mirror of
https://github.com/mpv-player/mpv
synced 2024-12-22 23:02:37 +00:00
417e256c21
Pretty stupid: vo_get_vsync_interval() returns a negative value if the
display FPS is unknown (e.g. xrandr not compiled), and the comparison
whether the value is below 0 fails later because it's assigned to an
unsigned int.
Regression since commit e3d85ad4
.
Also, fix some comments in vo.c.
1080 lines
32 KiB
C
1080 lines
32 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <pthread.h>
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#ifndef __MINGW32__
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#include <unistd.h>
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#include <poll.h>
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#endif
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#include "talloc.h"
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#include "config.h"
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#include "osdep/timer.h"
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#include "osdep/threads.h"
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#include "misc/dispatch.h"
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#include "misc/rendezvous.h"
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#include "options/options.h"
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#include "misc/bstr.h"
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#include "vo.h"
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#include "aspect.h"
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#include "input/input.h"
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#include "options/m_config.h"
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#include "common/msg.h"
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#include "common/global.h"
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#include "video/mp_image.h"
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#include "sub/osd.h"
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#include "osdep/io.h"
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#include "osdep/threads.h"
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extern const struct vo_driver video_out_vdpau;
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extern const struct vo_driver video_out_xv;
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extern const struct vo_driver video_out_opengl;
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extern const struct vo_driver video_out_opengl_hq;
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extern const struct vo_driver video_out_opengl_cb;
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extern const struct vo_driver video_out_null;
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extern const struct vo_driver video_out_image;
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extern const struct vo_driver video_out_lavc;
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extern const struct vo_driver video_out_caca;
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extern const struct vo_driver video_out_drm;
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extern const struct vo_driver video_out_direct3d;
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extern const struct vo_driver video_out_direct3d_shaders;
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extern const struct vo_driver video_out_sdl;
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extern const struct vo_driver video_out_vaapi;
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extern const struct vo_driver video_out_wayland;
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extern const struct vo_driver video_out_rpi;
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const struct vo_driver *const video_out_drivers[] =
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{
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#if HAVE_RPI
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&video_out_rpi,
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#endif
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#if HAVE_GL
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&video_out_opengl,
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#endif
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#if HAVE_VDPAU
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&video_out_vdpau,
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#endif
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#if HAVE_DIRECT3D
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&video_out_direct3d_shaders,
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&video_out_direct3d,
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#endif
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#if HAVE_WAYLAND
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&video_out_wayland,
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#endif
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#if HAVE_XV
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&video_out_xv,
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#endif
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#if HAVE_SDL2
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&video_out_sdl,
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#endif
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#if HAVE_VAAPI
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&video_out_vaapi,
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#endif
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&video_out_null,
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// should not be auto-selected
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&video_out_image,
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#if HAVE_CACA
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&video_out_caca,
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#endif
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#if HAVE_DRM
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&video_out_drm,
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#endif
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#if HAVE_ENCODING
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&video_out_lavc,
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#endif
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#if HAVE_GL
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&video_out_opengl_hq,
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&video_out_opengl_cb,
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#endif
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NULL
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};
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struct vo_internal {
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pthread_t thread;
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struct mp_dispatch_queue *dispatch;
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// --- The following fields are protected by lock
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pthread_mutex_t lock;
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pthread_cond_t wakeup;
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bool need_wakeup;
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bool terminate;
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int wakeup_pipe[2]; // used for VOs that use a unix FD for waiting
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bool hasframe;
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bool hasframe_rendered;
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bool request_redraw; // redraw request from player to VO
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bool want_redraw; // redraw request from VO to player
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bool send_reset; // send VOCTRL_RESET
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bool paused;
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bool vsync_timed; // the VO redraws itself as fast as possible
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// at every vsync
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int queued_events; // event mask for the user
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int internal_events; // event mask for us
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int64_t vsync_interval;
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int64_t flip_queue_offset; // queue flip events at most this much in advance
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int64_t drop_count;
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bool dropped_frame; // the previous frame was dropped
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struct vo_frame *current_frame; // last frame queued to the VO
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int64_t wakeup_pts; // time at which to pull frame from decoder
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bool rendering; // true if an image is being rendered
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struct vo_frame *frame_queued; // should be drawn next
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int req_frames; // VO's requested value of num_frames
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double display_fps;
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// --- The following fields can be accessed from the VO thread only
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int64_t vsync_interval_approx;
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int64_t last_flip;
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char *window_title;
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};
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static void forget_frames(struct vo *vo);
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static void *vo_thread(void *ptr);
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static bool get_desc(struct m_obj_desc *dst, int index)
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{
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if (index >= MP_ARRAY_SIZE(video_out_drivers) - 1)
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return false;
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const struct vo_driver *vo = video_out_drivers[index];
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*dst = (struct m_obj_desc) {
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.name = vo->name,
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.description = vo->description,
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.priv_size = vo->priv_size,
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.priv_defaults = vo->priv_defaults,
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.options = vo->options,
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.hidden = vo->encode || !strcmp(vo->name, "opengl-cb"),
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.p = vo,
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};
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return true;
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}
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// For the vo option
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const struct m_obj_list vo_obj_list = {
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.get_desc = get_desc,
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.description = "video outputs",
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.aliases = {
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{"gl", "opengl"},
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{"gl3", "opengl-hq"},
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{0}
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},
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.allow_unknown_entries = true,
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.allow_trailer = true,
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};
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static void dispatch_wakeup_cb(void *ptr)
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{
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struct vo *vo = ptr;
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vo_wakeup(vo);
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}
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// Does not include thread- and VO uninit.
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static void dealloc_vo(struct vo *vo)
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{
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forget_frames(vo); // implicitly synchronized
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pthread_mutex_destroy(&vo->in->lock);
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pthread_cond_destroy(&vo->in->wakeup);
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for (int n = 0; n < 2; n++)
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close(vo->in->wakeup_pipe[n]);
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talloc_free(vo);
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}
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static struct vo *vo_create(bool probing, struct mpv_global *global,
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struct vo_extra *ex, char *name, char **args)
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{
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struct mp_log *log = mp_log_new(NULL, global->log, "vo");
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struct m_obj_desc desc;
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if (!m_obj_list_find(&desc, &vo_obj_list, bstr0(name))) {
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mp_msg(log, MSGL_ERR, "Video output %s not found!\n", name);
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talloc_free(log);
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return NULL;
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};
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struct vo *vo = talloc_ptrtype(NULL, vo);
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*vo = (struct vo) {
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.log = mp_log_new(vo, log, name),
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.driver = desc.p,
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.opts = &global->opts->vo,
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.global = global,
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.encode_lavc_ctx = ex->encode_lavc_ctx,
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.input_ctx = ex->input_ctx,
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.osd = ex->osd,
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.event_fd = -1,
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.monitor_par = 1,
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.extra = *ex,
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.probing = probing,
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.in = talloc(vo, struct vo_internal),
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};
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talloc_steal(vo, log);
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*vo->in = (struct vo_internal) {
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.dispatch = mp_dispatch_create(vo),
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.req_frames = 1,
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};
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mp_make_wakeup_pipe(vo->in->wakeup_pipe);
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mp_dispatch_set_wakeup_fn(vo->in->dispatch, dispatch_wakeup_cb, vo);
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pthread_mutex_init(&vo->in->lock, NULL);
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pthread_cond_init(&vo->in->wakeup, NULL);
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mp_input_set_mouse_transform(vo->input_ctx, NULL, NULL);
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if (vo->driver->encode != !!vo->encode_lavc_ctx)
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goto error;
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struct m_config *config = m_config_from_obj_desc(vo, vo->log, &desc);
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if (m_config_apply_defaults(config, name, vo->opts->vo_defs) < 0)
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goto error;
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if (m_config_set_obj_params(config, args) < 0)
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goto error;
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vo->priv = config->optstruct;
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if (pthread_create(&vo->in->thread, NULL, vo_thread, vo))
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goto error;
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if (mp_rendezvous(vo, 0) < 0) { // init barrier
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pthread_join(vo->in->thread, NULL);
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goto error;
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}
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return vo;
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error:
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dealloc_vo(vo);
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return NULL;
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}
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struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex)
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{
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struct m_obj_settings *vo_list = global->opts->vo.video_driver_list;
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// first try the preferred drivers, with their optional subdevice param:
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if (vo_list && vo_list[0].name) {
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for (int n = 0; vo_list[n].name; n++) {
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// Something like "-vo name," allows fallback to autoprobing.
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if (strlen(vo_list[n].name) == 0)
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goto autoprobe;
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bool p = !!vo_list[n + 1].name;
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struct vo *vo = vo_create(p, global, ex, vo_list[n].name,
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vo_list[n].attribs);
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if (vo)
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return vo;
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}
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return NULL;
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}
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autoprobe:
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// now try the rest...
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for (int i = 0; video_out_drivers[i]; i++) {
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const struct vo_driver *driver = video_out_drivers[i];
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if (driver == &video_out_null)
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break;
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struct vo *vo = vo_create(true, global, ex, (char *)driver->name, NULL);
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if (vo)
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return vo;
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}
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return NULL;
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}
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void vo_destroy(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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mp_dispatch_lock(in->dispatch);
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vo->in->terminate = true;
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mp_dispatch_unlock(in->dispatch);
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pthread_join(vo->in->thread, NULL);
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dealloc_vo(vo);
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}
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// to be called from VO thread only
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static void update_display_fps(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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pthread_mutex_lock(&in->lock);
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if (in->internal_events & VO_EVENT_WIN_STATE) {
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in->internal_events &= ~(unsigned)VO_EVENT_WIN_STATE;
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pthread_mutex_unlock(&in->lock);
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double display_fps = 0;
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if (vo->global->opts->frame_drop_fps > 0) {
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display_fps = vo->global->opts->frame_drop_fps;
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} else {
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vo->driver->control(vo, VOCTRL_GET_DISPLAY_FPS, &display_fps);
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}
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pthread_mutex_lock(&in->lock);
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if (in->display_fps != display_fps) {
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in->display_fps = display_fps;
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MP_VERBOSE(vo, "Assuming %f FPS for framedrop.\n", display_fps);
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// make sure to update the player
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in->queued_events |= VO_EVENT_WIN_STATE;
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mp_input_wakeup(vo->input_ctx);
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}
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}
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pthread_mutex_unlock(&in->lock);
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}
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static void check_vo_caps(struct vo *vo)
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{
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int rot = vo->params->rotate;
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if (rot) {
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bool ok = rot % 90 ? false : (vo->driver->caps & VO_CAP_ROTATE90);
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if (!ok) {
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MP_WARN(vo, "Video is flagged as rotated by %d degrees, but the "
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"video output does not support this.\n", rot);
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}
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}
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}
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static void run_reconfig(void *p)
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{
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void **pp = p;
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struct vo *vo = pp[0];
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struct mp_image_params *params = pp[1];
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int flags = *(int *)pp[2];
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int *ret = pp[3];
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struct vo_internal *in = vo->in;
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vo->dwidth = params->d_w;
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vo->dheight = params->d_h;
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talloc_free(vo->params);
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vo->params = talloc_memdup(vo, params, sizeof(*params));
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*ret = vo->driver->reconfig(vo, vo->params, flags);
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vo->config_ok = *ret >= 0;
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if (vo->config_ok) {
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check_vo_caps(vo);
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} else {
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talloc_free(vo->params);
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vo->params = NULL;
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}
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pthread_mutex_lock(&in->lock);
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talloc_free(in->current_frame);
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in->current_frame = NULL;
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forget_frames(vo);
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pthread_mutex_unlock(&in->lock);
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update_display_fps(vo);
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}
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int vo_reconfig(struct vo *vo, struct mp_image_params *params, int flags)
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{
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int ret;
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void *p[] = {vo, params, &flags, &ret};
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mp_dispatch_run(vo->in->dispatch, run_reconfig, p);
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return ret;
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}
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static void run_control(void *p)
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{
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void **pp = p;
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struct vo *vo = pp[0];
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uint32_t request = *(int *)pp[1];
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void *data = pp[2];
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if (request == VOCTRL_UPDATE_WINDOW_TITLE) // legacy fallback
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vo->in->window_title = talloc_strdup(vo, data);
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int ret = vo->driver->control(vo, request, data);
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*(int *)pp[3] = ret;
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}
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int vo_control(struct vo *vo, uint32_t request, void *data)
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{
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int ret;
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void *p[] = {vo, &request, data, &ret};
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mp_dispatch_run(vo->in->dispatch, run_control, p);
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return ret;
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}
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// must be called locked
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static void forget_frames(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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in->hasframe = false;
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in->hasframe_rendered = false;
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in->drop_count = 0;
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talloc_free(in->frame_queued);
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in->frame_queued = NULL;
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// don't unref current_frame; we always want to be able to redraw it
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}
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#ifndef __MINGW32__
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static void wait_event_fd(struct vo *vo, int64_t until_time)
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{
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struct vo_internal *in = vo->in;
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struct pollfd fds[2] = {
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{ .fd = vo->event_fd, .events = POLLIN },
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{ .fd = in->wakeup_pipe[0], .events = POLLIN },
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};
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int64_t wait_us = until_time - mp_time_us();
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int timeout_ms = MPCLAMP((wait_us + 500) / 1000, 0, 10000);
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poll(fds, 2, timeout_ms);
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if (fds[1].revents & POLLIN) {
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char buf[100];
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read(in->wakeup_pipe[0], buf, sizeof(buf)); // flush
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}
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}
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static void wakeup_event_fd(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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write(in->wakeup_pipe[1], &(char){0}, 1);
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}
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#else
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static void wait_event_fd(struct vo *vo, int64_t until_time){}
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static void wakeup_event_fd(struct vo *vo){}
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#endif
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// Called unlocked.
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static void wait_vo(struct vo *vo, int64_t until_time)
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{
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struct vo_internal *in = vo->in;
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if (vo->event_fd >= 0) {
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wait_event_fd(vo, until_time);
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pthread_mutex_lock(&in->lock);
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in->need_wakeup = false;
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pthread_mutex_unlock(&in->lock);
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} else if (vo->driver->wait_events) {
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vo->driver->wait_events(vo, until_time);
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pthread_mutex_lock(&in->lock);
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in->need_wakeup = false;
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pthread_mutex_unlock(&in->lock);
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} else {
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pthread_mutex_lock(&in->lock);
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if (!in->need_wakeup) {
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struct timespec ts = mp_time_us_to_timespec(until_time);
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pthread_cond_timedwait(&in->wakeup, &in->lock, &ts);
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}
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in->need_wakeup = false;
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pthread_mutex_unlock(&in->lock);
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}
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}
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static void wakeup_locked(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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pthread_cond_broadcast(&in->wakeup);
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if (vo->event_fd >= 0)
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wakeup_event_fd(vo);
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if (vo->driver->wakeup)
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vo->driver->wakeup(vo);
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in->need_wakeup = true;
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}
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// Wakeup VO thread, and make it check for new events with VOCTRL_CHECK_EVENTS.
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// To be used by threaded VO backends.
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void vo_wakeup(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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pthread_mutex_lock(&in->lock);
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|
wakeup_locked(vo);
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
// Whether vo_queue_frame() can be called. If the VO is not ready yet, the
|
|
// function will return false, and the VO will call the wakeup callback once
|
|
// it's ready.
|
|
// next_pts is the exact time when the next frame should be displayed. If the
|
|
// VO is ready, but the time is too "early", return false, and call the wakeup
|
|
// callback once the time is right.
|
|
bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
bool r = vo->config_ok && !in->frame_queued;
|
|
if (r) {
|
|
// Don't show the frame too early - it would basically freeze the
|
|
// display by disallowing OSD redrawing or VO interaction.
|
|
// Actually render the frame at earliest 50ms before target time.
|
|
next_pts -= (uint64_t)(0.050 * 1e6);
|
|
next_pts -= in->flip_queue_offset;
|
|
int64_t now = mp_time_us();
|
|
if (next_pts > now)
|
|
r = false;
|
|
if (!in->wakeup_pts || next_pts < in->wakeup_pts) {
|
|
in->wakeup_pts = in->vsync_timed ? 0 : next_pts;
|
|
wakeup_locked(vo);
|
|
}
|
|
}
|
|
pthread_mutex_unlock(&in->lock);
|
|
return r;
|
|
}
|
|
|
|
// Direct the VO thread to put the currently queued image on the screen.
|
|
// vo_is_ready_for_frame() must have returned true before this call.
|
|
// Ownership of frame is handed to the vo.
|
|
void vo_queue_frame(struct vo *vo, struct vo_frame *frame)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
assert(vo->config_ok && !in->frame_queued);
|
|
in->hasframe = true;
|
|
in->frame_queued = frame;
|
|
in->wakeup_pts = in->vsync_timed ? 0 : frame->pts + MPMAX(frame->duration, 0);
|
|
wakeup_locked(vo);
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
// If a frame is currently being rendered (or queued), wait until it's done.
|
|
// Otherwise, return immediately.
|
|
void vo_wait_frame(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
while (in->frame_queued || in->rendering)
|
|
pthread_cond_wait(&in->wakeup, &in->lock);
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
// Wait until realtime is >= ts
|
|
// called without lock
|
|
static void wait_until(struct vo *vo, int64_t target)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
struct timespec ts = mp_time_us_to_timespec(target);
|
|
pthread_mutex_lock(&in->lock);
|
|
while (target > mp_time_us()) {
|
|
if (in->queued_events & VO_EVENT_LIVE_RESIZING)
|
|
break;
|
|
if (pthread_cond_timedwait(&in->wakeup, &in->lock, &ts))
|
|
break;
|
|
}
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
// needs lock
|
|
static int64_t prev_sync(struct vo *vo, int64_t ts)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
|
|
int64_t diff = (int64_t)(ts - in->last_flip);
|
|
int64_t offset = diff % in->vsync_interval;
|
|
if (offset < 0)
|
|
offset += in->vsync_interval;
|
|
return ts - offset;
|
|
}
|
|
|
|
static bool render_frame(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
struct vo_frame *frame = NULL;
|
|
bool got_frame = false;
|
|
|
|
update_display_fps(vo);
|
|
|
|
pthread_mutex_lock(&in->lock);
|
|
|
|
vo->in->vsync_interval = in->display_fps > 0 ? 1e6 / in->display_fps : 0;
|
|
vo->in->vsync_interval = MPMAX(vo->in->vsync_interval, 1);
|
|
|
|
if (in->frame_queued) {
|
|
talloc_free(in->current_frame);
|
|
in->current_frame = in->frame_queued;
|
|
in->frame_queued = NULL;
|
|
} else if (in->paused || !in->current_frame || !in->hasframe ||
|
|
!in->vsync_timed)
|
|
{
|
|
goto done;
|
|
}
|
|
|
|
frame = vo_frame_ref(in->current_frame);
|
|
assert(frame);
|
|
|
|
int64_t pts = frame->pts;
|
|
int64_t duration = frame->duration;
|
|
int64_t end_time = pts + duration;
|
|
|
|
// The next time a flip (probably) happens.
|
|
int64_t prev_vsync = prev_sync(vo, mp_time_us());
|
|
int64_t next_vsync = prev_vsync + in->vsync_interval;
|
|
|
|
frame->next_vsync = next_vsync;
|
|
frame->prev_vsync = prev_vsync;
|
|
|
|
frame->vsync_offset = next_vsync - pts;
|
|
|
|
// Time at which we should flip_page on the VO.
|
|
int64_t target = pts - in->flip_queue_offset;
|
|
|
|
bool prev_dropped_frame = in->dropped_frame;
|
|
|
|
// "normal" strict drop threshold.
|
|
in->dropped_frame = duration >= 0 && end_time < next_vsync;
|
|
|
|
// Clip has similar (within ~5%) or lower fps than the display.
|
|
if (duration >= 0 && duration > 0.95 * in->vsync_interval) {
|
|
// If the clip and display have similar/identical fps, it's possible that
|
|
// due to the very tight timing, we'll drop frames frequently even if on
|
|
// average we can keep up - especially if we have timing jitter (inaccurate
|
|
// clip timestamps, inaccurate timers, vsync block jitter, etc).
|
|
// So we're allowing to be 1 vsync late to prevent these frequent drops.
|
|
// However, once we've dropped a frame - "catch up" by using the strict
|
|
// threshold - which will typically be dropping 2 frames in a row.
|
|
// On low clip fps, we don't drop anyway and this logic doesn't matter.
|
|
|
|
// if we dropped previously - "catch up" by keeping the strict threshold.
|
|
in->dropped_frame &= prev_dropped_frame;
|
|
|
|
// if we haven't dropped - allow 1 frame late (prev_vsync as threshold).
|
|
in->dropped_frame |= end_time < prev_vsync;
|
|
}
|
|
|
|
in->dropped_frame &= !(vo->driver->caps & VO_CAP_FRAMEDROP);
|
|
in->dropped_frame &= (vo->global->opts->frame_dropping & 1);
|
|
// Even if we're hopelessly behind, rather degrade to 10 FPS playback,
|
|
// instead of just freezing the display forever.
|
|
in->dropped_frame &= mp_time_us() - in->last_flip < 100 * 1000;
|
|
in->dropped_frame &= in->hasframe_rendered;
|
|
|
|
if (in->vsync_timed) {
|
|
// this is a heuristic that wakes the thread up some
|
|
// time before the next vsync
|
|
target = next_vsync - MPMIN(in->vsync_interval / 2, 8e3);
|
|
|
|
// We are very late with the frame and using vsync timing: probably
|
|
// no new frames are coming in. This must be done whether or not
|
|
// framedrop is enabled. Also, if the frame is to be dropped, even
|
|
// though it's an interpolated frame (repeat set), exit early.
|
|
bool late = prev_vsync > pts + duration + in->vsync_interval_approx;
|
|
if (frame->repeat && ((in->hasframe_rendered && late) || in->dropped_frame))
|
|
{
|
|
in->dropped_frame = false;
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
// Setup parameters for the next time this frame is drawn. ("frame" is the
|
|
// frame currently drawn, while in->current_frame is the potentially next.)
|
|
in->current_frame->repeat = true;
|
|
|
|
if (in->dropped_frame) {
|
|
in->drop_count += 1;
|
|
} else {
|
|
in->rendering = true;
|
|
in->hasframe_rendered = true;
|
|
int64_t prev_drop_count = vo->in->drop_count;
|
|
pthread_mutex_unlock(&in->lock);
|
|
mp_input_wakeup(vo->input_ctx); // core can queue new video now
|
|
|
|
MP_STATS(vo, "start video");
|
|
|
|
if (vo->driver->draw_frame) {
|
|
vo->driver->draw_frame(vo, frame);
|
|
} else {
|
|
vo->driver->draw_image(vo, mp_image_new_ref(frame->current));
|
|
}
|
|
|
|
wait_until(vo, target);
|
|
|
|
vo->driver->flip_page(vo);
|
|
|
|
int64_t prev_flip = in->last_flip;
|
|
|
|
in->last_flip = -1;
|
|
|
|
vo->driver->control(vo, VOCTRL_GET_RECENT_FLIP_TIME, &in->last_flip);
|
|
|
|
if (in->last_flip < 0)
|
|
in->last_flip = mp_time_us();
|
|
|
|
in->vsync_interval_approx = in->last_flip - prev_flip;
|
|
|
|
MP_STATS(vo, "end video");
|
|
|
|
pthread_mutex_lock(&in->lock);
|
|
in->dropped_frame = prev_drop_count < vo->in->drop_count;
|
|
in->rendering = false;
|
|
}
|
|
|
|
if (!in->dropped_frame) {
|
|
vo->want_redraw = false;
|
|
in->want_redraw = false;
|
|
in->request_redraw = false;
|
|
}
|
|
|
|
pthread_cond_broadcast(&in->wakeup); // for vo_wait_frame()
|
|
mp_input_wakeup(vo->input_ctx);
|
|
|
|
got_frame = true;
|
|
|
|
done:
|
|
talloc_free(frame);
|
|
pthread_mutex_unlock(&in->lock);
|
|
return got_frame;
|
|
}
|
|
|
|
static void do_redraw(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
|
|
vo->want_redraw = false;
|
|
|
|
if (!vo->config_ok)
|
|
return;
|
|
|
|
pthread_mutex_lock(&in->lock);
|
|
in->request_redraw = false;
|
|
in->want_redraw = false;
|
|
bool full_redraw = in->dropped_frame;
|
|
struct vo_frame *frame = NULL;
|
|
if (!vo->driver->untimed)
|
|
frame = vo_frame_ref(in->current_frame);
|
|
if (frame)
|
|
in->dropped_frame = false;
|
|
struct vo_frame dummy = {0};
|
|
if (!frame)
|
|
frame = &dummy;
|
|
frame->redraw = !full_redraw; // unconditionally redraw if it was dropped
|
|
frame->still = true;
|
|
frame->pts = 0;
|
|
frame->duration = -1;
|
|
pthread_mutex_unlock(&in->lock);
|
|
|
|
if (vo->driver->draw_frame) {
|
|
vo->driver->draw_frame(vo, frame);
|
|
} else if ((full_redraw || vo->driver->control(vo, VOCTRL_REDRAW_FRAME, NULL) < 1)
|
|
&& frame->current)
|
|
{
|
|
vo->driver->draw_image(vo, mp_image_new_ref(frame->current));
|
|
}
|
|
|
|
vo->driver->flip_page(vo);
|
|
|
|
if (frame != &dummy)
|
|
talloc_free(frame);
|
|
}
|
|
|
|
static void *vo_thread(void *ptr)
|
|
{
|
|
struct vo *vo = ptr;
|
|
struct vo_internal *in = vo->in;
|
|
|
|
mpthread_set_name("vo");
|
|
|
|
int r = vo->driver->preinit(vo) ? -1 : 0;
|
|
mp_rendezvous(vo, r); // init barrier
|
|
if (r < 0)
|
|
return NULL;
|
|
|
|
update_display_fps(vo);
|
|
vo_event(vo, VO_EVENT_WIN_STATE);
|
|
|
|
while (1) {
|
|
mp_dispatch_queue_process(vo->in->dispatch, 0);
|
|
if (in->terminate)
|
|
break;
|
|
vo->driver->control(vo, VOCTRL_CHECK_EVENTS, NULL);
|
|
bool frame_shown = render_frame(vo);
|
|
int64_t now = mp_time_us();
|
|
int64_t wait_until = now + (frame_shown ? 0 : (int64_t)1e9);
|
|
pthread_mutex_lock(&in->lock);
|
|
if (in->wakeup_pts) {
|
|
if (in->wakeup_pts > now) {
|
|
wait_until = MPMIN(wait_until, in->wakeup_pts);
|
|
} else {
|
|
in->wakeup_pts = 0;
|
|
mp_input_wakeup(vo->input_ctx);
|
|
}
|
|
}
|
|
if (vo->want_redraw && !in->want_redraw) {
|
|
in->want_redraw = true;
|
|
mp_input_wakeup(vo->input_ctx);
|
|
}
|
|
bool redraw = in->request_redraw;
|
|
bool send_reset = in->send_reset;
|
|
in->send_reset = false;
|
|
pthread_mutex_unlock(&in->lock);
|
|
if (send_reset)
|
|
vo->driver->control(vo, VOCTRL_RESET, NULL);
|
|
if (wait_until > now && redraw) {
|
|
do_redraw(vo); // now is a good time
|
|
continue;
|
|
}
|
|
wait_vo(vo, wait_until);
|
|
}
|
|
forget_frames(vo); // implicitly synchronized
|
|
talloc_free(in->current_frame);
|
|
in->current_frame = NULL;
|
|
vo->driver->uninit(vo);
|
|
return NULL;
|
|
}
|
|
|
|
void vo_set_paused(struct vo *vo, bool paused)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
if (in->paused != paused) {
|
|
in->paused = paused;
|
|
if (in->paused && in->dropped_frame)
|
|
in->request_redraw = true;
|
|
}
|
|
pthread_mutex_unlock(&in->lock);
|
|
vo_control(vo, paused ? VOCTRL_PAUSE : VOCTRL_RESUME, NULL);
|
|
}
|
|
|
|
int64_t vo_get_drop_count(struct vo *vo)
|
|
{
|
|
pthread_mutex_lock(&vo->in->lock);
|
|
int64_t r = vo->in->drop_count;
|
|
pthread_mutex_unlock(&vo->in->lock);
|
|
return r;
|
|
}
|
|
|
|
void vo_increment_drop_count(struct vo *vo, int64_t n)
|
|
{
|
|
pthread_mutex_lock(&vo->in->lock);
|
|
vo->in->drop_count += n;
|
|
pthread_mutex_unlock(&vo->in->lock);
|
|
}
|
|
|
|
// Make the VO redraw the OSD at some point in the future.
|
|
void vo_redraw(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
if (!in->request_redraw) {
|
|
in->request_redraw = true;
|
|
wakeup_locked(vo);
|
|
}
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
bool vo_want_redraw(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
bool r = in->want_redraw;
|
|
pthread_mutex_unlock(&in->lock);
|
|
return r;
|
|
}
|
|
|
|
void vo_seek_reset(struct vo *vo)
|
|
{
|
|
pthread_mutex_lock(&vo->in->lock);
|
|
forget_frames(vo);
|
|
vo->in->send_reset = true;
|
|
wakeup_locked(vo);
|
|
pthread_mutex_unlock(&vo->in->lock);
|
|
}
|
|
|
|
// Return true if there is still a frame being displayed (or queued).
|
|
// If this returns true, a wakeup some time in the future is guaranteed.
|
|
bool vo_still_displaying(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&vo->in->lock);
|
|
int64_t now = mp_time_us();
|
|
int64_t frame_end = 0;
|
|
if (in->current_frame)
|
|
frame_end = in->current_frame->pts + MPMAX(in->current_frame->duration, 0);
|
|
bool working = now < frame_end || in->rendering || in->frame_queued;
|
|
pthread_mutex_unlock(&vo->in->lock);
|
|
return working && in->hasframe;
|
|
}
|
|
|
|
// Whether at least 1 frame was queued or rendered since last seek or reconfig.
|
|
bool vo_has_frame(struct vo *vo)
|
|
{
|
|
return vo->in->hasframe;
|
|
}
|
|
|
|
static void run_query_format(void *p)
|
|
{
|
|
void **pp = p;
|
|
struct vo *vo = pp[0];
|
|
uint8_t *list = pp[1];
|
|
for (int format = IMGFMT_START; format < IMGFMT_END; format++)
|
|
list[format - IMGFMT_START] = vo->driver->query_format(vo, format);
|
|
}
|
|
|
|
// For each item in the list (allocated as uint8_t[IMGFMT_END - IMGFMT_START]),
|
|
// set the supported format flags.
|
|
void vo_query_formats(struct vo *vo, uint8_t *list)
|
|
{
|
|
void *p[] = {vo, list};
|
|
mp_dispatch_run(vo->in->dispatch, run_query_format, p);
|
|
}
|
|
|
|
// Calculate the appropriate source and destination rectangle to
|
|
// get a correctly scaled picture, including pan-scan.
|
|
// out_src: visible part of the video
|
|
// out_dst: area of screen covered by the video source rectangle
|
|
// out_osd: OSD size, OSD margins, etc.
|
|
// Must be called from the VO thread only.
|
|
void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
|
|
struct mp_rect *out_dst, struct mp_osd_res *out_osd)
|
|
{
|
|
if (!vo->params) {
|
|
*out_src = *out_dst = (struct mp_rect){0};
|
|
*out_osd = (struct mp_osd_res){0};
|
|
return;
|
|
}
|
|
mp_get_src_dst_rects(vo->log, vo->opts, vo->driver->caps, vo->params,
|
|
vo->dwidth, vo->dheight, vo->monitor_par,
|
|
out_src, out_dst, out_osd);
|
|
}
|
|
|
|
// Return the window title the VO should set. Always returns a null terminated
|
|
// string. The string is valid until frontend code is invoked again. Copy it if
|
|
// you need to keep the string for an extended period of time.
|
|
// Must be called from the VO thread only.
|
|
// Don't use for new code.
|
|
const char *vo_get_window_title(struct vo *vo)
|
|
{
|
|
if (!vo->in->window_title)
|
|
vo->in->window_title = talloc_strdup(vo, "");
|
|
return vo->in->window_title;
|
|
}
|
|
|
|
// flip_page[_timed] will be called offset_us microseconds too early.
|
|
// (For vo_vdpau, which does its own timing.)
|
|
// Setting vsync_timed to true redraws as fast as possible.
|
|
// num_req_frames set the requested number of requested vo_frame.frames.
|
|
// (For vo_opengl interpolation.)
|
|
void vo_set_queue_params(struct vo *vo, int64_t offset_us, bool vsync_timed,
|
|
int num_req_frames)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
in->flip_queue_offset = offset_us;
|
|
in->vsync_timed = vsync_timed;
|
|
in->req_frames = MPCLAMP(num_req_frames, 1, VO_MAX_REQ_FRAMES);
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
int vo_get_num_req_frames(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
int res = in->req_frames;
|
|
pthread_mutex_unlock(&in->lock);
|
|
return res;
|
|
}
|
|
|
|
int64_t vo_get_vsync_interval(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
int64_t res = vo->in->vsync_interval > 1 ? vo->in->vsync_interval : -1;
|
|
pthread_mutex_unlock(&in->lock);
|
|
return res;
|
|
}
|
|
|
|
double vo_get_display_fps(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
double res = vo->in->display_fps;
|
|
pthread_mutex_unlock(&in->lock);
|
|
return res;
|
|
}
|
|
|
|
// Set specific event flags, and wakeup the playback core if needed.
|
|
// vo_query_and_reset_events() can retrieve the events again.
|
|
void vo_event(struct vo *vo, int event)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
if ((in->queued_events & event & VO_EVENTS_USER) != (event & VO_EVENTS_USER))
|
|
mp_input_wakeup(vo->input_ctx);
|
|
if (event)
|
|
wakeup_locked(vo);
|
|
in->queued_events |= event;
|
|
in->internal_events |= event;
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
// Check event flags set with vo_event(). Return the mask of events that was
|
|
// set and included in the events parameter. Clear the returned events.
|
|
int vo_query_and_reset_events(struct vo *vo, int events)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
int r = in->queued_events & events;
|
|
in->queued_events &= ~(unsigned)r;
|
|
pthread_mutex_unlock(&in->lock);
|
|
return r;
|
|
}
|
|
|
|
struct mp_image *vo_get_current_frame(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
struct mp_image *r = NULL;
|
|
if (vo->in->current_frame)
|
|
r = mp_image_new_ref(vo->in->current_frame->current);
|
|
pthread_mutex_unlock(&in->lock);
|
|
return r;
|
|
}
|
|
|
|
static void destroy_frame(void *p)
|
|
{
|
|
struct vo_frame *frame = p;
|
|
for (int n = 0; n < frame->num_frames; n++)
|
|
talloc_free(frame->frames[n]);
|
|
}
|
|
|
|
// Return a new reference to the given frame. The image pointers are also new
|
|
// references. Calling talloc_free() on the frame unrefs all currently set
|
|
// image references. (Assuming current==frames[0].)
|
|
struct vo_frame *vo_frame_ref(struct vo_frame *frame)
|
|
{
|
|
if (!frame)
|
|
return NULL;
|
|
|
|
struct vo_frame *new = talloc_ptrtype(NULL, new);
|
|
talloc_set_destructor(new, destroy_frame);
|
|
*new = *frame;
|
|
for (int n = 0; n < frame->num_frames; n++) {
|
|
new->frames[n] = mp_image_new_ref(frame->frames[n]);
|
|
if (!new->frames[n])
|
|
abort(); // OOM on tiny allocs
|
|
}
|
|
new->current = new->num_frames ? new->frames[0] : NULL;
|
|
return new;
|
|
}
|
|
|
|
/*
|
|
* lookup an integer in a table, table must have 0 as the last key
|
|
* param: key key to search for
|
|
* returns translation corresponding to key or "to" value of last mapping
|
|
* if not found.
|
|
*/
|
|
int lookup_keymap_table(const struct mp_keymap *map, int key)
|
|
{
|
|
while (map->from && map->from != key)
|
|
map++;
|
|
return map->to;
|
|
}
|