mirror of
https://github.com/mpv-player/mpv
synced 2024-12-25 16:33:02 +00:00
0a7abbda6b
Currently, the wayland backend needs extra work to avoid drawing more often than the wayland frame callback allows. (This is not ideal, but will be fixed at a later time.) Unify this with the start_frame callback added for cocoa. Some details change for the better. For example, if a frame is dropped, and a redraw is done afterwards, the actually correct frame is redrawn, instead whatever was in the textures from before the dropped frame.
111 lines
3.4 KiB
C
111 lines
3.4 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_GL_VIDEO_H
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#define MP_GL_VIDEO_H
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#include <stdbool.h>
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#include "options/m_option.h"
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#include "sub/osd.h"
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#include "gl_common.h"
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struct lut3d {
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uint16_t *data;
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int size[3];
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};
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struct scaler_fun {
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char *name;
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float params[2];
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float blur;
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};
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struct scaler_config {
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struct scaler_fun kernel;
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struct scaler_fun window;
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float radius;
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float antiring;
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};
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struct gl_video_opts {
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struct scaler_config scaler[4];
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float gamma;
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int gamma_auto;
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int target_prim;
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int target_trc;
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int linear_scaling;
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int fancy_downscaling;
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int sigmoid_upscaling;
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float sigmoid_center;
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float sigmoid_slope;
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int scaler_resizes_only;
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int npot;
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int pbo;
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int dither_depth;
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int dither_algo;
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int dither_size;
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int temporal_dither;
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int fbo_format;
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int alpha_mode;
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int chroma_location;
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int use_rectangle;
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struct m_color background;
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int interpolation;
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int blend_subs;
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};
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extern const struct m_sub_options gl_video_conf;
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extern const struct gl_video_opts gl_video_opts_hq_def;
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extern const struct gl_video_opts gl_video_opts_def;
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struct gl_video;
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struct gl_video *gl_video_init(GL *gl, struct mp_log *log);
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void gl_video_uninit(struct gl_video *p);
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void gl_video_set_osd_source(struct gl_video *p, struct osd_state *osd);
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void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts,
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int *queue_size);
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bool gl_video_check_format(struct gl_video *p, int mp_format);
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void gl_video_config(struct gl_video *p, struct mp_image_params *params);
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void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b);
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void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d);
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void gl_video_set_image(struct gl_video *p, struct mp_image *img);
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void gl_video_render_frame(struct gl_video *p, int fbo, struct frame_timing *t);
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void gl_video_resize(struct gl_video *p, int vp_w, int vp_h,
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struct mp_rect *src, struct mp_rect *dst,
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struct mp_osd_res *osd);
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struct mp_csp_equalizer;
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struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p);
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void gl_video_eq_update(struct gl_video *p);
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void gl_video_set_debug(struct gl_video *p, bool enable);
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void gl_video_resize_redraw(struct gl_video *p, int w, int h);
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float gl_video_scale_ambient_lux(float lmin, float lmax,
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float rmin, float rmax, float lux);
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void gl_video_set_ambient_lux(struct gl_video *p, int lux);
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void gl_video_set_gl_state(struct gl_video *p);
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void gl_video_unset_gl_state(struct gl_video *p);
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void gl_video_reset(struct gl_video *p);
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bool gl_video_showing_interpolated_frame(struct gl_video *p);
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struct gl_hwdec;
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void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec);
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#endif
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