
wsPutImage( &appMPlayer.barWindow );
}
#define itPLMButton (itNULL - 1)
#define itPRMButton (itNULL - 2)
void mplPBMouseHandle( int Button,int X,int Y,int RX,int RY )
{
static int itemtype = 0;
int i;
wItem * item = NULL;
float value = 0.0f;
static int SelectedItem = -1;
int currentselected = -1;
for ( i=0;i < appMPlayer.NumberOfBarItems + 1;i++ )
if ( ( appMPlayer.barItems[i].pressed != btnDisabled )&&
( wgIsRect( X,Y,appMPlayer.barItems[i].x,appMPlayer.barItems[i].y,appMPlayer.barItems[i].x+appMPlayer.barItems[i].width,appMPlayer.barItems[i].y+appMPlayer.barItems[i].height ) ) )
{ currentselected=i; break; }
switch ( Button )
{
case wsPMMouseButton:
gtkShow( evHidePopUpMenu,NULL );
mplShowMenu( RX,RY );
break;
case wsRMMouseButton:
mplHideMenu( RX,RY,0 );
break;
case wsRRMouseButton:
gtkShow( evShowPopUpMenu,NULL );
break;
// ---
case wsPLMouseButton:
gtkShow( evHidePopUpMenu,NULL );
SelectedItem=currentselected;
if ( SelectedItem == -1 ) break; // yeees, i'm move the fucking window
item=&appMPlayer.barItems[SelectedItem];
itemtype=item->type;
item->pressed=btnPressed;
switch( item->type )
{
case itButton:
if ( ( SelectedItem > -1 ) &&
( ( ( item->msg == evPlaySwitchToPause && item->msg == evPauseSwitchToPlay ) ) ||
( ( item->msg == evPauseSwitchToPlay && item->msg == evPlaySwitchToPause ) ) ) )
{ item->pressed=btnDisabled; }
break;
}
break;
case wsRLMouseButton:
item=&appMPlayer.barItems[SelectedItem];
item->pressed=btnReleased;
SelectedItem=-1;
if ( currentselected == - 1 ) { itemtype=0; break; }
value=0;
switch( itemtype )
{
case itPotmeter:
case itVPotmeter:
case itHPotmeter:
btnModify( item->msg,(float)( X - item->x ) / item->width * 100.0f );
mplEventHandling( item->msg,item->value );
value=item->value;
break;
}
mplEventHandling( item->msg,value );
itemtype=0;
break;
// ---
case wsP5MouseButton: value=-2.5f; goto rollerhandled;
case wsP4MouseButton: value= 2.5f;
rollerhandled:
item=&appMPlayer.barItems[currentselected];
if ( ( item->type == itHPotmeter )||( item->type == itVPotmeter )||( item->type == itPotmeter ) )
{
item->value+=value;
btnModify( item->msg,item->value );
mplEventHandling( item->msg,item->value );
}
break;
// ---
case wsMoveMouse:
item=&appMPlayer.barItems[SelectedItem];
switch ( itemtype )
{
case itPRMButton:
mplMenuMouseHandle( X,Y,RX,RY );
break;
case itPotmeter:
item->value=(float)( X - item->x ) / item->width * 100.0f;
goto potihandled;
case itHPotmeter:
item->value=(float)( X - item->x ) / item->width * 100.0f;
potihandled:
if ( item->value > 100.0f ) item->value=100.0f;
if ( item->value < 0.0f ) item->value=0.0f;
mplEventHandling( item->msg,item->value );
break;
}
break;
}
}
void mplPBShow( int x, int y )
{
if ( !appMPlayer.barIsPresent || !gtkEnablePlayBar ) return;
if ( !appMPlayer.subWindow.isFullScreen ) return;
if ( y > appMPlayer.subWindow.Height - appMPlayer.bar.height )
{
if ( !mplPBFade ) wsVisibleWindow( &appMPlayer.barWindow,wsShowWindow );
mplPBFade=1; mplPBVisible=1; wsPostRedisplay( &appMPlayer.barWindow );
}
else if ( !mplPBFade ) mplPBFade=2;
}
void mplPBInit( void )
{
if ( !appMPlayer.barIsPresent ) return;
gfree( (void**)&mplPBDrawBuffer );
if ( ( mplPBDrawBuffer = (unsigned char *)malloc( appMPlayer.bar.Bitmap.ImageSize ) ) == NULL )
{
mp_msg( MSGT_GPLAYER,MSGL_FATAL,MSGTR_NEMDB );
exit( 0 );
}
appMPlayer.barWindow.Parent=appMPlayer.subWindow.WindowID;
wsCreateWindow( &appMPlayer.barWindow,
appMPlayer.bar.x,appMPlayer.bar.y,appMPlayer.bar.width,appMPlayer.bar.height,
wsNoBorder,wsShowMouseCursor|wsHandleMouseButton|wsHandleMouseMove,wsHideFrame|wsHideWindow,"PlayBar" );
wsSetShape( &appMPlayer.barWindow,appMPlayer.bar.Mask.Image );
appMPlayer.barWindow.ReDraw=(void *)mplPBDraw;
appMPlayer.barWindow.MouseHandler=mplPBMouseHandle;
appMPlayer.barWindow.KeyHandler=mplMainKeyHandle;
mplPBLength=appMPlayer.subWindow.Height;
}