Implement NNEDI3, a neural network based deinterlacer. The shader is reimplemented in GLSL and supports both 8x4 and 8x6 sampling window now. This allows the shader to be licensed under LGPL2.1 so that it can be used in mpv. The current implementation supports uploading the NN weights (up to 51kb with placebo setting) in two different way, via uniform buffer object or hard coding into shader source. UBO requires OpenGL 3.1, which only guarantee 16kb per block. But I find that 64kb seems to be a default setting for recent card/driver (which nnedi3 is targeting), so I think we're fine here (with default nnedi3 setting the size of weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the "intBitsToFloat()" built-in function. This is necessary to precisely represent these weights in GLSL. I tried several human readable floating point number format (with really high precision as for single precision float), but for some reason they are not working nicely, bad pixels (with NaN value) could be produced with some weights set. We could also add support to upload these weights with texture, just for compatibility reason (etc. upscaling a still image with a low end graphics card). But as I tested, it's rather slow even with 1D texture (we probably had to use 2D texture due to dimension size limitation). Since there is always better choice to do NNEDI3 upscaling for still image (vapoursynth plugin), it's not implemented in this commit. If this turns out to be a popular demand from the user, it should be easy to add it later. For those who wants to optimize the performance a bit further, the bottleneck seems to be: 1. overhead to upload and access these weights, (in particular, the shader code will be regenerated for each frame, it's on CPU though). 2. "dot()" performance in the main loop. 3. "exp()" performance in the main loop, there are various fast implementation with some bit tricks (probably with the help of the intBitsToFloat function). The code is tested with nvidia card and driver (355.11), on Linux. Closes #2230 |
||
---|---|---|
audio | ||
common | ||
demux | ||
DOCS | ||
etc | ||
input | ||
libmpv | ||
misc | ||
options | ||
osdep | ||
player | ||
stream | ||
sub | ||
ta | ||
test | ||
TOOLS | ||
video | ||
waftools | ||
.gitignore | ||
.travis.yml | ||
bootstrap.py | ||
Copyright | ||
LICENSE | ||
README.md | ||
talloc.h | ||
travis-deps | ||
version.sh | ||
wscript | ||
wscript_build.py |
mpv
- Overview
- Downloads
- Compilation
- FFmpeg vs. Libav
- Release cycle
- Bug reports
- Contributing
- Relation to MPlayer and mplayer2
- Wiki
- Man pages
- Contact
- License
Overview
mpv is a media player based on MPlayer and mplayer2. It supports a wide variety of video file formats, audio and video codecs, and subtitle types.
Releases can be found on the release list.
Downloads
For semi-official builds and third-party packages please see mpv.io.
Compilation
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements.
The mpv build system uses waf but we don't store it in your source tree. The script './bootstrap.py' will download the latest version of waf that was tested with the build system.
For a list of the available build options use ./waf configure --help
. If
you think you have support for some feature installed but configure fails to
detect it, the file build/config.log
may contain information about the
reasons for the failure.
NOTE: To avoid cluttering the output with unreadable spam, --help
only shows
one of the two switches for each option. If the option is autodetected by
default, the --disable-***
switch is printed; if the option is disabled by
default, the --enable-***
switch is printed. Either way, you can use
--enable-***
or --disable-**
regardless of what is printed by --help
.
To build the software you can use ./waf build
: the result of the compilation
will be located in build/mpv
. You can use ./waf install
to install mpv
to the prefix after it is compiled.
Essential dependencies (incomplete list):
- gcc or clang
- X development headers (xlib, X extensions, libvdpau, libGL, libXv, ...)
- Audio output development headers (libasound/ALSA, pulseaudio)
- FFmpeg libraries (libavutil libavcodec libavformat libswscale libavfilter and either libswresample or libavresample) At least FFmpeg 2.4.0 or Libav 11 is required.
- zlib
- iconv (normally provided by the system libc)
- libass (OSD, OSC, text subtitles)
- Lua (optional, required for the OSC pseudo-GUI and youtube-dl integration)
- libjpeg (optional, used for screenshots only)
- Enca (optional, for subtitle charset detection)
- vdpau and vaapi libraries for hardware decoding on Linux (optional)
Libass dependencies:
- gcc or clang, yasm on x86 and x86_64
- fribidi, freetype, fontconfig development headers (for libass)
- harfbuzz (optional, required for correct rendering of combining characters, particularly for correct rendering of non-English text on OSX, and Arabic/Indic scripts on any platform)
FFmpeg dependencies:
- gcc or clang, yasm on x86 and x86_64
- OpenSSL (has to be explicitly enabled when compiling ffmpeg)
- libx264/libmp3lame/libfdk-aac if you want to use encoding (has to be explicitly enabled when compiling ffmpeg)
- Libav also works, but some features will not work. (See section below.)
Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper (mpv-build) that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.
If you are running Mac OSX and using homebrew we provide homebrew-mpv, an up to date formula that compiles mpv with sensible dependencies and defaults for OSX.
If you want to build a Windows binary, you either have to use MSYS2 and MinGW, or cross-compile from Linux with MinGW. See Windows compilation.
FFmpeg vs. Libav
Generally, mpv should work with the latest release as well as the git version of both FFmpeg and Libav. But FFmpeg is preferred, and some mpv features work with FFmpeg only (subtitle formats in particular).
Release cycle
Every few months, a new release is cut off of the master branch and is assigned a 0.X.0 version number.
As part of the maintenance process, minor releases are made, which are assigned 0.X.Y version numbers. Minor releases contain bug fixes only. They never merge the master branch, and no features are added to it. Only the latest release is maintained.
The goal of releases is to provide stability and an unchanged base for the sake of Linux distributions. If you want the newest features, just use the master branch, which is stable most of the time, except sometimes, when it's not.
Releases other than the latest release are unsupported and unmaintained.
See the release policy document for more information.
Bug reports
Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
Contributing
For small changes you can just send us pull requests through GitHub. For bigger changes come and talk to us on IRC before you start working on them. It will make code review easier for both parties later on.
Relation to MPlayer and mplayer2
mpv is based on mplayer2, which in turn is based on the original MPlayer (also called mplayer, mplayer-svn, mplayer1). Many changes have been made, a large part of which is incompatible or completely changes how the player behaves. Although there are still many similarities to its ancestors, mpv should generally be treated as a completely different program.
mpv was forked because we wanted to modernize MPlayer. This includes removing cruft (including features which stopped making sense 10 years ago), and of course adding modern features. Such huge and intrusive changes made it infeasible to work directly with MPlayer, which is mostly focused on preservation, so a fork had to be made. (Actually, mpv is based on mplayer2, which already started this process of removing cruft.)
In general, mpv should be considered a completely new program, rather than a MPlayer drop-in replacement.
If you are wondering what's different from mplayer2 and MPlayer, an incomplete list of changes is located here.
Contact
Most activity happens on the IRC channel and the github issue tracker. The mailing lists are mostly unused.
- GitHub issue tracker: issue tracker (report bugs here)
- User IRC Channel:
#mpv
onirc.freenode.net
- Developer IRC Channel:
#mpv-devel
onirc.freenode.net
To contact the mpv
team in private write to mpv-team@googlegroups.com
. Use
only if discretion is required.
License
Mostly GPLv2 or later. See details.