mpv/player/lua/osc.lua

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local assdraw = require 'mp.assdraw'
local msg = require 'mp.msg'
local opt = require 'mp.options'
--
-- Parameters
--
-- default user option values
-- do not touch, change them in osc.conf
local user_opts = {
showwindowed = true, -- show OSC when windowed?
showfullscreen = true, -- show OSC when fullscreen?
scalewindowed = 1, -- scaling of the controller when windowed
scalefullscreen = 1, -- scaling of the controller when fullscreen
scaleforcedwindow = 2, -- scaling when rendered on a forced window
vidscale = true, -- scale the controller with the video?
valign = 0.8, -- vertical alignment, -1 (top) to 1 (bottom)
halign = 0, -- horizontal alignment, -1 (left) to 1 (right)
boxalpha = 80, -- alpha of the background box,
-- 0 (opaque) to 255 (fully transparent)
hidetimeout = 500, -- duration in ms until the OSC hides if no
-- mouse movement, negative value = disabled
fadeduration = 200, -- duration of fade out in ms, 0 = no fade
deadzonesize = 0, -- size of deadzone
minmousemove = 3, -- minimum amount of pixels the mouse has to
-- move between ticks to make the OSC show up
iamaprogrammer = false, -- use native mpv values and disable OSC
-- internal track list management (and some
-- functions that depend on it)
layout = "box",
seekbarstyle = "slider", -- slider (diamond marker) or bar (fill)
}
-- read options from config and command-line
read_options(user_opts, "osc")
local osc_param = { -- calculated by osc_init()
playresy = 0, -- canvas size Y
playresx = 0, -- canvas size X
display_aspect = 1,
areas = {},
}
local osc_styles = {
bigButtons = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs50\\fnmpv-osd-symbols}",
smallButtonsL = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs20\\fnmpv-osd-symbols}",
smallButtonsLlabel = "{\\fs17\\fn" .. mp.get_property("options/osd-font") .. "}",
smallButtonsR = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs30\\fnmpv-osd-symbols}",
topButtons = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs12\\fnmpv-osd-symbols}",
elementDown = "{\\1c&H999999}",
timecodes = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs20}",
vidtitle = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs12}",
box = "{\\rDefault\\blur0\\bord1\\1c&H000000\\3c&HFFFFFF}",
}
-- internal states, do not touch
local state = {
showtime, -- time of last invocation (last mouse move)
osc_visible = false,
anistart, -- time when the animation started
anitype, -- current type of animation
animation, -- current animation alpha
mouse_down_counter = 0, -- used for softrepeat
active_element = nil, -- nil = none, 0 = background, 1+ = see elements[]
active_event_source = nil, -- the "button" that issued the current event
rightTC_trem = true, -- if the right timcode should display total or remaining time
tc_ms = false, -- Should the timecodes display their time with milliseconds
mp_screen_sizeX, mp_screen_sizeY, -- last screen-resolution, to detect resolution changes to issue reINITs
initREQ = false, -- is a re-init request pending?
last_mouseX, last_mouseY, -- last mouse position, to detect siginificant mouse movement
message_text,
message_timeout,
fullscreen = false,
timer = nil,
cache_idle = false,
}
--
-- Helperfunctions
--
function scale_value(x0, x1, y0, y1, val)
local m = (y1 - y0) / (x1 - x0)
local b = y0 - (m * x0)
return (m * val) + b
end
-- returns hitbox spanning coordinates (top left, bottom right corner)
-- according to alignment
function get_hitbox_coords(x, y, an, w, h)
local alignments = {
[1] = function () return x, y-h, x+w, y end,
[2] = function () return x-(w/2), y-h, x+(w/2), y end,
[3] = function () return x-w, y-h, x, y end,
[4] = function () return x, y-(h/2), x+w, y+(h/2) end,
[5] = function () return x-(w/2), y-(h/2), x+(w/2), y+(h/2) end,
[6] = function () return x-w, y-(h/2), x, y+(h/2) end,
[7] = function () return x, y, x+w, y+h end,
[8] = function () return x-(w/2), y, x+(w/2), y+h end,
[9] = function () return x-w, y, x, y+h end,
}
return alignments[an]()
end
function get_hitbox_coords_geo(geometry)
return get_hitbox_coords(geometry.x, geometry.y, geometry.an,
geometry.w, geometry.h)
end
function get_element_hitbox(element)
return element.hitbox.x1, element.hitbox.y1,
element.hitbox.x2, element.hitbox.y2
end
function mouse_hit(element)
return mouse_hit_coords(get_element_hitbox(element))
end
function mouse_hit_coords(bX1, bY1, bX2, bY2)
local mX, mY = mp.get_mouse_pos()
return (mX >= bX1 and mX <= bX2 and mY >= bY1 and mY <= bY2)
end
function limit_range(min, max, val)
if val > max then
val = max
elseif val < min then
val = min
end
return val
end
function get_slider_value(element)
local foV = element.layout.slider.border
local pH = (element.layout.geometry.h - (2*foV)) / 2
local b_x1, b_x2 = element.hitbox.x1 + pH, element.hitbox.x2 - pH
local s_min, s_max = element.slider.min, element.slider.max
local pos = scale_value(b_x1, b_x2, s_min, s_max, mp.get_mouse_pos())
return limit_range(s_min, s_max, pos)
end
function countone(val)
if not (user_opts.iamaprogrammer) then
val = val + 1
end
return val
end
-- align: -1 .. +1
-- frame: size of the containing area
-- obj: size of the object that should be positioned inside the area
-- margin: min. distance from object to frame (as long as -1 <= align <= +1)
function get_align(align, frame, obj, margin)
return (frame / 2) + (((frame / 2) - margin - (obj / 2)) * align)
end
-- multiplies two alpha values, formular can probably be improved
function mult_alpha(alphaA, alphaB)
return 255 - (((1-(alphaA/255)) * (1-(alphaB/255))) * 255)
end
function add_area(name, x1, y1, x2, y2)
-- create area if needed
if (osc_param.areas[name] == nil) then
osc_param.areas[name] = {}
end
table.insert(osc_param.areas[name], {x1=x1, y1=y1, x2=x2, y2=y2})
end
--
-- Tracklist Management
--
local nicetypes = {video = "Video", audio = "Audio", sub = "Subtitle"}
-- updates the OSC internal playlists, should be run each time the track-layout changes
function update_tracklist()
local tracktable = mp.get_property_native("track-list", {})
-- by osc_id
tracks_osc = {}
tracks_osc.video, tracks_osc.audio, tracks_osc.sub = {}, {}, {}
-- by mpv_id
tracks_mpv = {}
tracks_mpv.video, tracks_mpv.audio, tracks_mpv.sub = {}, {}, {}
for n = 1, #tracktable do
if not (tracktable[n].type == "unknown") then
local type = tracktable[n].type
local mpv_id = tonumber(tracktable[n].id)
-- by osc_id
table.insert(tracks_osc[type], tracktable[n])
-- by mpv_id
tracks_mpv[type][mpv_id] = tracktable[n]
tracks_mpv[type][mpv_id].osc_id = #tracks_osc[type]
end
end
end
-- return a nice list of tracks of the given type (video, audio, sub)
function get_tracklist(type)
local msg = "Available " .. nicetypes[type] .. " Tracks: "
if #tracks_osc[type] == 0 then
msg = msg .. "none"
else
for n = 1, #tracks_osc[type] do
local track = tracks_osc[type][n]
local lang, title, selected = "unknown", "", ""
if not(track.lang == nil) then lang = track.lang end
if not(track.title == nil) then title = track.title end
if (track.id == tonumber(mp.get_property(type))) then
selected = ""
end
msg = msg.."\n"..selected.." "..n..": ["..lang.."] "..title
end
end
return msg
end
-- relatively change the track of given <type> by <next> tracks
--(+1 -> next, -1 -> previous)
function set_track(type, next)
local current_track_mpv, current_track_osc
if (mp.get_property(type) == "no") then
current_track_osc = 0
else
current_track_mpv = tonumber(mp.get_property(type))
current_track_osc = tracks_mpv[type][current_track_mpv].osc_id
end
local new_track_osc = (current_track_osc + next) % (#tracks_osc[type] + 1)
local new_track_mpv
if new_track_osc == 0 then
new_track_mpv = "no"
else
new_track_mpv = tracks_osc[type][new_track_osc].id
end
mp.commandv("set", type, new_track_mpv)
if (new_track_osc == 0) then
show_message(nicetypes[type] .. " Track: none")
else
show_message(nicetypes[type] .. " Track: "
.. new_track_osc .. "/" .. #tracks_osc[type]
.. " [".. (tracks_osc[type][new_track_osc].lang or "unknown") .."] "
.. (tracks_osc[type][new_track_osc].title or ""))
end
end
-- get the currently selected track of <type>, OSC-style counted
function get_track(type)
local track = mp.get_property(type)
if (track == "no" or track == nil) then
return 0
else
return tracks_mpv[type][tonumber(track)].osc_id
end
end
--
-- Element Management
--
local elements = {}
function prepare_elements()
-- remove elements without layout or invisble
local elements2 = {}
for n, element in pairs(elements) do
if not (element.layout == nil) and (element.visible) then
table.insert(elements2, element)
end
end
elements = elements2
function elem_compare (a, b)
return a.layout.layer < b.layout.layer
end
table.sort(elements, elem_compare)
for _,element in pairs(elements) do
local elem_geo = element.layout.geometry
local style_ass = assdraw.ass_new()
-- prepare static elements
style_ass:append("{}") -- hack to troll new_event into inserting a \n
style_ass:new_event()
style_ass:pos(elem_geo.x, elem_geo.y)
style_ass:an(elem_geo.an)
style_ass:append(element.layout.style)
element.style_ass = style_ass
local static_ass = assdraw.ass_new()
if (element.type == "box") then
--draw box
static_ass:draw_start()
static_ass:round_rect_cw(0, 0, elem_geo.w, elem_geo.h,
element.layout.box.radius)
static_ass:draw_stop()
elseif (element.type == "slider") then
--draw static slider parts
local slider_lo = element.layout.slider
-- offset between element outline and drag-area
local foV = slider_lo.border + slider_lo.gap
local foH = 0
if (slider_lo.stype == "slider") then
foH = elem_geo.h / 2
elseif (slider_lo.stype == "bar") then
foH = slider_lo.border + slider_lo.gap
end
static_ass:draw_start()
-- the box
static_ass:rect_cw(0, 0, elem_geo.w, elem_geo.h);
-- the "hole"
static_ass:rect_ccw(slider_lo.border, slider_lo.border,
elem_geo.w - slider_lo.border, elem_geo.h - slider_lo.border)
-- marker nibbles
if not (element.slider.markerF == nil) and (slider_lo.gap > 0) then
local markers = element.slider.markerF()
for _,marker in pairs(markers) do
if (marker > element.slider.min) and
(marker < element.slider.max) then
local s = scale_value(element.slider.min,
element.slider.max, foH, (elem_geo.w - foH), marker)
if (slider_lo.gap > 1) then -- draw triangles
local a = slider_lo.gap / 0.5 --0.866
--top
if (slider_lo.nibbles_top) then
static_ass:move_to(s - (a/2), slider_lo.border)
static_ass:line_to(s + (a/2), slider_lo.border)
static_ass:line_to(s, foV)
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:move_to(s - (a/2),
elem_geo.h - slider_lo.border)
static_ass:line_to(s,
elem_geo.h - foV)
static_ass:line_to(s + (a/2),
elem_geo.h - slider_lo.border)
end
else -- draw 1px nibbles
--top
if (slider_lo.nibbles_top) then
static_ass:rect_cw(s - 0.5, slider_lo.gap,
s + 0.5, slider_lo.gap*2);
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:rect_cw(s - 0.5,
elem_geo.h - slider_lo.gap*2,
s + 0.5,
elem_geo.h - slider_lo.gap);
end
end
end
end
end
end
element.static_ass = static_ass
-- if the element is supposed to be disabled,
-- style it accordingly and kill the eventresponders
if not (element.enabled) then
element.layout.alpha[1] = 136
element.eventresponder = nil
end
-- Calculate the hitbox
local bX1, bY1, bX2, bY2 = get_hitbox_coords_geo(elem_geo)
if type == "slider" then
-- if it's a slider, cut the border off,
-- as it is not of interest for eventhandling
element.hitbox = {
x1 = bX1 + slider.border, y1 = bY1 + slider.border,
x2 = bX2 - slider.border, y2 = bY2 - slider.border}
else
element.hitbox = {x1 = bX1, y1 = bY1, x2 = bX2, y2 = bY2}
end
end
end
--
-- Element Rendering
--
function render_elements(master_ass)
for n=1, #elements do
local element = elements[n]
local style_ass = assdraw.ass_new()
style_ass:merge(element.style_ass)
--alpha
local ar = element.layout.alpha
if not (state.animation == nil) then
ar = {}
for ai, av in pairs(element.layout.alpha) do
ar[ai] = mult_alpha(av, state.animation)
end
end
style_ass:append(string.format("{\\1a&H%X&\\2a&H%X&\\3a&H%X&\\4a&H%X&}",
ar[1], ar[2], ar[3], ar[4]))
if (state.active_element == n) then
-- run render event functions
if not (element.eventresponder.render == nil) then
element.eventresponder.render(element)
end
if mouse_hit(element) then
-- mouse down styling
if (element.styledown) then
style_ass:append(osc_styles.elementDown)
end
if (element.softrepeat) and (state.mouse_down_counter >= 15
and state.mouse_down_counter % 5 == 0) then
element.eventresponder[state.active_event_source.."_down"](element)
end
state.mouse_down_counter = state.mouse_down_counter + 1
end
end
local elem_ass = assdraw.ass_new()
elem_ass:merge(style_ass)
if not (element.type == "button") then
elem_ass:merge(element.static_ass)
end
if (element.type == "slider") then
local slider_lo = element.layout.slider
local elem_geo = element.layout.geometry
local s_min, s_max = element.slider.min, element.slider.max
-- draw pos marker
local pos = element.slider.posF()
if not (pos == nil) then
local foV = slider_lo.border + slider_lo.gap
local foH = 0
if (slider_lo.stype == "slider") then
foH = elem_geo.h / 2
elseif (slider_lo.stype == "bar") then
foH = slider_lo.border + slider_lo.gap
end
pos = limit_range(s_min, s_max, pos)
local xp = scale_value(s_min, s_max,
foH, (elem_geo.w - foH), pos)
-- the filling, draw it only if positive
local innerH = elem_geo.h - (2*foV)
if (slider_lo.stype == "bar") then
elem_ass:rect_cw(foH, foV, xp, elem_geo.h - foV)
elseif (slider_lo.stype == "slider") then
elem_ass:move_to(xp, foV)
elem_ass:line_to(xp+(innerH/2), (innerH/2)+foV)
elem_ass:line_to(xp, (innerH)+foV)
elem_ass:line_to(xp-(innerH/2), (innerH/2)+foV)
end
end
elem_ass:draw_stop()
-- add tooltip
if not (element.slider.tooltipF == nil) then
if mouse_hit(element) then
local sliderpos = get_slider_value(element)
local tooltiplabel = element.slider.tooltipF(sliderpos)
local an = slider_lo.tooltip_an
if (slider_lo.adjust_tooltip) then
if (sliderpos < (s_min + 5)) then
if an == 2 then
an = 1
else
an = 7
end
elseif (sliderpos > (s_max - 5)) then
if an == 2 then
an = 3
else
an = 9
end
end
end
local ty
if (slider_lo.tooltip_an == 2) then
ty = element.hitbox.y1 - slider_lo.border
else
ty = element.hitbox.y2 + slider_lo.border
end
elem_ass:new_event()
elem_ass:pos(mp.get_mouse_pos(), ty)
elem_ass:an(an)
elem_ass:append(slider_lo.tooltip_style)
elem_ass:append(tooltiplabel)
end
end
elseif (element.type == "button") then
local buttontext
if type(element.content) == "function" then
buttontext = element.content() -- function objects
elseif not (element.content == nil) then
buttontext = element.content -- text objects
end
local maxchars = element.layout.button.maxchars
if not (maxchars == nil) and (#buttontext > maxchars) then
buttontext = string.format("{\\fscx%f}",
(maxchars/#buttontext)*100) .. buttontext
end
elem_ass:append(buttontext)
end
master_ass:merge(elem_ass)
end
end
--
-- Message display
--
function show_message(text, duration)
if duration == nil then
duration = tonumber(mp.get_property("options/osd-duration")) / 1000
end
-- cut the text short, otherwise the following functions
-- may slow down massively on huge input
text = string.sub(text, 0, 4000)
-- replace actual linebreaks with ASS linebreaks
-- and get the amount of lines along the way
local lines
text, lines = string.gsub(text, "\n", "\\N")
-- append a Zero-Width-Space to . and _ to enable
-- linebreaking of long filenames
text = string.gsub(text, "%.", ".\226\128\139")
text = string.gsub(text, "_", "_\226\128\139")
-- scale the fontsize for longer multi-line output
local fontsize = tonumber(mp.get_property("options/osd-font-size"))
local outline = tonumber(mp.get_property("options/osd-border-size"))
if lines > 12 then
fontsize, outline = fontsize / 2, outline / 1.5
elseif lines > 8 then
fontsize, outline = fontsize / 1.5, outline / 1.25
end
local style = "{\\bord" .. outline .. "\\fs" .. fontsize .. "}"
state.message_text = style .. text
state.message_timeout = mp.get_time() + duration
end
function render_message(ass)
if not(state.message_timeout == nil) and not(state.message_text == nil)
and state.message_timeout > mp.get_time() then
ass:new_event()
ass:append(state.message_text)
else
state.message_text = nil
state.message_timeout = nil
end
end
--
-- Initialisation and Layout
--
function new_element(name, type)
elements[name] = {}
elements[name].type = type
-- add default stuff
elements[name].eventresponder = {}
elements[name].visible = true
elements[name].enabled = true
elements[name].softrepeat = false
elements[name].styledown = (type == "button")
elements[name].state = {}
if (type == "slider") then
elements[name].slider = {min = 0, max = 100}
end
return elements[name]
end
function add_layout(name)
if not (elements[name] == nil) then
-- new layout
elements[name].layout = {}
-- set layout defaults
elements[name].layout.layer = 50
elements[name].layout.alpha = {[1] = 0, [2] = 255, [3] = 255, [4] = 255}
if (elements[name].type == "button") then
elements[name].layout.button = {
maxchars = nil,
}
elseif (elements[name].type == "slider") then
-- slider defaults
elements[name].layout.slider = {
border = 1,
gap = 1,
nibbles_top = true,
nibbles_bottom = true,
stype = "slider",
adjust_tooltip = true,
tooltip_style = "",
tooltip_an = 2,
}
elseif (elements[name].type == "box") then
elements[name].layout.box = {radius = 0}
end
return elements[name].layout
else
msg.error("Can't add_layout to element \""..name.."\", doesn't exist.")
end
end
--
-- Layouts
--
local layouts = {}
-- Classic box layout
layouts["box"] = function ()
local osc_geo = {
w = 550, -- width
h = 138, -- height
r = 10, -- corner-radius
p = 15, -- padding
}
-- make sure the OSC actually fits into the video
if (osc_param.playresx < (osc_geo.w + (2 * osc_geo.p))) then
osc_param.playresy = (osc_geo.w+(2*osc_geo.p))/osc_param.display_aspect
osc_param.playresx = osc_param.playresy * osc_param.display_aspect
end
-- position of the controller according to video aspect and valignment
local posX = math.floor(get_align(user_opts.halign, osc_param.playresx,
osc_geo.w, 0))
local posY = math.floor(get_align(user_opts.valign, osc_param.playresy,
osc_geo.h, 0))
-- position offset for contents aligned at the borders of the box
local pos_offsetX = (osc_geo.w - (2*osc_geo.p)) / 2
local pos_offsetY = (osc_geo.h - (2*osc_geo.p)) / 2
osc_param.areas = {} -- delete areas
-- area for active mouse input
add_area("input", get_hitbox_coords(posX, posY, 5, osc_geo.w, osc_geo.h))
-- area for show/hide
local sh_area_y0, sh_area_y1
if user_opts.valign > 0 then
-- deadzone above OSC
sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize),
posY - (osc_geo.h / 2), 0, 0)
sh_area_y1 = osc_param.playresy
else
-- deadzone below OSC
sh_area_y0 = 0
sh_area_y1 = (posY + (osc_geo.h / 2)) +
get_align(1 - (2*user_opts.deadzonesize),
osc_param.playresy - (posY + (osc_geo.h / 2)), 0, 0)
end
add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1)
-- fetch values
local osc_w, osc_h, osc_r, osc_p =
osc_geo.w, osc_geo.h, osc_geo.r, osc_geo.p
local lo
--
-- Background box
--
new_element("bgbox", "box")
lo = add_layout("bgbox")
lo.geometry = {x = posX, y = posY, an = 5, w = osc_w, h = osc_h}
lo.layer = 10
lo.style = osc_styles.box
lo.alpha[1] = user_opts.boxalpha
lo.alpha[3] = user_opts.boxalpha
lo.box.radius = osc_r
--
-- Title row
--
local titlerowY = posY - pos_offsetY - 10
lo = add_layout("title")
lo.geometry = {x = posX, y = titlerowY, an = 8, w = 496, h = 12}
lo.style = osc_styles.vidtitle
lo.button.maxchars = 90
lo = add_layout("pl_prev")
lo.geometry =
{x = (posX - pos_offsetX), y = titlerowY, an = 7, w = 12, h = 12}
lo.style = osc_styles.topButtons
lo = add_layout("pl_next")
lo.geometry =
{x = (posX + pos_offsetX), y = titlerowY, an = 9, w = 12, h = 12}
lo.style = osc_styles.topButtons
--
-- Big buttons
--
local bigbtnrowY = posY - pos_offsetY + 35
local bigbtndist = 60
lo = add_layout("playpause")
lo.geometry =
{x = posX, y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("skipback")
lo.geometry =
{x = posX - bigbtndist, y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("skipfrwd")
lo.geometry =
{x = posX + bigbtndist, y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("ch_prev")
lo.geometry =
{x = posX - (bigbtndist * 2), y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("ch_next")
lo.geometry =
{x = posX + (bigbtndist * 2), y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("cy_audio")
lo.geometry =
{x = posX - pos_offsetX, y = bigbtnrowY, an = 1, w = 70, h = 18}
lo.style = osc_styles.smallButtonsL
lo = add_layout("cy_sub")
lo.geometry =
{x = posX - pos_offsetX, y = bigbtnrowY, an = 7, w = 70, h = 18}
lo.style = osc_styles.smallButtonsL
lo = add_layout("tog_fs")
lo.geometry =
{x = posX+pos_offsetX, y = bigbtnrowY, an = 6, w = 25, h = 25}
lo.style = osc_styles.smallButtonsR
--
-- Seekbar
--
lo = add_layout("seekbar")
lo.geometry =
{x = posX, y = posY+pos_offsetY-22, an = 2, w = pos_offsetX*2, h = 15}
lo.style = osc_styles.timecodes
lo.slider.tooltip_style = osc_styles.vidtitle
lo.slider.stype = user_opts["seekbarstyle"]
--
-- Timecodes + Cache
--
local bottomrowY = posY + pos_offsetY - 5
lo = add_layout("tc_left")
lo.geometry =
{x = posX - pos_offsetX, y = bottomrowY, an = 4, w = 110, h = 18}
lo.style = osc_styles.timecodes
lo = add_layout("tc_right")
lo.geometry =
{x = posX + pos_offsetX, y = bottomrowY, an = 6, w = 110, h = 18}
lo.style = osc_styles.timecodes
lo = add_layout("cache")
lo.geometry =
{x = posX, y = bottomrowY, an = 5, w = 110, h = 18}
lo.style = osc_styles.timecodes
end
-- slim box layout
layouts["slimbox"] = function ()
local osc_geo = {
w = 660, -- width
h = 70, -- height
r = 10, -- corner-radius
}
-- make sure the OSC actually fits into the video
if (osc_param.playresx < (osc_geo.w)) then
osc_param.playresy = (osc_geo.w)/osc_param.display_aspect
osc_param.playresx = osc_param.playresy * osc_param.display_aspect
end
-- position of the controller according to video aspect and valignment
local posX = math.floor(get_align(user_opts.halign, osc_param.playresx,
osc_geo.w, 0))
local posY = math.floor(get_align(user_opts.valign, osc_param.playresy,
osc_geo.h, 0))
osc_param.areas = {} -- delete areas
-- area for active mouse input
add_area("input", get_hitbox_coords(posX, posY, 5, osc_geo.w, osc_geo.h))
-- area for show/hide
local sh_area_y0, sh_area_y1
if user_opts.valign > 0 then
-- deadzone above OSC
sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize),
posY - (osc_geo.h / 2), 0, 0)
sh_area_y1 = osc_param.playresy
else
-- deadzone below OSC
sh_area_y0 = 0
sh_area_y1 = (posY + (osc_geo.h / 2)) +
get_align(1 - (2*user_opts.deadzonesize),
osc_param.playresy - (posY + (osc_geo.h / 2)), 0, 0)
end
add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1)
local lo
local tc_w, ele_h, inner_w = 100, 20, osc_geo.w - 100
-- styles
local styles = {
box = "{\\rDefault\\blur0\\bord1\\1c&H000000\\3c&HFFFFFF}",
timecodes = "{\\1c&HFFFFFF\\3c&H000000\\fs20\\bord2\\blur1}",
tooltip = "{\\1c&HFFFFFF\\3c&H000000\\fs12\\bord1\\blur0.5}",
}
new_element("bgbox", "box")
lo = add_layout("bgbox")
lo.geometry = {x = posX, y = posY - 1, an = 2, w = inner_w, h = ele_h}
lo.layer = 10
lo.style = osc_styles.box
lo.alpha[1] = user_opts.boxalpha
lo.alpha[3] = 0
lo.box.radius = osc_geo.r
lo = add_layout("seekbar")
lo.geometry =
{x = posX, y = posY - 1, an = 2, w = inner_w, h = ele_h}
lo.style = osc_styles.timecodes
lo.slider.border = 0
lo.slider.gap = 1.5
lo.slider.tooltip_style = styles.tooltip
lo.slider.stype = user_opts["seekbarstyle"]
lo.slider.adjust_tooltip = false
--
-- Timecodes
--
lo = add_layout("tc_left")
lo.geometry =
{x = posX - (inner_w/2) + osc_geo.r, y = posY + 1,
an = 7, w = tc_w, h = ele_h}
lo.style = styles.timecodes
lo.alpha[3] = user_opts.boxalpha
lo = add_layout("tc_right")
lo.geometry =
{x = posX + (inner_w/2) - osc_geo.r, y = posY + 1,
an = 9, w = tc_w, h = ele_h}
lo.style = styles.timecodes
lo.alpha[3] = user_opts.boxalpha
-- Cache
lo = add_layout("cache")
lo.geometry =
{x = posX, y = posY + 1,
an = 8, w = tc_w, h = ele_h}
lo.style = styles.timecodes
lo.alpha[3] = user_opts.boxalpha
end
layouts["bottombar"] = function()
local osc_geo = {
x = -2,
y = osc_param.playresy - 36,
an = 7,
w = osc_param.playresx + 4,
h = 38,
}
local padX = 6
local padY = 2
osc_param.areas = {}
add_area("input", get_hitbox_coords(osc_geo.x, osc_geo.y, osc_geo.an,
osc_geo.w, osc_geo.h))
local sh_area_y0, sh_area_y1
sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize),
osc_geo.y - (osc_geo.h / 2), 0, 0)
sh_area_y1 = osc_param.playresy
add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1)
local lo, geo
-- Background bar
new_element("bgbox", "box")
lo = add_layout("bgbox")
lo.geometry = osc_geo
lo.layer = 10
lo.style = osc_styles.box
lo.alpha[1] = user_opts.boxalpha
-- Playlist prev/next
geo = { x = osc_geo.x + padX, y = osc_geo.y + padY, an = 7, w = 12, h = 12 }
lo = add_layout("pl_prev")
lo.geometry = geo
lo.style = osc_styles.topButtons
geo = { x = geo.x + geo.w + padX, y = geo.y, an = 7, w = 12, h = 12 }
lo = add_layout("pl_next")
lo.geometry = geo
lo.style = osc_styles.topButtons
-- Title
geo = { x = geo.x + geo.w + padX, y = geo.y, an = 7, w = 1000, h = 12 }
lo = add_layout("title")
lo.geometry = geo
lo.style = osc_styles.vidtitle
-- Cache
geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = 9,
w = 100, h = 12 }
lo = add_layout("cache")
lo.geometry = geo
lo.style = osc_styles.vidtitle
-- Playback control buttons
geo = { x = osc_geo.x + padX, y = geo.y + geo.h + padY, an = 7,
w = 18, h = 18 }
lo = add_layout("playpause")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
geo = { x = geo.x + geo.w + padX, y = geo.y, an = 7, w = geo.w, h = geo.h }
lo = add_layout("ch_prev")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
geo = { x = geo.x + geo.w + padX, y = geo.y, an = 7, w = geo.w, h = geo.h }
lo = add_layout("ch_next")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
-- Left timecode
geo = { x = geo.x + geo.w + padX + 100, y = geo.y, an = 9,
w = 100, h = geo.h }
lo = add_layout("tc_left")
lo.geometry = geo
lo.style = osc_styles.timecodes
local sb_l = geo.x + padX
-- Track selection buttons
geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = 9,
w = 60, h = geo.h }
lo = add_layout("cy_sub")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
geo = { x = geo.x - geo.w - padX, y = geo.y, an = 9, w = geo.w, h = geo.h }
lo = add_layout("cy_audio")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
-- Right timecode
geo = { x = geo.x - geo.w - padX - 100, y = geo.y, an = 7,
w = 100, h = geo.h }
lo = add_layout("tc_right")
lo.geometry = geo
lo.style = osc_styles.timecodes
local sb_r = geo.x - padX
-- Seekbar
geo = {x = sb_l, y = osc_param.playresy, an = 1, w = sb_r - sb_l, h = geo.h}
new_element("bgbar1", "box")
lo = add_layout("bgbar1")
lo.geometry = geo
lo.layer = 15
lo.style = osc_styles.timecodes
lo.alpha[1] = math.min(255, user_opts.boxalpha + 140)
lo = add_layout("seekbar")
lo.geometry = geo
lo.style = osc_styles.timecodes
lo.layer = 16
lo.slider.border = 0
lo.slider.tooltip_style = osc_styles.vidtitle
lo.slider.stype = user_opts["seekbarstyle"]
end
layouts["topbar"] = function()
local osc_geo = {
x = -2,
y = 38,
an = 1,
w = osc_param.playresx + 4,
h = 38,
}
local padX = 6
local padY = 2
osc_param.areas = {}
add_area("input", get_hitbox_coords(osc_geo.x, osc_geo.y, osc_geo.an,
osc_geo.w, osc_geo.h))
local sh_area_y0, sh_area_y1
sh_area_y0 = 0
sh_area_y1 = (osc_geo.y + (osc_geo.h / 2)) +
get_align(1 - (2*user_opts.deadzonesize),
osc_param.playresy - (osc_geo.y + (osc_geo.h / 2)), 0, 0)
add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1)
local lo, geo
-- Background bar
new_element("bgbox", "box")
lo = add_layout("bgbox")
lo.geometry = osc_geo
lo.layer = 10
lo.style = osc_styles.box
lo.alpha[1] = user_opts.boxalpha
-- Playback control buttons
geo = { x = osc_geo.x + padX, y = padY + 18, an = 1,
w = 18, h = 18 }
lo = add_layout("playpause")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
geo = { x = geo.x + geo.w + padX, y = geo.y, an = 1, w = geo.w, h = geo.h }
lo = add_layout("ch_prev")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
geo = { x = geo.x + geo.w + padX, y = geo.y, an = 1, w = geo.w, h = geo.h }
lo = add_layout("ch_next")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
-- Left timecode
geo = { x = geo.x + geo.w + padX + 100, y = geo.y, an = 3,
w = 100, h = geo.h }
lo = add_layout("tc_left")
lo.geometry = geo
lo.style = osc_styles.timecodes
local sb_l = geo.x + padX
-- Track selection buttons
geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = 3,
w = 60, h = geo.h }
lo = add_layout("cy_sub")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
geo = { x = geo.x - geo.w - padX, y = geo.y, an = 3, w = geo.w, h = geo.h }
lo = add_layout("cy_audio")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
-- Right timecode
geo = { x = geo.x - geo.w - padX - 100, y = geo.y, an = 1,
w = 100, h = geo.h }
lo = add_layout("tc_right")
lo.geometry = geo
lo.style = osc_styles.timecodes
local sb_r = geo.x - padX
-- Seekbar
geo = { x = sb_l, y = 0, an = 7, w = sb_r - sb_l, h = geo.h }
new_element("bgbar1", "box")
lo = add_layout("bgbar1")
lo.geometry = geo
lo.layer = 15
lo.style = osc_styles.timecodes
lo.alpha[1] = math.min(255, user_opts.boxalpha + 140)
lo = add_layout("seekbar")
lo.geometry = geo
lo.style = osc_styles.timecodes
lo.layer = 16
lo.slider.border = 0
lo.slider.tooltip_style = osc_styles.vidtitle
lo.slider.stype = user_opts["seekbarstyle"]
lo.slider.tooltip_an = 8
-- Playlist prev/next
geo = { x = osc_geo.x + padX, y = osc_geo.h - padY, an = 1, w = 12, h = 12 }
lo = add_layout("pl_prev")
lo.geometry = geo
lo.style = osc_styles.topButtons
geo = { x = geo.x + geo.w + padX, y = geo.y, an = 1, w = 12, h = 12 }
lo = add_layout("pl_next")
lo.geometry = geo
lo.style = osc_styles.topButtons
-- Title
geo = { x = geo.x + geo.w + padX, y = geo.y, an = 1, w = 1000, h = 12 }
lo = add_layout("title")
lo.geometry = geo
lo.style = osc_styles.vidtitle
-- Cache
geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = 3,
w = 100, h = 12 }
lo = add_layout("cache")
lo.geometry = geo
lo.style = osc_styles.vidtitle
end
-- Validate string type user options
function validate_user_opts()
if layouts[user_opts.layout] == nil then
msg.warn("Invalid setting \""..user_opts.layout.."\" for layout")
user_opts.layout = "box"
end
if user_opts.seekbarstyle ~= "slider" and
user_opts.seekbarstyle ~= "bar" then
msg.warn("Invalid setting \"" .. user_opts.seekbarstyle
.. "\" for seekbarstyle")
user_opts.seekbarstyle = "slider"
end
end
-- OSC INIT
function osc_init()
msg.debug("osc_init")
-- set canvas resolution according to display aspect and scaling setting
local baseResY = 720
local display_w, display_h, display_aspect = mp.get_screen_size()
local scale = 1
if (mp.get_property("video") == "no") then -- dummy/forced window
scale = user_opts.scaleforcedwindow
elseif state.fullscreen then
scale = user_opts.scalefullscreen
else
scale = user_opts.scalewindowed
end
if user_opts.vidscale then
osc_param.playresy = baseResY / scale
else
osc_param.playresy = display_h / scale
end
osc_param.playresx = osc_param.playresy * display_aspect
osc_param.display_aspect = display_aspect
elements = {}
-- some often needed stuff
local pl_count = mp.get_property_number("playlist-count")
local have_pl = (pl_count > 1)
local have_ch = (mp.get_property_number("chapters", 0) > 0)
local ne
-- title
ne = new_element("title", "button")
ne.content = function ()
local title = mp.get_property_osd("media-title")
if not (title == nil) then
return (title)
else
return ("mpv")
end
end
ne.eventresponder["mouse_btn0_up"] = function ()
local title = mp.get_property_osd("media-title")
if (have_pl) then
local pl_pos = countone(mp.get_property_number("playlist-pos"))
title = "[" .. pl_pos .. "/" .. pl_count .. "] " .. title
end
show_message(title)
end
ne.eventresponder["mouse_btn2_up"] =
function () show_message(mp.get_property_osd("filename")) end
-- playlist buttons
-- prev
ne = new_element("pl_prev", "button")
ne.content = "\238\132\144"
ne.visible = have_pl
ne.eventresponder["mouse_btn0_up"] =
function () mp.commandv("playlist_prev", "weak") end
ne.eventresponder["shift+mouse_btn0_up"] =
function () show_message(mp.get_property_osd("playlist"), 3) end
--next
ne = new_element("pl_next", "button")
ne.content = "\238\132\129"
ne.visible = have_pl
ne.eventresponder["mouse_btn0_up"] =
function () mp.commandv("playlist_next", "weak") end
ne.eventresponder["shift+mouse_btn0_up"] =
function () show_message(mp.get_property_osd("playlist"), 3) end
-- big buttons
--playpause
ne = new_element("playpause", "button")
ne.content = function ()
if mp.get_property("pause") == "yes" then
return ("\238\132\129")
else
return ("\238\128\130")
end
end
ne.eventresponder["mouse_btn0_up"] =
function () mp.commandv("cycle", "pause") end
--skipback
ne = new_element("skipback", "button")
ne.softrepeat = true
ne.content = "\238\128\132"
ne.eventresponder["mouse_btn0_down"] =
function () mp.commandv("seek", -5, "relative", "keyframes") end
ne.eventresponder["shift+mouse_btn0_down"] =
function () mp.commandv("frame_back_step") end
ne.eventresponder["mouse_btn2_down"] =
function () mp.commandv("seek", -30, "relative", "keyframes") end
--skipfrwd
ne = new_element("skipfrwd", "button")
ne.softrepeat = true
ne.content = "\238\128\133"
ne.eventresponder["mouse_btn0_down"] =
function () mp.commandv("seek", 10, "relative", "keyframes") end
ne.eventresponder["shift+mouse_btn0_down"] =
function () mp.commandv("frame_step") end
ne.eventresponder["mouse_btn2_down"] =
function () mp.commandv("seek", 60, "relative", "keyframes") end
--ch_prev
ne = new_element("ch_prev", "button")
ne.enabled = have_ch
ne.content = "\238\132\132"
ne.eventresponder["mouse_btn0_up"] =
function () mp.commandv("osd-msg", "add", "chapter", -1) end
ne.eventresponder["shift+mouse_btn0_up"] =
function () show_message(mp.get_property_osd("chapter-list"), 3) end
--ch_next
ne = new_element("ch_next", "button")
ne.enabled = have_ch
ne.content = "\238\132\133"
ne.eventresponder["mouse_btn0_up"] =
function () mp.commandv("osd-msg", "add", "chapter", 1) end
ne.eventresponder["shift+mouse_btn0_up"] =
function () show_message(mp.get_property_osd("chapter-list"), 3) end
--
update_tracklist()
--cy_audio
ne = new_element("cy_audio", "button")
ne.enabled = (#tracks_osc.audio > 0)
ne.content = function ()
local aid = ""
if not (get_track("audio") == 0) then
aid = get_track("audio")
end
return ("\238\132\134" .. osc_styles.smallButtonsLlabel
.. " " .. aid .. "/" .. #tracks_osc.audio)
end
ne.eventresponder["mouse_btn0_up"] =
function () set_track("audio", 1) end
ne.eventresponder["mouse_btn2_up"] =
function () set_track("audio", -1) end
ne.eventresponder["shift+mouse_btn0_down"] =
function () show_message(get_tracklist("audio"), 2) end
--cy_sub
ne = new_element("cy_sub", "button")
ne.enabled = (#tracks_osc.sub > 0)
ne.content = function ()
local sid = ""
if not (get_track("sub") == 0) then
sid = get_track("sub")
end
return ("\238\132\135" .. osc_styles.smallButtonsLlabel
.. " " .. sid .. "/" .. #tracks_osc.sub)
end
ne.eventresponder["mouse_btn0_up"] =
function () set_track("sub", 1) end
ne.eventresponder["mouse_btn2_up"] =
function () set_track("sub", -1) end
ne.eventresponder["shift+mouse_btn0_down"] =
function () show_message(get_tracklist("sub"), 2) end
--tog_fs
ne = new_element("tog_fs", "button")
ne.content = function ()
if (state.fullscreen) then
return ("\238\132\137")
else
return ("\238\132\136")
end
end
ne.eventresponder["mouse_btn0_up"] =
function () mp.commandv("cycle", "fullscreen") end
--seekbar
ne = new_element("seekbar", "slider")
ne.enabled = not (mp.get_property("percent-pos") == nil)
ne.slider.markerF = function ()
local duration = mp.get_property_number("length", nil)
if not (duration == nil) then
local chapters = mp.get_property_native("chapter-list", {})
local markers = {}
for n = 1, #chapters do
markers[n] = (chapters[n].time / duration * 100)
end
return markers
else
return {}
end
end
ne.slider.posF =
function () return mp.get_property_number("percent-pos", nil) end
ne.slider.tooltipF = function (pos)
local duration = mp.get_property_number("length", nil)
if not ((duration == nil) or (pos == nil)) then
possec = duration * (pos / 100)
return mp.format_time(possec)
else
return ""
end
end
ne.eventresponder["mouse_move"] = --keyframe seeking when mouse is dragged
function (element)
-- mouse move events may pile up during seeking and may still get
-- sent when the user is done seeking, so we need to throw away
-- identical seeks
local seekto = get_slider_value(element)
if (element.state.lastseek == nil) or
(not (element.state.lastseek == seekto)) then
mp.commandv("seek", seekto,
"absolute-percent", "keyframes")
element.state.lastseek = seekto
end
end
ne.eventresponder["mouse_btn0_down"] = --exact seeks on single clicks
function (element) mp.commandv("seek", get_slider_value(element),
"absolute-percent", "exact") end
ne.eventresponder["reset"] =
function (element) element.state.lastseek = nil end
-- tc_left (current pos)
ne = new_element("tc_left", "button")
ne.content = function ()
if (state.tc_ms) then
return (mp.get_property_osd("playback-time/full"))
else
return (mp.get_property_osd("playback-time"))
end
end
ne.eventresponder["mouse_btn0_up"] =
function () state.tc_ms = not state.tc_ms end
-- tc_right (total/remaining time)
ne = new_element("tc_right", "button")
ne.visible = (not (mp.get_property("length") == nil))
and (mp.get_property_number("length") > 0)
ne.content = function ()
if (state.rightTC_trem) then
if state.tc_ms then
return ("-"..mp.get_property_osd("playtime-remaining/full"))
else
return ("-"..mp.get_property_osd("playtime-remaining"))
end
else
if state.tc_ms then
return (mp.get_property_osd("length/full"))
else
return (mp.get_property_osd("length"))
end
end
end
ne.eventresponder["mouse_btn0_up"] =
function () state.rightTC_trem = not state.rightTC_trem end
-- cache
ne = new_element("cache", "button")
ne.content = function ()
local dmx_cache = mp.get_property_number("demuxer-cache-duration")
if not (dmx_cache == nil) then
dmx_cache = math.floor(dmx_cache + 0.5) .. "s + "
else
dmx_cache = ""
end
local cache_used = mp.get_property_number("cache-used")
if not (cache_used == nil) then
if (cache_used < 1024) then
cache_used = cache_used .. " KB"
else
cache_used = math.floor((cache_used/102.4)+0.5)/10 .. " MB"
end
return ("Cache: " .. dmx_cache .. cache_used)
else
return ""
end
end
-- load layout
layouts[user_opts.layout]()
--do something with the elements
prepare_elements()
end
--
-- Other important stuff
--
function show_osc()
msg.debug("show_osc")
--remember last time of invocation (mouse move)
state.showtime = mp.get_time()
osc_visible(true)
if (user_opts.fadeduration > 0) then
state.anitype = nil
end
end
function hide_osc()
msg.debug("hide_osc")
if (user_opts.fadeduration > 0) then
if not(state.osc_visible == false) then
state.anitype = "out"
control_timer()
end
else
osc_visible(false)
end
end
function osc_visible(visible)
state.osc_visible = visible
control_timer()
end
function pause_state(name, enabled)
state.paused = enabled
control_timer()
end
function cache_state(name, idle)
state.cache_idle = idle
control_timer()
end
function control_timer()
if (state.paused) and (state.osc_visible) and
( not(state.cache_idle) or not (state.anitype == nil) ) then
timer_start()
else
timer_stop()
end
end
function timer_start()
if not (state.timer_active) then
msg.debug("timer start")
if (state.timer == nil) then
-- create new timer
state.timer = mp.add_periodic_timer(0.03, tick)
else
-- resume existing one
state.timer:resume()
end
state.timer_active = true
end
end
function timer_stop()
if (state.timer_active) then
msg.debug("timer stop")
if not (state.timer == nil) then
-- kill timer
state.timer:kill()
end
state.timer_active = false
end
end
function mouse_leave()
hide_osc()
-- reset mouse position
state.last_mouseX, state.last_mouseY = nil, nil
end
function request_init()
state.initREQ = true
end
function render()
msg.debug("rendering")
local current_screen_sizeX, current_screen_sizeY, aspect = mp.get_screen_size()
local mouseX, mouseY = mp.get_mouse_pos()
local now = mp.get_time()
-- check if display changed, if so request reinit
if not (state.mp_screen_sizeX == current_screen_sizeX
and state.mp_screen_sizeY == current_screen_sizeY) then
request_init()
state.mp_screen_sizeX = current_screen_sizeX
state.mp_screen_sizeY = current_screen_sizeY
end
-- init management
if state.initREQ then
osc_init()
state.initREQ = false
-- store initial mouse position
if (state.last_mouseX == nil or state.last_mouseY == nil)
and not (mouseX == nil or mouseY == nil) then
state.last_mouseX, state.last_mouseY = mouseX, mouseY
end
end
-- fade animation
if not(state.anitype == nil) then
if (state.anistart == nil) then
state.anistart = now
end
if (now < state.anistart + (user_opts.fadeduration/1000)) then
if (state.anitype == "in") then --fade in
osc_visible(true)
state.animation = scale_value(state.anistart,
(state.anistart + (user_opts.fadeduration/1000)),
255, 0, now)
elseif (state.anitype == "out") then --fade out
state.animation = scale_value(state.anistart,
(state.anistart + (user_opts.fadeduration/1000)),
0, 255, now)
end
else
if (state.anitype == "out") then
osc_visible(false)
end
state.anistart = nil
state.animation = nil
state.anitype = nil
end
else
state.anistart = nil
state.animation = nil
state.anitype = nil
end
--mouse show/hide area
for k,cords in pairs(osc_param.areas["showhide"]) do
mp.set_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "showhide")
end
--mouse input area
local mouse_over_osc = false
for _,cords in ipairs(osc_param.areas["input"]) do
if state.osc_visible then -- activate only when OSC is actually visible
mp.set_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "input")
mp.enable_key_bindings("input")
else
mp.disable_key_bindings("input")
end
if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then
mouse_over_osc = true
end
end
-- autohide
if not (state.showtime == nil) and (user_opts.hidetimeout >= 0)
and (state.showtime + (user_opts.hidetimeout/1000) < now)
and (state.active_element == nil) and not (mouse_over_osc) then
hide_osc()
end
-- actual rendering
local ass = assdraw.ass_new()
-- Messages
render_message(ass)
-- actual OSC
if state.osc_visible then
render_elements(ass)
end
-- submit
mp.set_osd_ass(osc_param.playresy * aspect, osc_param.playresy, ass.text)
end
--
-- Eventhandling
--
function process_event(source, what)
if what == "down" then
for n = 1, #elements do
if not (elements[n].eventresponder == nil) then
if not (elements[n].eventresponder[source .. "_up"] == nil)
or not (elements[n].eventresponder[source .. "_down"] == nil) then
if mouse_hit(elements[n]) then
state.active_element = n
state.active_event_source = source
-- fire the down event if the element has one
if not (elements[n].eventresponder[source .. "_" .. what] == nil) then
elements[n].eventresponder[source .. "_" .. what](elements[n])
end
end
end
end
end
elseif what == "up" then
if not (state.active_element == nil) then
local n = state.active_element
if n == 0 then
--click on background (does not work)
elseif n > 0 and not (elements[n].eventresponder[source .. "_" .. what] == nil) then
if mouse_hit(elements[n]) then
elements[n].eventresponder[source .. "_" .. what](elements[n])
end
end
--reset active element
if not (elements[n].eventresponder["reset"] == nil) then
elements[n].eventresponder["reset"](elements[n])
end
end
state.active_element = nil
state.mouse_down_counter = 0
elseif source == "mouse_move" then
local mouseX, mouseY = mp.get_mouse_pos()
if (user_opts.minmousemove == 0) or
(not ((state.last_mouseX == nil) or (state.last_mouseY == nil)) and
((math.abs(mouseX - state.last_mouseX) >= user_opts.minmousemove)
or (math.abs(mouseY - state.last_mouseY) >= user_opts.minmousemove)
)
) then
show_osc()
end
state.last_mouseX, state.last_mouseY = mouseX, mouseY
if not (state.active_element == nil) then
local n = state.active_element
if not (elements[n].eventresponder == nil) then
if not (elements[n].eventresponder[source] == nil) then
elements[n].eventresponder[source](elements[n])
end
end
end
tick()
end
end
-- called by mpv on every frame
function tick()
if (state.fullscreen and user_opts.showfullscreen) or (not state.fullscreen and user_opts.showwindowed) then
render()
else
mp.set_osd_ass(osc_param.playresy, osc_param.playresy, "")
end
end
function do_enable_keybindings()
mp.enable_key_bindings("showhide", "allow-vo-dragging|allow-hide-cursor")
end
function enable_osc(enable)
if enable then
do_enable_keybindings()
show_osc()
else
hide_osc()
mp.disable_key_bindings("showhide")
end
end
validate_user_opts()
mp.register_event("tick", tick)
mp.register_event("start-file", request_init)
mp.register_event("tracks-changed", request_init)
mp.register_script_message("enable-osc", function() enable_osc(true) end)
mp.register_script_message("disable-osc", function() enable_osc(false) end)
mp.observe_property("fullscreen", "bool", function(name, val) state.fullscreen = val end)
mp.observe_property("pause", "bool", pause_state)
mp.observe_property("cache-idle", "bool", cache_state)
mp.observe_property("disc-menu-active", "bool", function(name, val)
if val == true then
hide_osc()
mp.disable_key_bindings("showhide")
else
do_enable_keybindings()
end
end)
-- mouse show/hide bindings
mp.set_key_bindings({
{"mouse_move", function(e) process_event("mouse_move", nil) end},
{"mouse_leave", mouse_leave},
}, "showhide", "force")
do_enable_keybindings()
--mouse input bindings
mp.set_key_bindings({
{"mouse_btn0", function(e) process_event("mouse_btn0", "up") end,
function(e) process_event("mouse_btn0", "down") end},
{"shift+mouse_btn0", function(e) process_event("shift+mouse_btn0", "up") end,
function(e) process_event("shift+mouse_btn0", "down") end},
{"mouse_btn2", function(e) process_event("mouse_btn2", "up") end,
function(e) process_event("mouse_btn2", "down") end},
{"mouse_btn0_dbl", "ignore"},
{"shift+mouse_btn0_dbl", "ignore"},
{"mouse_btn2_dbl", "ignore"},
{"del", function() enable_osc(false) end}
}, "input", "force")
mp.enable_key_bindings("input")