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mpv/video/out/opengl/hwdec_dxva2gldx.c
wm4 0780d38329 hwdec: don't require setting legacy hwdec fields
With the recent changes, mpv's internal mechanisms got synced to
libavcodec's once more. Some things are still needed for filters (until
the mechanism gets replaced), but there's no need to require other hwdec
methods to use these fields. So remove them where they are unnecessary.

Also fix some minor leaks in the dxva2 backends, and set the driver_name
field in the Apple ones. Untested on Apple crap.
2017-12-02 04:53:51 +01:00

240 lines
7.1 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <d3d9.h>
#include <assert.h>
#include "common/common.h"
#include "osdep/windows_utils.h"
#include "video/out/gpu/hwdec.h"
#include "ra_gl.h"
#include "video/hwdec.h"
#include "video/d3d.h"
// for WGL_ACCESS_READ_ONLY_NV
#include <GL/wglext.h>
#define SHARED_SURFACE_D3DFMT D3DFMT_X8R8G8B8
struct priv_owner {
struct mp_hwdec_ctx hwctx;
IDirect3DDevice9Ex *device;
HANDLE device_h;
};
struct priv {
IDirect3DDevice9Ex *device;
HANDLE device_h;
IDirect3DSurface9 *rtarget;
HANDLE rtarget_h;
GLuint texture;
};
static void uninit(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
hwdec_devices_remove(hw->devs, &p->hwctx);
av_buffer_unref(&p->hwctx.av_device_ref);
if (p->device)
IDirect3DDevice9Ex_Release(p->device);
}
static int init(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
if (!ra_is_gl(hw->ra))
return -1;
GL *gl = ra_gl_get(hw->ra);
if (!(gl->mpgl_caps & MPGL_CAP_DXINTEROP))
return -1;
// AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
// so we request the one already in use by context_dxinterop
p->device_h = mpgl_get_native_display(gl, "dxinterop_device_HANDLE");
if (!p->device_h)
return -1;
// But we also still need the actual D3D device
p->device = mpgl_get_native_display(gl, "IDirect3DDevice9Ex");
if (!p->device)
return -1;
IDirect3DDevice9Ex_AddRef(p->device);
p->hwctx = (struct mp_hwdec_ctx){
.driver_name = hw->driver->name,
.av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device),
};
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
}
static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
if (p->rtarget_h && p->device_h) {
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
}
}
if (p->rtarget_h) {
if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
MP_ERR(mapper, "Failed to unregister Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
} else {
p->rtarget_h = 0;
}
}
gl->DeleteTextures(1, &p->texture);
p->texture = 0;
if (p->rtarget) {
IDirect3DSurface9_Release(p->rtarget);
p->rtarget = NULL;
}
ra_tex_free(mapper->ra, &mapper->tex[0]);
}
static int mapper_init(struct ra_hwdec_mapper *mapper)
{
struct priv_owner *p_owner = mapper->owner->priv;
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
HRESULT hr;
p->device = p_owner->device;
p->device_h = p_owner->device_h;
HANDLE share_handle = NULL;
hr = IDirect3DDevice9Ex_CreateRenderTarget(
p->device,
mapper->src_params.w, mapper->src_params.h,
SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
&p->rtarget, &share_handle);
if (FAILED(hr)) {
MP_ERR(mapper, "Failed creating offscreen Direct3D surface: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
if (share_handle &&
!gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
MP_ERR(mapper, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
mp_LastError_to_str());
return -1;
}
gl->GenTextures(1, &p->texture);
gl->BindTexture(GL_TEXTURE_2D, p->texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
GL_TEXTURE_2D,
WGL_ACCESS_READ_ONLY_NV);
if (!p->rtarget_h) {
MP_ERR(mapper, "Failed to register Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed locking texture for access by OpenGL %s\n",
mp_LastError_to_str());
return -1;
}
struct ra_tex_params params = {
.dimensions = 2,
.w = mapper->src_params.w,
.h = mapper->src_params.h,
.d = 1,
.format = ra_find_unorm_format(mapper->ra, 1, 4),
.render_src = true,
.src_linear = true,
};
if (!params.format)
return -1;
mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, &params, p->texture);
if (!mapper->tex[0])
return -1;
mapper->dst_params = mapper->src_params;
mapper->dst_params.imgfmt = IMGFMT_RGB0;
mapper->dst_params.hw_subfmt = 0;
return 0;
}
static int mapper_map(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
HRESULT hr;
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];
RECT rc = {0, 0, mapper->src->w, mapper->src->h};
hr = IDirect3DDevice9Ex_StretchRect(p->device,
hw_surface, &rc,
p->rtarget, &rc,
D3DTEXF_NONE);
if (FAILED(hr)) {
MP_ERR(mapper, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
return -1;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed locking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
return 0;
}
const struct ra_hwdec_driver ra_hwdec_dxva2gldx = {
.name = "dxva2-dxinterop",
.priv_size = sizeof(struct priv_owner),
.imgfmts = {IMGFMT_DXVA2, 0},
.init = init,
.uninit = uninit,
.mapper = &(const struct ra_hwdec_mapper_driver){
.priv_size = sizeof(struct priv),
.init = mapper_init,
.uninit = mapper_uninit,
.map = mapper_map,
},
};