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#pragma once
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#include <dxgi.h>
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#include "video/out/gpu/context.h"
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// Get the underlying D3D11 swap chain from an RA context. The returned swap chain is
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// refcounted and must be released by the caller.
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IDXGISwapChain *ra_d3d11_ctx_get_swapchain(struct ra_ctx *ra);
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