mirror of
https://github.com/mpv-player/mpv
synced 2024-12-22 06:42:03 +00:00
f30c5d09f4
As threatened by the API changes document. This commit also removes or stubs equivalent calls in IPC and Lua scripting. The stubs are left to maintain ABI compatibility. The semantics of the API functions have been close enough to doing nothing that this probably won't even break existing API users. Probably.
582 lines
15 KiB
Lua
582 lines
15 KiB
Lua
-- Compatibility shim for lua 5.2/5.3
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unpack = unpack or table.unpack
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-- these are used internally by lua.c
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mp.UNKNOWN_TYPE.info = "this value is inserted if the C type is not supported"
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mp.UNKNOWN_TYPE.type = "UNKNOWN_TYPE"
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mp.ARRAY.info = "native array"
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mp.ARRAY.type = "ARRAY"
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mp.MAP.info = "native map"
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mp.MAP.type = "MAP"
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function mp.get_script_name()
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return mp.script_name
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end
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function mp.get_opt(key, def)
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local opts = mp.get_property_native("options/script-opts")
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local val = opts[key]
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if val == nil then
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val = def
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end
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return val
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end
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function mp.input_define_section(section, contents, flags)
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if flags == nil or flags == "" then
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flags = "default"
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end
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mp.commandv("define-section", section, contents, flags)
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end
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function mp.input_enable_section(section, flags)
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if flags == nil then
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flags = ""
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end
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mp.commandv("enable-section", section, flags)
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end
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function mp.input_disable_section(section)
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mp.commandv("disable-section", section)
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end
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-- For dispatching script-binding. This is sent as:
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-- script-message-to $script_name $binding_name $keystate
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-- The array is indexed by $binding_name, and has functions like this as value:
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-- fn($binding_name, $keystate)
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local dispatch_key_bindings = {}
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local message_id = 0
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local function reserve_binding()
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message_id = message_id + 1
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return "__keybinding" .. tostring(message_id)
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end
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local function dispatch_key_binding(name, state)
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local fn = dispatch_key_bindings[name]
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if fn then
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fn(name, state)
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end
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end
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-- "Old", deprecated API
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-- each script has its own section, so that they don't conflict
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local default_section = "input_dispatch_" .. mp.script_name
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-- Set the list of key bindings. These will override the user's bindings, so
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-- you should use this sparingly.
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-- A call to this function will remove all bindings previously set with this
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-- function. For example, set_key_bindings({}) would remove all script defined
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-- key bindings.
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-- Note: the bindings are not active by default. Use enable_key_bindings().
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--
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-- list is an array of key bindings, where each entry is an array as follow:
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-- {key, callback_press, callback_down, callback_up}
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-- key is the key string as used in input.conf, like "ctrl+a"
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--
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-- callback can be a string too, in which case the following will be added like
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-- an input.conf line: key .. " " .. callback
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-- (And callback_down is ignored.)
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function mp.set_key_bindings(list, section, flags)
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local cfg = ""
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for i = 1, #list do
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local entry = list[i]
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local key = entry[1]
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local cb = entry[2]
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local cb_down = entry[3]
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local cb_up = entry[4]
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if type(cb) ~= "string" then
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local mangle = reserve_binding()
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dispatch_key_bindings[mangle] = function(name, state)
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local event = state:sub(1, 1)
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local is_mouse = state:sub(2, 2) == "m"
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local def = (is_mouse and "u") or "d"
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if event == "r" then
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return
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end
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if event == "p" and cb then
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cb()
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elseif event == "d" and cb_down then
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cb_down()
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elseif event == "u" and cb_up then
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cb_up()
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elseif event == def and cb then
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cb()
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end
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end
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cfg = cfg .. key .. " script-binding " ..
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mp.script_name .. "/" .. mangle .. "\n"
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else
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cfg = cfg .. key .. " " .. cb .. "\n"
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end
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end
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mp.input_define_section(section or default_section, cfg, flags)
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end
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function mp.enable_key_bindings(section, flags)
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mp.input_enable_section(section or default_section, flags)
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end
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function mp.disable_key_bindings(section)
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mp.input_disable_section(section or default_section)
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end
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function mp.set_mouse_area(x0, y0, x1, y1, section)
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mp.input_set_section_mouse_area(section or default_section, x0, y0, x1, y1)
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end
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-- "Newer" and more convenient API
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local key_bindings = {}
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local function update_key_bindings()
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for i = 1, 2 do
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local section, flags
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local def = i == 1
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if def then
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section = "input_" .. mp.script_name
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flags = "default"
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else
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section = "input_forced_" .. mp.script_name
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flags = "force"
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end
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local cfg = ""
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for k, v in pairs(key_bindings) do
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if v.bind and v.forced ~= def then
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cfg = cfg .. v.bind .. "\n"
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end
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end
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mp.input_define_section(section, cfg, flags)
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-- TODO: remove the section if the script is stopped
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mp.input_enable_section(section, "allow-hide-cursor+allow-vo-dragging")
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end
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end
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local function add_binding(attrs, key, name, fn, rp)
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rp = rp or ""
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if (type(name) ~= "string") and (not fn) then
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fn = name
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name = reserve_binding()
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end
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local repeatable = rp == "repeatable" or rp["repeatable"]
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if rp["forced"] then
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attrs.forced = true
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end
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local key_cb, msg_cb
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if not fn then
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fn = function() end
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end
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if rp["complex"] then
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local key_states = {
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["u"] = "up",
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["d"] = "down",
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["r"] = "repeat",
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["p"] = "press",
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}
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key_cb = function(name, state)
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fn({
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event = key_states[state:sub(1, 1)] or "unknown",
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is_mouse = state:sub(2, 2) == "m"
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})
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end
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msg_cb = function()
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fn({event = "press", is_mouse = false})
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end
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else
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key_cb = function(name, state)
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-- Emulate the same semantics as input.c uses for most bindings:
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-- For keyboard, "down" runs the command, "up" does nothing;
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-- for mouse, "down" does nothing, "up" runs the command.
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-- Also, key repeat triggers the binding again.
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local event = state:sub(1, 1)
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local is_mouse = state:sub(2, 2) == "m"
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if event == "r" and not repeatable then
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return
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end
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if is_mouse and (event == "u" or event == "p") then
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fn()
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elseif (not is_mouse) and (event == "d" or event == "r" or event == "p") then
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fn()
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end
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end
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msg_cb = fn
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end
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if key and #key > 0 then
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attrs.bind = key .. " script-binding " .. mp.script_name .. "/" .. name
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end
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attrs.name = name
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key_bindings[name] = attrs
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update_key_bindings()
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dispatch_key_bindings[name] = key_cb
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mp.register_script_message(name, msg_cb)
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end
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function mp.add_key_binding(...)
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add_binding({forced=false}, ...)
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end
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function mp.add_forced_key_binding(...)
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add_binding({forced=true}, ...)
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end
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function mp.remove_key_binding(name)
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key_bindings[name] = nil
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dispatch_key_bindings[name] = nil
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update_key_bindings()
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mp.unregister_script_message(name)
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end
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local timers = {}
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local timer_mt = {}
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timer_mt.__index = timer_mt
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function mp.add_timeout(seconds, cb)
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local t = mp.add_periodic_timer(seconds, cb)
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t.oneshot = true
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return t
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end
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function mp.add_periodic_timer(seconds, cb)
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local t = {
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timeout = seconds,
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cb = cb,
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oneshot = false,
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}
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setmetatable(t, timer_mt)
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t:resume()
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return t
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end
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function timer_mt.stop(t)
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if timers[t] then
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timers[t] = nil
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t.next_deadline = t.next_deadline - mp.get_time()
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end
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end
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function timer_mt.kill(t)
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timers[t] = nil
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t.next_deadline = nil
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end
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mp.cancel_timer = timer_mt.kill
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function timer_mt.resume(t)
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if not timers[t] then
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local timeout = t.next_deadline
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if timeout == nil then
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timeout = t.timeout
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end
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t.next_deadline = mp.get_time() + timeout
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timers[t] = t
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end
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end
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function timer_mt.is_enabled(t)
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return timers[t] ~= nil
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end
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-- Return the timer that expires next.
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local function get_next_timer()
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local best = nil
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for t, _ in pairs(timers) do
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if (best == nil) or (t.next_deadline < best.next_deadline) then
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best = t
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end
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end
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return best
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end
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function mp.get_next_timeout()
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local timer = get_next_timer()
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if not timer then
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return
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end
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local now = mp.get_time()
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return timer.next_deadline - now
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end
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-- Run timers that have met their deadline.
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-- Return: next absolute time a timer expires as number, or nil if no timers
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local function process_timers()
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while true do
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local timer = get_next_timer()
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if not timer then
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return
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end
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local now = mp.get_time()
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local wait = timer.next_deadline - now
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if wait > 0 then
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return wait
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else
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if timer.oneshot then
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timer:kill()
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else
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timer.next_deadline = now + timer.timeout
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end
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timer.cb()
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end
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end
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end
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local messages = {}
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function mp.register_script_message(name, fn)
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messages[name] = fn
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end
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function mp.unregister_script_message(name)
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messages[name] = nil
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end
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local function message_dispatch(ev)
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if #ev.args > 0 then
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local handler = messages[ev.args[1]]
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if handler then
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handler(unpack(ev.args, 2))
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end
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end
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end
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local property_id = 0
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local properties = {}
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function mp.observe_property(name, t, cb)
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local id = property_id + 1
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property_id = id
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properties[id] = cb
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mp.raw_observe_property(id, name, t)
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end
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function mp.unobserve_property(cb)
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for prop_id, prop_cb in pairs(properties) do
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if cb == prop_cb then
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properties[prop_id] = nil
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end
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end
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end
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local function property_change(ev)
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local prop = properties[ev.id]
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if prop then
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prop(ev.name, ev.data)
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end
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end
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-- used by default event loop (mp_event_loop()) to decide when to quit
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mp.keep_running = true
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local event_handlers = {}
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function mp.register_event(name, cb)
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local list = event_handlers[name]
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if not list then
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list = {}
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event_handlers[name] = list
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end
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list[#list + 1] = cb
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return mp.request_event(name, true)
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end
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function mp.unregister_event(cb)
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for name, sub in pairs(event_handlers) do
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local found = false
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for i, e in ipairs(sub) do
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if e == cb then
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found = true
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break
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end
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end
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if found then
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-- create a new array, just in case this function was called
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-- from an event handler
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local new = {}
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for i = 1, #sub do
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if sub[i] ~= cb then
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new[#new + 1] = sub[i]
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end
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end
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event_handlers[name] = new
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if #new == 0 then
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mp.request_event(name, false)
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end
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end
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end
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end
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-- default handlers
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mp.register_event("shutdown", function() mp.keep_running = false end)
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mp.register_event("client-message", message_dispatch)
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mp.register_event("property-change", property_change)
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-- called before the event loop goes back to sleep
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local idle_handlers = {}
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function mp.register_idle(cb)
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idle_handlers[#idle_handlers + 1] = cb
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end
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-- sent by "script-binding"
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mp.register_script_message("key-binding", dispatch_key_binding)
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mp.msg = {
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log = mp.log,
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fatal = function(...) return mp.log("fatal", ...) end,
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error = function(...) return mp.log("error", ...) end,
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warn = function(...) return mp.log("warn", ...) end,
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info = function(...) return mp.log("info", ...) end,
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verbose = function(...) return mp.log("v", ...) end,
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debug = function(...) return mp.log("debug", ...) end,
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}
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_G.print = mp.msg.info
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package.loaded["mp"] = mp
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package.loaded["mp.msg"] = mp.msg
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_G.mp_event_loop = function()
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mp.dispatch_events(true)
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end
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local function call_event_handlers(e)
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local handlers = event_handlers[e.event]
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if handlers then
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for _, handler in ipairs(handlers) do
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handler(e)
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end
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end
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end
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mp.use_suspend = false
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local suspend_warned = false
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function mp.dispatch_events(allow_wait)
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local more_events = true
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if mp.use_suspend then
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if not suspend_warned then
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mp.msg.error("mp.use_suspend is now ignored.")
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suspend_warned = true
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end
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end
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while mp.keep_running do
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local wait = 0
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if not more_events then
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wait = process_timers()
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if wait == nil then
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for _, handler in ipairs(idle_handlers) do
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handler()
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end
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wait = 1e20 -- infinity for all practical purposes
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end
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-- Resume playloop - important especially if an error happened while
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-- suspended, and the error was handled, but no resume was done.
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mp.resume_all()
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if allow_wait ~= true then
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return
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end
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end
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local e = mp.wait_event(wait)
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more_events = false
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if e.event ~= "none" then
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call_event_handlers(e)
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more_events = true
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end
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end
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end
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-- additional helpers
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function mp.osd_message(text, duration)
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if not duration then
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duration = "-1"
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else
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duration = tostring(math.floor(duration * 1000))
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end
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mp.commandv("show-text", text, duration)
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end
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local hook_table = {}
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local hook_registered = false
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local function hook_run(id, cont)
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local fn = hook_table[tonumber(id)]
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if fn then
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fn()
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end
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mp.commandv("hook-ack", cont)
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end
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function mp.add_hook(name, pri, cb)
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if not hook_registered then
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mp.register_script_message("hook_run", hook_run)
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hook_registered = true
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end
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local id = #hook_table + 1
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hook_table[id] = cb
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mp.commandv("hook-add", name, id, pri)
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end
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local mp_utils = package.loaded["mp.utils"]
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function mp_utils.format_table(t, set)
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if not set then
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set = { [t] = true }
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end
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local res = "{"
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-- pretty expensive but simple way to distinguish array and map parts of t
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local keys = {}
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local vals = {}
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local arr = 0
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for i = 1, #t do
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if t[i] == nil then
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break
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end
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keys[i] = i
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vals[i] = t[i]
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arr = i
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end
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for k, v in pairs(t) do
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if not (type(k) == "number" and k >= 1 and k <= arr and keys[k]) then
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keys[#keys + 1] = k
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vals[#keys] = v
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end
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end
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for i = 1, #keys do
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if #res > 1 then
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res = res .. ", "
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end
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if i > arr then
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res = res .. mp_utils.to_string(keys[i], set) .. " = "
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end
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res = res .. mp_utils.to_string(vals[i], set)
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end
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res = res .. "}"
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return res
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end
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|
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function mp_utils.to_string(v, set)
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if type(v) == "string" then
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return "\"" .. v .. "\""
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elseif type(v) == "table" then
|
|
if set then
|
|
if set[v] then
|
|
return "[cycle]"
|
|
end
|
|
set[v] = true
|
|
end
|
|
return mp_utils.format_table(v, set)
|
|
else
|
|
return tostring(v)
|
|
end
|
|
end
|
|
|
|
function mp_utils.getcwd()
|
|
return mp.get_property("working-directory")
|
|
end
|
|
|
|
return {}
|