mirror of
https://github.com/mpv-player/mpv
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8e06bb0f13
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@1471 b3059339-0415-0410-9bf9-f77b7e298cf2
171 lines
4.2 KiB
Plaintext
171 lines
4.2 KiB
Plaintext
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;
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; Mplayer subtitle font description file - HighreS ONE
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; font created by a'rpi & chass
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; .desc created by chass & atmosfear
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; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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;
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;
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; This file contains the data for Mplayer to build up the font
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; table from the bitmap files. These fonts are used for the OSD
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; (On Screen Display) and for the subtitles.
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;
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;
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; A few words for the novice user about the fonts:
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; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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;
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; Mplayer uses antialiased bitmap fonts, which look far better
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; then the TTF rendering used by other players. A letter consists
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; of two main parts: the Bitmap and the Alpha chanel. The bitmap
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; is what you see on the screen, and the Aplha chanel makes the
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; Font fade smoothly ito the background. And in this font we use
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; the alpha to get a smooth black outline of the letters, which
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; makes them visible even on white areas of the movie.
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;
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; Mplayer needs at least two seperate 8bit/pixel format bitmap
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; files and a .desc file to be able to use the font. One of the
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; files is the bitmap the other is the alpha. The .desc (like this
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; one) gives Mplayer the information needed to convert a bitmap
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; to characters. But the .desc allows to use more bitmap and alpha
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; files: this feature is useful when one wants to add local language
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; support for the subtitles.
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;
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; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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;
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; ABOUT THE .DESC
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;
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; [1],File layout: the file consists of several sections,
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; the sections are marked like [XXX] where XXX is the section
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; name. The three main sections:
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;
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; [info]: gives general information about the font, like the
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; version of the .desc, the author's name and general
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; rendering options like kerning.
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;
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; [files] & [characters] : they go togeather, they describe
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; the place of characters in the bitmap.
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; Up to 16 is allowed per .desc
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;
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; [2],The variables:
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;
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; [info]
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; name string name of the font, and misc information
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; desc int Version of this file
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; spacewidth int num of pixels for #32
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; charspace int the distance between chars
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; height int the distance between rows
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; [files]
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; alpha string name of alpha map file
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; bitmap string name of bitmap file
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; [character]
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; string int int the positon of a character
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;
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;
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; MPlayer can build up it's font table from up to 16*2 files (16 bitmap
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; and 16 alpha channels).
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;
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;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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;informations about the font
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;[info]
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;the author and other stuff
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;name "HighreS ONE - created by A'rpi and cHaSS - pre-alpha version"
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;version number of the file (if greater than version MPlayer can
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;handle, then ignores the unknown variables)
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;descversion 1
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;the length of #32 in pixels
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;spacewidth 13
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;the distance between chars. the alpha renderer can handle
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;negative numbers too
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;charspace -3
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;height 26
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;height 35
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;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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;file section
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;[files]
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;the name of the alpha file used for the next [characters]
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;section
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;alpha arpi_a.raw
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;alpha nfont_a.raw
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;the name of the bitmap file used for the next [characters]
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;section
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;bitmap arpi_b.raw
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;bitmap nfont_b.raw
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;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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;the description of the characters:
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;each row specifies one character: first, the char (between " or ')
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;then the x-coordinate of the beginning and the end.
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;[characters]
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;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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[files]
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alpha arpi_osd_a.raw
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bitmap arpi_osd_b.raw
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[characters]
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;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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;Symbols for the OSD
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; range form 01 to 1F
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;play
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0x01 0 36
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;pause
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0x02 35 71
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;stop
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0x03 70 106
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;rewind
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0x04 116 152
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;fast forward
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0x05 164 200
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;clock symbol for the OSD
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0x06 209 245
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;contrast
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0x07 256 292
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;stauration
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0x08 305 342
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;volume
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0x09 354 400
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;brightness
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0x0A 407 442
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;Hue
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0x0B 457 494
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;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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;OSD progress bar characters
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;
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[files]
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alpha arpi_progress_a.raw
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bitmap arpi_progress_b.raw
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[characters]
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; [ character
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0x10 4 21
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; | character
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0x11 30 41
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; ] character
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0x12 50 66
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; . char
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0x13 74 85
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