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In addition to the built-in nvidia compiler, we now also support a backend based on libshaderc. shaderc is sort of like glslang except it has a C API and is available as a dynamic library. The generated SPIR-V is now cached alongside the VkPipeline in the cached_program. We use a special cache header to ensure validity of this cache before passing it blindly to the vulkan implementation, since passing invalid SPIR-V can cause all sorts of nasty things. It's also designed to self-invalidate if the compiler gets better, by offering a catch-all `int compiler_version` that implementations can use as a cache invalidation marker. |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
gpu_memcpy.c | ||
gpu_memcpy.h | ||
hwdec.c | ||
hwdec.h | ||
image_loader.c | ||
image_loader.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
mp_image.c | ||
mp_image.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
vdpau.c | ||
vdpau.h | ||
vt.c | ||
vt.h |