mirror of
https://github.com/mpv-player/mpv
synced 2024-12-23 15:22:09 +00:00
6e10cf8cc7
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@3565 b3059339-0415-0410-9bf9-f77b7e298cf2
1103 lines
27 KiB
C
1103 lines
27 KiB
C
#define DISP
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/*
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* video_out_gl.c, X11/OpenGL interface
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* based on video_out_x11 by Aaron Holtzman,
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* and WS opengl window manager by Pontscho/Fresh!
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "config.h"
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#include "video_out.h"
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#include "video_out_internal.h"
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LIBVO_EXTERN(gl2)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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//#include <X11/keysym.h>
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#include <GL/glx.h>
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#include <errno.h>
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#include "../postproc/rgb2rgb.h"
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#include <GL/gl.h>
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#include "x11_common.h"
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#include "aspect.h"
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#define NDEBUG
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//#undef NDEBUG
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static vo_info_t vo_info =
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{
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"X11 (OpenGL) - multiple textures version",
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"gl2",
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"Arpad Gereoffy & Sven Goethel",
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""
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};
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/* private prototypes */
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static const char * tweaks_used =
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#ifdef HAVE_MMX
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"mmx_bpp"
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#else
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"none"
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#endif
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;
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/* local data */
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static unsigned char *ImageDataLocal=NULL;
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static unsigned char *ImageData=NULL;
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/* X11 related variables */
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static Window mywindow;
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static int X_already_started = 0;
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//static int texture_id=1;
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static GLXContext wsGLXContext;
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static int wsGLXAttrib[] = { GLX_RGBA,
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GLX_RED_SIZE,1,
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GLX_GREEN_SIZE,1,
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GLX_BLUE_SIZE,1,
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GLX_ALPHA_SIZE,0,
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GLX_DOUBLEBUFFER,
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None };
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static uint32_t image_width;
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static uint32_t image_height;
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static uint32_t image_format;
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static uint32_t image_bpp;
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static int image_mode;
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static uint32_t image_bytes;
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static uint32_t texture_width;
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static uint32_t texture_height;
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static int texnumx, texnumy, memory_x_len, memory_x_start_offset, raw_line_len;
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static GLfloat texpercx, texpercy;
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static struct TexSquare * texgrid;
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static GLint gl_internal_format;
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static char * gl_internal_format_s;
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static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
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static GLint gl_bitmap_format;
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static char * gl_bitmap_format_s;
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static GLint gl_bitmap_type;
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static char * gl_bitmap_type_s;
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static int gl_alignment;
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static int isGL12 = GL_FALSE;
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static int isFullscreen = GL_FALSE;
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static int gl_bilinear=1;
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static int gl_antialias=0;
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static int used_s=0, used_r=0, used_b=0, used_info_done=0;
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static void (*draw_alpha_fnc)
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(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
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/* The squares that are tiled to make up the game screen polygon */
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struct TexSquare
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{
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GLubyte *texture;
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GLuint texobj;
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int isTexture;
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GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4;
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GLfloat xcov, ycov;
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int isDirty;
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int dirtyXoff, dirtyYoff, dirtyWidth, dirtyHeight;
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};
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static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py)
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{
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*px=(float)x*texpercx;
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if(*px>1.0) *px=1.0;
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*py=(float)y*texpercy;
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if(*py>1.0) *py=1.0;
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}
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static void initTextures()
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{
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unsigned char *line_1=0, *line_2=0, *mem_start=0;
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struct TexSquare *tsq=0;
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int e_x, e_y, s, i=0;
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int x=0, y=0;
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GLint format=0;
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GLenum err;
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/* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */
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e_x=0; s=1;
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while (s<texture_width)
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{ s*=2; e_x++; }
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texture_width=s;
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e_y=0; s=1;
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while (s<texture_height)
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{ s*=2; e_y++; }
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texture_height=s;
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/* Test the max texture size */
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do
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{
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glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
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gl_internal_format,
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texture_width, texture_height,
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0, gl_bitmap_format, gl_bitmap_type, NULL);
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glGetTexLevelParameteriv
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(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
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if (format != gl_internal_format)
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{
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fprintf (stderr, "[gl2] Needed texture [%dx%d] too big, trying ",
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texture_height, texture_width);
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if (texture_width > texture_height)
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{
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e_x--;
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texture_width = 1;
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for (i = e_x; i > 0; i--)
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texture_width *= 2;
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}
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else
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{
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e_y--;
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texture_height = 1;
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for (i = e_y; i > 0; i--)
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texture_height *= 2;
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}
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fprintf (stderr, "[%dx%d] !\n", texture_height, texture_width);
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if(texture_width < 64 || texture_height < 64)
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{
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fprintf (stderr, "GLERROR: Give up .. usable texture size not avaiable, or texture config error !\n");
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exit(1);
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}
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}
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}
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while (format != gl_internal_format && texture_width > 1 && texture_height > 1);
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texnumx = image_width / texture_width;
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if ((image_width % texture_width) > 0)
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texnumx++;
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texnumy = image_height / texture_height;
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if ((image_height % texture_height) > 0)
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texnumy++;
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printf("[gl2] Creating %dx%d textures of size %dx%d ...\n",
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texnumx, texnumy, texture_width,texture_height);
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/* Allocate the texture memory */
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texpercx = (GLfloat) texture_width / (GLfloat) image_width;
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if (texpercx > 1.0)
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texpercx = 1.0;
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texpercy = (GLfloat) texture_height / (GLfloat) image_height;
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if (texpercy > 1.0)
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texpercy = 1.0;
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texgrid = (struct TexSquare *)
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calloc (texnumx * texnumy, sizeof (struct TexSquare));
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line_1 = (unsigned char *) ImageDataLocal;
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line_2 = (unsigned char *) ImageDataLocal+(image_width*image_bytes);
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mem_start = (unsigned char *) ImageDataLocal;
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raw_line_len = line_2 - line_1;
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memory_x_len = raw_line_len / image_bytes;
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#ifndef NDEBUG
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fprintf (stderr, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
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(int) texnumx, (int) texture_width, (int) texnumy,
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(int) texture_height);
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#endif
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for (y = 0; y < texnumy; y++)
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{
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for (x = 0; x < texnumx; x++)
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{
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tsq = texgrid + y * texnumx + x;
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if (x == texnumx - 1 && image_width % texture_width)
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tsq->xcov =
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(GLfloat) (image_width % texture_width) / (GLfloat) texture_width;
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else
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tsq->xcov = 1.0;
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if (y == texnumy - 1 && image_height % texture_height)
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tsq->ycov =
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(GLfloat) (image_height % texture_height) / (GLfloat) texture_height;
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else
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tsq->ycov = 1.0;
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CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1));
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CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2));
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CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3));
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CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4));
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/* calculate the pixel store data,
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to use the machine-bitmap for our texture
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*/
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memory_x_start_offset = 0 * image_bytes +
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x * texture_width * image_bytes;
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tsq->texture = line_1 +
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y * texture_height * raw_line_len +
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memory_x_start_offset;
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tsq->isDirty=GL_TRUE;
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tsq->isTexture=GL_FALSE;
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tsq->texobj=0;
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tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1;
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glGenTextures (1, &(tsq->texobj));
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glBindTexture (GL_TEXTURE_2D, tsq->texobj);
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err = glGetError ();
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if(err==GL_INVALID_ENUM)
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{
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fprintf (stderr, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj);
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}
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if(glIsTexture(tsq->texobj) == GL_FALSE)
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{
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fprintf (stderr, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n",
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x, y, tsq->texobj);
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} else {
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tsq->isTexture=GL_TRUE;
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}
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glTexImage2D (GL_TEXTURE_2D, 0,
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gl_internal_format,
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texture_width, texture_height,
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0, gl_bitmap_format, gl_bitmap_type, NULL);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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} /* for all texnumx */
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} /* for all texnumy */
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}
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static void resetTexturePointers(unsigned char *imageSource)
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{
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unsigned char *line_1=0, *line_2=0, *mem_start=0;
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struct TexSquare *tsq=0;
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int x=0, y=0;
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line_1 = (unsigned char *) imageSource;
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line_2 = (unsigned char *) imageSource+(image_width*image_bytes);
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mem_start = (unsigned char *) imageSource;
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for (y = 0; y < texnumy; y++)
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{
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for (x = 0; x < texnumx; x++)
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{
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tsq = texgrid + y * texnumx + x;
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/* calculate the pixel store data,
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to use the machine-bitmap for our texture
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*/
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memory_x_start_offset = 0 * image_bytes +
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x * texture_width * image_bytes;
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tsq->texture = line_1 +
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y * texture_height * raw_line_len +
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memory_x_start_offset;
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} /* for all texnumx */
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} /* for all texnumy */
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}
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static void setupTextureDirtyArea(int x, int y, int w,int h)
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{
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struct TexSquare *square;
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int xi, yi, wd, ht, wh, hh;
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int wdecr, hdecr, xh, yh;
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wdecr=w; hdecr=h; xh=x; yh=y;
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for (yi = 0; hdecr>0 && yi < texnumy; yi++)
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{
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if (yi < texnumy - 1)
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ht = texture_height;
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else
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ht = image_height - texture_height * yi;
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xh =x;
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wdecr =w;
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for (xi = 0; wdecr>0 && xi < texnumx; xi++)
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{
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square = texgrid + yi * texnumx + xi;
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if (xi < texnumx - 1)
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wd = texture_width;
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else
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wd = image_width - texture_width * xi;
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if( 0 <= xh && xh < wd &&
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0 <= yh && yh < ht
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)
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{
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square->isDirty=GL_TRUE;
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wh=(wdecr<wd)?wdecr:wd-xh;
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if(wh<0) wh=0;
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hh=(hdecr<ht)?hdecr:ht-yh;
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if(hh<0) hh=0;
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/*
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#ifndef NDEBUG
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printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n",
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xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh);
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#endif
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*/
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if(xh<square->dirtyXoff)
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square->dirtyXoff=xh;
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if(yh<square->dirtyYoff)
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square->dirtyYoff=yh;
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square->dirtyWidth = wd-square->dirtyXoff;
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square->dirtyHeight = ht-square->dirtyYoff;
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wdecr-=wh;
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if ( xi == texnumx - 1 )
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hdecr-=hh;
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}
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xh-=wd;
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if(xh<0) xh=0;
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}
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yh-=ht;
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if(yh<0) yh=0;
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}
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}
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static void gl_set_bilinear (int val)
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{
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int x, y;
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if(val>=0)
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gl_bilinear = val;
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else
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gl_bilinear++;
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gl_bilinear=gl_bilinear%2;
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/* no mipmap yet .. */
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for (y = 0; y < texnumy; y++)
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{
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for (x = 0; x < texnumx; x++)
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{
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glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
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switch (gl_bilinear)
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{
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case 0:
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_NEAREST);
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printf("[gl2] bilinear off\n");
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break;
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case 1:
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR);
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printf("[gl2] bilinear linear\n");
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break;
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case 2:
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR_MIPMAP_NEAREST);
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printf("[gl2] bilinear mipmap nearest\n");
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break;
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case 3:
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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printf("[gl2] bilinear mipmap linear\n");
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break;
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}
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}
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}
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fflush(0);
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}
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static void gl_set_antialias (int val)
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{
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gl_antialias=val;
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if (gl_antialias)
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{
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glShadeModel (GL_SMOOTH);
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glEnable (GL_POLYGON_SMOOTH);
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glEnable (GL_LINE_SMOOTH);
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glEnable (GL_POINT_SMOOTH);
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printf("[gl2] antialiasing on\n");
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}
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else
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{
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glShadeModel (GL_FLAT);
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glDisable (GL_POLYGON_SMOOTH);
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glDisable (GL_LINE_SMOOTH);
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glDisable (GL_POINT_SMOOTH);
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printf("[gl2] antialiasing off\n");
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}
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fflush(0);
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}
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static void drawTextureDisplay ()
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{
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struct TexSquare *square;
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int x, y, xoff=0, yoff=0, wd, ht;
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GLenum err;
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glColor3f(1.0,1.0,1.0);
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for (y = 0; y < texnumy; y++)
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{
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for (x = 0; x < texnumx; x++)
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{
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square = texgrid + y * texnumx + x;
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if(square->isTexture==GL_FALSE)
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{
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#ifndef NDEBUG
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fprintf (stderr, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
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x, y, square->texobj);
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#endif
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continue;
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}
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glBindTexture (GL_TEXTURE_2D, square->texobj);
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err = glGetError ();
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if(err==GL_INVALID_ENUM)
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{
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fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
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}
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#ifndef NDEBUG
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else if(err==GL_INVALID_OPERATION) {
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fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
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}
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#endif
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if(glIsTexture(square->texobj) == GL_FALSE)
|
|
{
|
|
square->isTexture=GL_FALSE;
|
|
fprintf (stderr, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
|
|
x, y, square->texobj);
|
|
}
|
|
|
|
if(square->isDirty)
|
|
{
|
|
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
|
square->dirtyXoff, square->dirtyYoff,
|
|
square->dirtyWidth, square->dirtyHeight,
|
|
gl_bitmap_format, gl_bitmap_type, square->texture);
|
|
|
|
square->isDirty=GL_FALSE;
|
|
square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
fprintf (stdout, "[gl2] glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n",
|
|
x, y, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight);
|
|
#endif
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glTexCoord2f (0, 0);
|
|
glVertex2f (square->fx1, square->fy1);
|
|
|
|
glTexCoord2f (0, square->ycov);
|
|
glVertex2f (square->fx4, square->fy4);
|
|
|
|
glTexCoord2f (square->xcov, square->ycov);
|
|
glVertex2f (square->fx3, square->fy3);
|
|
|
|
glTexCoord2f (square->xcov, 0);
|
|
glVertex2f (square->fx2, square->fy2);
|
|
|
|
glEnd();
|
|
/*
|
|
#ifndef NDEBUG
|
|
fprintf (stdout, "[gl2] GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4,
|
|
square->fx3, square->fy3, square->fx2, square->fy2);
|
|
#endif
|
|
*/
|
|
} /* for all texnumx */
|
|
} /* for all texnumy */
|
|
|
|
/* YES - lets catch this error ...
|
|
*/
|
|
(void) glGetError ();
|
|
}
|
|
|
|
|
|
static void resize(int x,int y){
|
|
printf("[gl2] Resize: %dx%d\n",x,y);
|
|
if( isFullscreen )
|
|
glViewport( (vo_screenwidth-x)/2, (vo_screenheight-y)/2, x, y);
|
|
else
|
|
glViewport( 0, 0, x, y );
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho (0, 1, 1, 0, -1.0, 1.0);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
|
|
vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
|
|
}
|
|
|
|
static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
|
|
vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
|
|
}
|
|
|
|
static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
|
|
vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
|
|
}
|
|
|
|
static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
|
|
vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
|
|
}
|
|
|
|
static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
|
|
}
|
|
|
|
/* connect to server, create and map window,
|
|
* allocate colors and (shared) memory
|
|
*/
|
|
static uint32_t
|
|
init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
|
|
{
|
|
// int screen;
|
|
unsigned int fg, bg;
|
|
char *hello = (title == NULL) ? "OpenGL rulez" : title;
|
|
// char *name = ":0.0";
|
|
XSizeHints hint;
|
|
XVisualInfo *vinfo;
|
|
XEvent xev;
|
|
|
|
// XGCValues xgcv;
|
|
XSetWindowAttributes xswa;
|
|
unsigned long xswamask;
|
|
|
|
const unsigned char * glVersion;
|
|
|
|
image_height = height;
|
|
image_width = width;
|
|
image_format = format;
|
|
|
|
if (X_already_started) return -1;
|
|
if(!vo_init()) return -1;
|
|
|
|
aspect_save_orig(width,height);
|
|
aspect_save_prescale(d_width,d_height);
|
|
aspect_save_screenres(vo_screenwidth,vo_screenheight);
|
|
|
|
aspect(&d_width,&d_height,A_NOZOOM);
|
|
|
|
X_already_started++;
|
|
|
|
if( flags&0x01 )
|
|
{
|
|
isFullscreen = GL_TRUE;
|
|
aspect(&d_width,&d_height,A_ZOOM);
|
|
hint.x = 0;
|
|
hint.y = 0;
|
|
hint.width = vo_screenwidth;
|
|
hint.height = vo_screenheight;
|
|
hint.flags = PPosition | PSize;
|
|
} else {
|
|
hint.x = 0;
|
|
hint.y = 0;
|
|
hint.width = d_width;
|
|
hint.height = d_height;
|
|
hint.flags = PPosition | PSize;
|
|
}
|
|
|
|
/* Get some colors */
|
|
|
|
bg = WhitePixel(mDisplay, mScreen);
|
|
fg = BlackPixel(mDisplay, mScreen);
|
|
|
|
/* Make the window */
|
|
|
|
// XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
|
|
|
|
// XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
|
|
vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
|
|
if (vinfo == NULL)
|
|
{
|
|
printf("[gl2] no GLX support present\n");
|
|
return -1;
|
|
}
|
|
|
|
xswa.background_pixel = 0;
|
|
xswa.border_pixel = 1;
|
|
xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone);
|
|
xswamask = CWBackPixel | CWBorderPixel | CWColormap;
|
|
|
|
mywindow = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen),
|
|
hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
|
|
|
|
vo_x11_classhint( mDisplay,mywindow,"gl2" );
|
|
vo_hidecursor(mDisplay,mywindow);
|
|
|
|
wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
|
|
|
|
if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 );
|
|
|
|
XSelectInput(mDisplay, mywindow, StructureNotifyMask);
|
|
|
|
/* Tell other applications about this window */
|
|
|
|
XSetStandardProperties(mDisplay, mywindow, hello, hello, None, NULL, 0, &hint);
|
|
|
|
/* Map window. */
|
|
|
|
XMapWindow(mDisplay, mywindow);
|
|
XClearWindow(mDisplay,mywindow);
|
|
|
|
/* Wait for map. */
|
|
do
|
|
{
|
|
XNextEvent(mDisplay, &xev);
|
|
}
|
|
while (xev.type != MapNotify || xev.xmap.event != mywindow);
|
|
|
|
XSelectInput(mDisplay, mywindow, NoEventMask);
|
|
|
|
glXMakeCurrent( mDisplay,mywindow,wsGLXContext );
|
|
|
|
XFlush(mDisplay);
|
|
XSync(mDisplay, False);
|
|
|
|
//XSelectInput(mDisplay, mywindow, StructureNotifyMask); // !!!!
|
|
XSelectInput(mDisplay, mywindow, StructureNotifyMask | KeyPressMask );
|
|
|
|
glVersion = glGetString(GL_VERSION);
|
|
|
|
printf("[gl2] OpenGL Driver Information:\n");
|
|
printf("\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
|
|
glGetString(GL_VENDOR),
|
|
glGetString(GL_RENDERER),
|
|
glVersion);
|
|
|
|
if(glVersion[0]>'1' ||
|
|
(glVersion[0]=='1' && glVersion[2]>='2') )
|
|
isGL12 = GL_TRUE;
|
|
else
|
|
isGL12 = GL_FALSE;
|
|
|
|
if(isGL12)
|
|
{
|
|
printf("[gl2] You have an OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok !)\n");
|
|
} else {
|
|
printf("[gl2] You have an OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged !)\n");
|
|
}
|
|
|
|
if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &r_sz)!=0)
|
|
r_sz=0;
|
|
if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &g_sz)!=0)
|
|
g_sz=0;
|
|
if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &b_sz)!=0)
|
|
b_sz=0;
|
|
if(glXGetConfig(mDisplay,vinfo,GLX_ALPHA_SIZE, &a_sz)!=0)
|
|
b_sz=0;
|
|
|
|
rgb_sz=r_sz+g_sz+b_sz;
|
|
if(rgb_sz<=0) rgb_sz=24;
|
|
|
|
if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) {
|
|
gl_internal_format=GL_R3_G3_B2;
|
|
gl_internal_format_s="GL_R3_G3_B2";
|
|
image_bpp = 8;
|
|
} else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) {
|
|
gl_internal_format=GL_RGB4;
|
|
gl_internal_format_s="GL_RGB4";
|
|
image_bpp = 16;
|
|
} else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) {
|
|
gl_internal_format=GL_RGB5;
|
|
gl_internal_format_s="GL_RGB5";
|
|
image_bpp = 16;
|
|
} else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) {
|
|
gl_internal_format=GL_RGB8;
|
|
gl_internal_format_s="GL_RGB8";
|
|
#ifdef HAVE_MMX
|
|
image_bpp = 32;
|
|
#else
|
|
image_bpp = 24;
|
|
#endif
|
|
} else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) {
|
|
gl_internal_format=GL_RGB10;
|
|
gl_internal_format_s="GL_RGB10";
|
|
image_bpp = 32;
|
|
} else if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) {
|
|
gl_internal_format=GL_RGBA2;
|
|
gl_internal_format_s="GL_RGBA2";
|
|
image_bpp = 8;
|
|
} else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) {
|
|
gl_internal_format=GL_RGBA4;
|
|
gl_internal_format_s="GL_RGBA4";
|
|
image_bpp = 16;
|
|
} else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) {
|
|
gl_internal_format=GL_RGB5_A1;
|
|
gl_internal_format_s="GL_RGB5_A1";
|
|
image_bpp = 16;
|
|
} else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) {
|
|
gl_internal_format=GL_RGBA8;
|
|
gl_internal_format_s="GL_RGBA8";
|
|
#ifdef HAVE_MMX
|
|
image_bpp = 32;
|
|
#else
|
|
image_bpp = 24;
|
|
#endif
|
|
} else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) {
|
|
gl_internal_format=GL_RGB10_A2;
|
|
gl_internal_format_s="GL_RGB10_A2";
|
|
image_bpp = 32;
|
|
} else {
|
|
gl_internal_format=GL_RGB;
|
|
gl_internal_format_s="GL_RGB";
|
|
#ifdef HAVE_MMX
|
|
image_bpp = 16;
|
|
#else
|
|
image_bpp = 24;
|
|
#endif
|
|
}
|
|
|
|
if(image_format==IMGFMT_YV12)
|
|
{
|
|
image_mode= MODE_RGB;
|
|
yuv2rgb_init(image_bpp, image_mode);
|
|
printf("[gl2] YUV init OK!\n");
|
|
} else {
|
|
image_bpp=format&0xFF;
|
|
|
|
if((format & IMGFMT_BGR_MASK) == IMGFMT_BGR)
|
|
image_mode= MODE_BGR;
|
|
else
|
|
image_mode= MODE_RGB;
|
|
}
|
|
|
|
image_bytes=(image_bpp+7)/8;
|
|
|
|
draw_alpha_fnc=draw_alpha_null;
|
|
|
|
switch(image_bpp)
|
|
{
|
|
case 15:
|
|
case 16:
|
|
if(image_mode!=MODE_BGR)
|
|
{
|
|
gl_bitmap_format = GL_RGB;
|
|
gl_bitmap_format_s ="GL_RGB";
|
|
gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5";
|
|
} else {
|
|
gl_bitmap_format = GL_BGR;
|
|
gl_bitmap_format_s ="GL_BGR";
|
|
gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5";
|
|
}
|
|
|
|
if (image_bpp==15)
|
|
draw_alpha_fnc=draw_alpha_15;
|
|
else
|
|
draw_alpha_fnc=draw_alpha_16;
|
|
|
|
break;
|
|
case 24:
|
|
if(image_mode!=MODE_BGR)
|
|
{
|
|
/* RGB888 */
|
|
gl_bitmap_format = GL_RGB;
|
|
gl_bitmap_format_s ="GL_RGB";
|
|
} else {
|
|
/* BGR888 */
|
|
gl_bitmap_format = GL_BGR;
|
|
gl_bitmap_format_s ="GL_BGR";
|
|
}
|
|
gl_bitmap_type = GL_UNSIGNED_BYTE;
|
|
gl_bitmap_type_s ="GL_UNSIGNED_BYTE";
|
|
|
|
draw_alpha_fnc=draw_alpha_24; break;
|
|
break;
|
|
case 32:
|
|
/* RGBA8888 */
|
|
gl_bitmap_format = GL_BGRA;
|
|
gl_bitmap_format_s ="GL_BGRA";
|
|
|
|
if(image_mode!=MODE_BGR)
|
|
{
|
|
gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8_REV";
|
|
} else {
|
|
gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8;
|
|
gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8";
|
|
}
|
|
|
|
draw_alpha_fnc=draw_alpha_32; break;
|
|
break;
|
|
}
|
|
|
|
r_sz=0; g_sz=0; b_sz=0;
|
|
rgb_sz=0;
|
|
a_sz=0;
|
|
|
|
ImageDataLocal=malloc(image_width*image_height*image_bytes);
|
|
memset(ImageDataLocal,128,image_width*image_height*image_bytes);
|
|
|
|
ImageData=ImageDataLocal;
|
|
|
|
texture_width=image_width;
|
|
texture_height=image_height;
|
|
initTextures();
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(GL_FALSE);
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len);
|
|
|
|
/**
|
|
* may give a little speed up for a kinda burst read ..
|
|
*/
|
|
if( (image_width*image_bpp)%8 == 0 )
|
|
gl_alignment=8;
|
|
else if( (image_width*image_bpp)%4 == 0 )
|
|
gl_alignment=4;
|
|
else if( (image_width*image_bpp)%2 == 0 )
|
|
gl_alignment=2;
|
|
else
|
|
gl_alignment=1;
|
|
|
|
glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
|
|
|
|
glEnable (GL_TEXTURE_2D);
|
|
|
|
gl_set_antialias(0);
|
|
gl_set_bilinear(1);
|
|
|
|
drawTextureDisplay ();
|
|
|
|
printf("[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\tgl_alignment=%d, rgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s, tweaks=%s\n",
|
|
image_bpp, image_bytes, image_mode==MODE_BGR,
|
|
gl_bitmap_format_s, gl_bitmap_type_s, gl_alignment,
|
|
rgb_sz, r_sz, g_sz, b_sz, a_sz, gl_internal_format_s, tweaks_used);
|
|
|
|
resize(d_width,d_height);
|
|
|
|
glClearColor( 0.0f,0.0f,0.0f,0.0f );
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
used_s=0;
|
|
used_r=0;
|
|
used_b=0;
|
|
used_info_done=0;
|
|
|
|
// printf("OpenGL setup OK!\n");
|
|
|
|
saver_off(mDisplay); // turning off screen saver
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const vo_info_t*
|
|
get_info(void)
|
|
{
|
|
return &vo_info;
|
|
}
|
|
|
|
static void
|
|
Terminate_Display_Process(void)
|
|
{
|
|
getchar(); /* wait for enter to remove window */
|
|
XDestroyWindow(mDisplay, mywindow);
|
|
XCloseDisplay(mDisplay);
|
|
X_already_started = 0;
|
|
}
|
|
|
|
static int gl_handlekey(int key)
|
|
{
|
|
if(key=='a'||key=='A')
|
|
{
|
|
gl_set_antialias(!gl_antialias);
|
|
return 0;
|
|
}
|
|
else if(key=='b'||key=='B')
|
|
{
|
|
gl_set_bilinear(-1);
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static void check_events(void)
|
|
{
|
|
XEvent Event;
|
|
char buf[100];
|
|
KeySym keySym;
|
|
int key;
|
|
static XComposeStatus stat;
|
|
int e;
|
|
|
|
while ( XPending( mDisplay ) )
|
|
{
|
|
XNextEvent( mDisplay,&Event );
|
|
if( Event.type == KeyPress )
|
|
{
|
|
|
|
XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
|
|
key = (keySym&0xff00) != 0? ( (keySym&0x00ff) + 256 )
|
|
: ( keySym ) ;
|
|
if(gl_handlekey(key))
|
|
XPutBackEvent(mDisplay, &Event);
|
|
break;
|
|
} else {
|
|
XPutBackEvent(mDisplay, &Event);
|
|
break;
|
|
}
|
|
}
|
|
e=vo_x11_check_events(mDisplay);
|
|
if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
|
|
}
|
|
|
|
static void draw_osd(void)
|
|
{ vo_draw_text(image_width,image_height,draw_alpha_fnc); }
|
|
|
|
static void
|
|
flip_page(void)
|
|
{
|
|
|
|
drawTextureDisplay();
|
|
|
|
// glFlush();
|
|
glFinish();
|
|
glXSwapBuffers( mDisplay,mywindow );
|
|
|
|
if(!used_info_done)
|
|
{
|
|
if(used_s) printf("[gl2] using slice method yuv\n");
|
|
if(used_r) printf("[gl2] using frame method rgb\n");
|
|
if(used_b) printf("[gl2] using frame method bgr\n");
|
|
used_info_done=1;
|
|
fflush(0);
|
|
}
|
|
}
|
|
|
|
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
|
|
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
|
|
{
|
|
yuv2rgb(ImageData+y*raw_line_len, src[0], src[1], src[2],
|
|
w,h, image_width*image_bytes, stride[0],stride[1]);
|
|
|
|
#ifndef NDEBUG
|
|
printf("slice: %d/%d -> %d/%d (%dx%d)\n",
|
|
x, y, x+w-1, y+h-1, w, h);
|
|
#endif
|
|
|
|
used_s=1;
|
|
|
|
setupTextureDirtyArea(x, y, w, h);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline uint32_t
|
|
draw_frame_x11_bgr(uint8_t *src[])
|
|
{
|
|
resetTexturePointers((unsigned char *)src[0]);
|
|
ImageData=(unsigned char *)src[0];
|
|
|
|
// for(i=0;i<image_height;i++) ImageData[image_width*image_bytes*i+20]=128;
|
|
|
|
used_b=1;
|
|
|
|
setupTextureDirtyArea(0, 0, image_width, image_height);
|
|
return 0;
|
|
}
|
|
|
|
static inline uint32_t
|
|
draw_frame_x11_rgb(uint8_t *src[])
|
|
{
|
|
resetTexturePointers((unsigned char *)src[0]);
|
|
ImageData=(unsigned char *)src[0];
|
|
|
|
used_r=1;
|
|
|
|
setupTextureDirtyArea(0, 0, image_width, image_height);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static uint32_t
|
|
draw_frame(uint8_t *src[])
|
|
{
|
|
uint32_t res = 0;
|
|
|
|
if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
|
|
res = draw_frame_x11_rgb(src);
|
|
else
|
|
res = draw_frame_x11_bgr(src);
|
|
|
|
//flip_page();
|
|
return res;
|
|
}
|
|
|
|
static uint32_t
|
|
query_format(uint32_t format)
|
|
{
|
|
switch(format){
|
|
case IMGFMT_YV12:
|
|
case IMGFMT_RGB|24:
|
|
case IMGFMT_BGR|24:
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void
|
|
uninit(void)
|
|
{
|
|
saver_on(mDisplay); // screen saver back on
|
|
XDestroyWindow( mDisplay,mywindow );
|
|
}
|