mirror of
https://github.com/mpv-player/mpv
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99c1bbca2a
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30471 b3059339-0415-0410-9bf9-f77b7e298cf2
228 lines
7.2 KiB
C
228 lines
7.2 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPLAYER_M_PROPERTY_H
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#define MPLAYER_M_PROPERTY_H
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#include "m_option.h"
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/// \defgroup Properties
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///
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/// Properties provide an interface to query and set the state of various
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/// things in MPlayer. The API is based on the \ref Options API like the
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/// \ref Config, but instead of using variables, properties use an ioctl like
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/// function. The function is used to perform various actions like get and set
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/// (see \ref PropertyActions).
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///@{
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/// \file
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/// \defgroup PropertyActions Property actions
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/// \ingroup Properties
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///@{
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/// Get the current value.
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/** \param arg Pointer to a variable of the right type.
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*/
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#define M_PROPERTY_GET 0
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/// Get a string representing the current value.
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/** Set the variable to a newly allocated string or NULL.
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* \param arg Pointer to a char* variable.
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*/
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#define M_PROPERTY_PRINT 1
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/// Set a new value.
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/** The variable is updated to the value actually set.
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* \param arg Pointer to a variable of the right type.
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*/
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#define M_PROPERTY_SET 2
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/// Set a new value from a string.
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/** \param arg String containing the value.
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*/
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#define M_PROPERTY_PARSE 3
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/// Increment the current value.
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/** The sign of the argument is also taken into account if applicable.
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* \param arg Pointer to a variable of the right type or NULL.
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*/
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#define M_PROPERTY_STEP_UP 4
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/// Decrement the current value.
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/** The sign of the argument is also taken into account if applicable.
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* \param arg Pointer to a variable of the right type or NULL.
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*/
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#define M_PROPERTY_STEP_DOWN 5
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/// Get a string containg a parsable representation.
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/** Set the variable to a newly allocated string or NULL.
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* \param arg Pointer to a char* variable.
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*/
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#define M_PROPERTY_TO_STRING 6
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/// Pass down an action to a sub-property.
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#define M_PROPERTY_KEY_ACTION 7
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/// Get a m_option describing the property.
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#define M_PROPERTY_GET_TYPE 8
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///@}
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/// \defgroup PropertyActionsArg Property actions argument type
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/// \ingroup Properties
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/// \brief Types used as action argument.
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///@{
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/// Argument for \ref M_PROPERTY_KEY_ACTION
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typedef struct {
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const char* key;
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int action;
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void* arg;
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} m_property_action_t;
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///@}
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/// \defgroup PropertyActionsReturn Property actions return code
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/// \ingroup Properties
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/// \brief Return values for the control function.
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///@{
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/// Returned on success.
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#define M_PROPERTY_OK 1
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/// Returned on error.
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#define M_PROPERTY_ERROR 0
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/// \brief Returned when the property can't be used, for example something about
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/// the subs while playing audio only
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#define M_PROPERTY_UNAVAILABLE -1
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/// Returned if the requested action is not implemented.
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#define M_PROPERTY_NOT_IMPLEMENTED -2
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/// Returned when asking for a property that doesn't exist.
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#define M_PROPERTY_UNKNOWN -3
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/// Returned when the action can't be done (like setting the volume when edl mute).
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#define M_PROPERTY_DISABLED -4
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///@}
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/// \ingroup Properties
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/// \brief Property action callback.
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typedef int(*m_property_ctrl_f)(const m_option_t* prop,int action,void* arg,void *ctx);
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/// Do an action on a property.
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/** \param prop_list The list of properties.
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* \param prop The path of the property.
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* \param action See \ref PropertyActions.
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* \param arg Argument, usually a pointer to the data type used by the property.
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* \return See \ref PropertyActionsReturn.
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*/
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int m_property_do(const m_option_t* prop_list, const char* prop,
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int action, void* arg, void *ctx);
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/// Print a list of properties.
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void m_properties_print_help_list(const m_option_t* list);
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/// Expand a property string.
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/** This function allows to print strings containing property values.
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* ${NAME} is expanded to the value of property NAME or an empty
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* string in case of error. $(NAME:STR) expand STR only if the property
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* NAME is available.
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*
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* \param prop_list An array of \ref m_option describing the available
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* properties.
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* \param str The string to expand.
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* \return The newly allocated expanded string.
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*/
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char* m_properties_expand_string(const m_option_t* prop_list,char* str, void *ctx);
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// Helpers to use MPlayer's properties
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/// Do an action with an MPlayer property.
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int mp_property_do(const char* name,int action, void* val, void *ctx);
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/// Get the value of a property as a string suitable for display in an UI.
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char* mp_property_print(const char *name, void* ctx);
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/// \defgroup PropertyImplHelper Property implementation helpers
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/// \ingroup Properties
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/// \brief Helper functions for common property types.
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///@{
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/// Clamp a value according to \ref m_option::min and \ref m_option::max.
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#define M_PROPERTY_CLAMP(prop,val) do { \
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if(((prop)->flags & M_OPT_MIN) && (val) < (prop)->min) \
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(val) = (prop)->min; \
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else if(((prop)->flags & M_OPT_MAX) && (val) > (prop)->max) \
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(val) = (prop)->max; \
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} while(0)
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/// Implement get.
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int m_property_int_ro(const m_option_t* prop,int action,
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void* arg,int var);
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/// Implement set, get and step up/down.
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int m_property_int_range(const m_option_t* prop,int action,
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void* arg,int* var);
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/// Same as m_property_int_range but cycle.
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int m_property_choice(const m_option_t* prop,int action,
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void* arg,int* var);
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int m_property_flag_ro(const m_option_t* prop,int action,
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void* arg,int var);
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/// Switch betwen min and max.
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int m_property_flag(const m_option_t* prop,int action,
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void* arg,int* var);
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/// Implement get, print.
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int m_property_float_ro(const m_option_t* prop,int action,
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void* arg,float var);
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/// Implement set, get and step up/down
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int m_property_float_range(const m_option_t* prop,int action,
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void* arg,float* var);
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/// float with a print function which print the time in ms
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int m_property_delay(const m_option_t* prop,int action,
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void* arg,float* var);
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/// Implement get, print
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int m_property_double_ro(const m_option_t* prop,int action,
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void* arg,double var);
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/// Implement print
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int m_property_time_ro(const m_option_t* prop,int action,
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void* arg,double var);
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/// get/print the string
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int m_property_string_ro(const m_option_t* prop,int action,void* arg, char* str);
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/// get/print a bitrate
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int m_property_bitrate(const m_option_t* prop,int action,void* arg,int rate);
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///@}
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///@}
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#endif /* MPLAYER_M_PROPERTY_H */
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