mirror of
https://github.com/mpv-player/mpv
synced 2025-02-16 04:07:08 +00:00
6863eefc3d1d683a08f56aeaca0b4706672f2447 handled this situation by using an atomic variable to express the state for which the wakeup is caused by AO control, and the dispatch queue is only processed at this state. However, this can cause permanent lockup of the player core when the following happens: - AO control sets the thread state to WASAPI_THREAD_DISPATCH, and sets the wakeup handle. - WASAPI thread reads the WASAPI_THREAD_DISPATCH state and processes the dispatch queue. - Another AO control happens. A dispatch item is enqueued, and the state stays at WASAPI_THREAD_DISPATCH. - WASAPI thread resets the thread state to WASAPI_THREAD_FEED since the state has not changed. - WaitForSingleObject() returns in the WASAPI thread, sees this state, and does not process the dispatch queue. - The player core locks permanently because it is waiting for the dispatch to be processed. This has been experimentally verified on a system under high contention: The easiest way to trigger this lockup is to continuously hold down "i", which rapidly issues AO get volume/mute controls. To properly handle this, use separate handles for system and user wakeup requests. Only feed audio when woke up by system and only process the dispatch queue when woke up by user. Fixes: 6863eefc3d1d683a08f56aeaca0b4706672f2447
121 lines
4.0 KiB
C
121 lines
4.0 KiB
C
/*
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* This file is part of mpv.
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*
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* Original author: Jonathan Yong <10walls@gmail.com>
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_AO_WASAPI_H_
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#define MP_AO_WASAPI_H_
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#include <stdatomic.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <windows.h>
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#include <mmdeviceapi.h>
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#include <audioclient.h>
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#include <audiopolicy.h>
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#include <endpointvolume.h>
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#include "common/msg.h"
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#include "osdep/windows_utils.h"
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#include "internal.h"
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#include "ao.h"
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typedef struct change_notify {
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IMMNotificationClient client; // this must be first in the structure!
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IMMDeviceEnumerator *pEnumerator; // object where client is registered
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LPWSTR monitored; // Monitored device
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bool is_hotplug;
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struct ao *ao;
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} change_notify;
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HRESULT wasapi_change_init(struct ao* ao, bool is_hotplug);
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void wasapi_change_uninit(struct ao* ao);
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enum wasapi_thread_state {
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WASAPI_THREAD_FEED = 0,
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WASAPI_THREAD_RESUME,
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WASAPI_THREAD_RESET,
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WASAPI_THREAD_SHUTDOWN,
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WASAPI_THREAD_PAUSE,
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WASAPI_THREAD_UNPAUSE,
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};
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typedef struct wasapi_state {
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struct mp_log *log;
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bool init_ok; // status of init phase
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// Thread handles
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HANDLE hInitDone; // set when init is complete in audio thread
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HANDLE hAudioThread; // the audio thread itself
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HANDLE hWake; // thread wakeup event
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atomic_int thread_state; // enum wasapi_thread_state (what to do on wakeup)
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struct mp_dispatch_queue *dispatch; // for volume/mute/session display
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HANDLE hUserWake; // mpv-requested wakeup event
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// for setting the audio thread priority
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HANDLE hTask;
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// ID of the device to use
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LPWSTR deviceID;
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// WASAPI object handles owned and used by audio thread
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IMMDevice *pDevice;
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IAudioClient *pAudioClient;
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IAudioRenderClient *pRenderClient;
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// WASAPI internal clock information, for estimating delay
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IAudioClock *pAudioClock;
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atomic_ullong sample_count; // samples per channel written by GetBuffer
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UINT64 clock_frequency; // scale for position returned by GetPosition
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LARGE_INTEGER qpc_frequency; // frequency of Windows' high resolution timer
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// WASAPI control
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IAudioSessionControl *pSessionControl; // setting the stream title
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IAudioEndpointVolume *pEndpointVolume; // exclusive mode volume/mute
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ISimpleAudioVolume *pAudioVolume; // shared mode volume/mute
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DWORD vol_hw_support; // is hardware volume supported for exclusive-mode?
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// ao options
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int opt_exclusive;
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int opt_exclusive_buffer; // exclusive mode buffer duration in us
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// format info
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WAVEFORMATEXTENSIBLE format;
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AUDCLNT_SHAREMODE share_mode; // AUDCLNT_SHAREMODE_EXCLUSIVE / SHARED
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UINT32 bufferFrameCount; // number of frames in buffer
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struct ao_convert_fmt convert_format;
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change_notify change;
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} wasapi_state;
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char *mp_PKEY_to_str_buf(char *buf, size_t buf_size, const PROPERTYKEY *pkey);
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#define mp_PKEY_to_str(pkey) mp_PKEY_to_str_buf((char[42]){0}, 42, (pkey))
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void wasapi_list_devs(struct ao *ao, struct ao_device_list *list);
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bstr wasapi_get_specified_device_string(struct ao *ao);
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LPWSTR wasapi_find_deviceID(struct ao *ao);
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bool wasapi_thread_init(struct ao *ao);
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void wasapi_thread_uninit(struct ao *ao);
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#define EXIT_ON_ERROR(hres) \
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do { if (FAILED(hres)) { goto exit_label; } } while(0)
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#define SAFE_DESTROY(unk, release) \
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do { if ((unk) != NULL) { release; (unk) = NULL; } } while(0)
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#endif
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