mirror of https://github.com/mpv-player/mpv
418 lines
12 KiB
C
418 lines
12 KiB
C
/*
|
|
* This file is part of mpv.
|
|
*
|
|
* mpv is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* mpv is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <X11/Xlib.h>
|
|
#include <GL/glx.h>
|
|
|
|
#include "video/vdpau.h"
|
|
#include "video/out/x11_common.h"
|
|
#include "context.h"
|
|
|
|
// This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately)
|
|
// follow it. I'm not sure about the original nvidia headers.
|
|
#define BRAINDEATH(x) ((void *)(uintptr_t)(x))
|
|
|
|
struct surface {
|
|
int w, h;
|
|
VdpOutputSurface surface;
|
|
// This nested shitshow of handles to the same object piss me off.
|
|
GLvdpauSurfaceNV registered;
|
|
bool mapped;
|
|
GLuint texture;
|
|
GLuint fbo;
|
|
};
|
|
|
|
struct priv {
|
|
GL gl;
|
|
GLXContext context;
|
|
struct mp_vdpau_ctx *vdp;
|
|
VdpPresentationQueueTarget vdp_target;
|
|
VdpPresentationQueue vdp_queue;
|
|
struct surface *surfaces;
|
|
int num_surfaces;
|
|
int idx_surfaces;
|
|
};
|
|
|
|
typedef GLXContext (*glXCreateContextAttribsARBProc)
|
|
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
|
|
|
|
static bool create_context_x11(struct ra_ctx *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
struct vo *vo = ctx->vo;
|
|
|
|
int glx_major, glx_minor;
|
|
if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor)) {
|
|
MP_ERR(vo, "GLX not found.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!ra_gl_ctx_test_version(ctx, MPGL_VER(glx_major, glx_minor), false))
|
|
return false;
|
|
|
|
int glx_attribs[] = {
|
|
GLX_X_RENDERABLE, True,
|
|
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
|
|
GLX_RED_SIZE, 1,
|
|
GLX_GREEN_SIZE, 1,
|
|
GLX_BLUE_SIZE, 1,
|
|
GLX_DOUBLEBUFFER, True,
|
|
None
|
|
};
|
|
int fbcount;
|
|
GLXFBConfig *fbcs = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
|
|
glx_attribs, &fbcount);
|
|
if (!fbcs)
|
|
return false;
|
|
// The list in fbc is sorted (so that the first element is the best).
|
|
GLXFBConfig fbc = fbcount > 0 ? fbcs[0] : NULL;
|
|
XFree(fbcs);
|
|
if (!fbc) {
|
|
MP_ERR(vo, "no GLX support present\n");
|
|
return false;
|
|
}
|
|
|
|
glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
|
|
(glXCreateContextAttribsARBProc)
|
|
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
|
|
|
|
const char *glxstr =
|
|
glXQueryExtensionsString(vo->x11->display, vo->x11->screen);
|
|
bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
|
|
|
|
if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
|
|
return false;
|
|
}
|
|
|
|
int ctx_flags = ctx->opts.debug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;
|
|
int context_attribs[] = {
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
|
|
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
|
|
GLX_CONTEXT_FLAGS_ARB, ctx_flags,
|
|
None
|
|
};
|
|
GLXContext context = glXCreateContextAttribsARB(vo->x11->display, fbc, 0,
|
|
True, context_attribs);
|
|
if (!context)
|
|
return false;
|
|
|
|
// Pass 0 as drawable for offscreen use. This is probably (?) not valid in
|
|
// standard GLX, but the nVidia drivers accept it.
|
|
if (!glXMakeCurrent(vo->x11->display, 0, context)) {
|
|
MP_FATAL(vo, "Could not set GLX context!\n");
|
|
glXDestroyContext(vo->x11->display, context);
|
|
return false;
|
|
}
|
|
|
|
p->context = context;
|
|
mpgl_load_functions(&p->gl, (void *)glXGetProcAddressARB, glxstr, vo->log);
|
|
return true;
|
|
}
|
|
|
|
static int create_vdpau_objects(struct ra_ctx *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
struct GL *gl = &p->gl;
|
|
VdpDevice dev = p->vdp->vdp_device;
|
|
struct vdp_functions *vdp = &p->vdp->vdp;
|
|
VdpStatus vdp_st;
|
|
|
|
gl->VDPAUInitNV(BRAINDEATH(dev), p->vdp->get_proc_address);
|
|
|
|
vdp_st = vdp->presentation_queue_target_create_x11(dev, ctx->vo->x11->window,
|
|
&p->vdp_target);
|
|
CHECK_VDP_ERROR(ctx, "creating vdp target");
|
|
|
|
vdp_st = vdp->presentation_queue_create(dev, p->vdp_target, &p->vdp_queue);
|
|
CHECK_VDP_ERROR(ctx, "creating vdp presentation queue");
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void destroy_vdpau_surface(struct ra_ctx *ctx,
|
|
struct surface *surface)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
struct vdp_functions *vdp = &p->vdp->vdp;
|
|
VdpStatus vdp_st;
|
|
GL *gl = &p->gl;
|
|
|
|
if (surface->mapped)
|
|
gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
|
|
|
|
gl->DeleteFramebuffers(1, &surface->fbo);
|
|
gl->DeleteTextures(1, &surface->texture);
|
|
|
|
if (surface->registered)
|
|
gl->VDPAUUnregisterSurfaceNV(surface->registered);
|
|
|
|
if (surface->surface != VDP_INVALID_HANDLE) {
|
|
vdp_st = vdp->output_surface_destroy(surface->surface);
|
|
CHECK_VDP_WARNING(ctx, "destroying vdpau surface");
|
|
}
|
|
|
|
*surface = (struct surface){
|
|
.surface = VDP_INVALID_HANDLE,
|
|
};
|
|
}
|
|
|
|
static bool recreate_vdpau_surface(struct ra_ctx *ctx,
|
|
struct surface *surface)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
VdpDevice dev = p->vdp->vdp_device;
|
|
struct vdp_functions *vdp = &p->vdp->vdp;
|
|
VdpStatus vdp_st;
|
|
GL *gl = &p->gl;
|
|
|
|
destroy_vdpau_surface(ctx, surface);
|
|
|
|
surface->w = ctx->vo->dwidth;
|
|
surface->h = ctx->vo->dheight;
|
|
|
|
vdp_st = vdp->output_surface_create(dev, VDP_RGBA_FORMAT_B8G8R8A8,
|
|
surface->w, surface->h,
|
|
&surface->surface);
|
|
CHECK_VDP_ERROR_NORETURN(ctx, "creating vdp output surface");
|
|
if (vdp_st != VDP_STATUS_OK)
|
|
goto error;
|
|
|
|
gl->GenTextures(1, &surface->texture);
|
|
|
|
surface->registered =
|
|
gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(surface->surface),
|
|
GL_TEXTURE_2D,
|
|
1, &surface->texture);
|
|
if (!surface->registered) {
|
|
MP_ERR(ctx, "could not register vdpau surface with GL\n");
|
|
goto error;
|
|
}
|
|
|
|
gl->VDPAUSurfaceAccessNV(surface->registered, GL_WRITE_DISCARD_NV);
|
|
gl->VDPAUMapSurfacesNV(1, &surface->registered);
|
|
surface->mapped = true;
|
|
|
|
gl->GenFramebuffers(1, &surface->fbo);
|
|
gl->BindFramebuffer(GL_FRAMEBUFFER, surface->fbo);
|
|
gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, surface->texture, 0);
|
|
GLenum err = gl->CheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (err != GL_FRAMEBUFFER_COMPLETE) {
|
|
MP_ERR(ctx, "Framebuffer completeness check failed (error=%d).\n",
|
|
(int)err);
|
|
goto error;
|
|
}
|
|
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
|
|
surface->mapped = false;
|
|
|
|
return true;
|
|
|
|
error:
|
|
destroy_vdpau_surface(ctx, surface);
|
|
return false;
|
|
}
|
|
|
|
static void vdpau_swap_buffers(struct ra_ctx *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
struct vdp_functions *vdp = &p->vdp->vdp;
|
|
VdpStatus vdp_st;
|
|
|
|
// This is the *next* surface we will be rendering to. By delaying the
|
|
// block_until_idle, we're essentially allowing p->num_surfaces - 1
|
|
// in-flight surfaces, plus the one currently visible surface.
|
|
struct surface *surf = &p->surfaces[p->idx_surfaces];
|
|
if (surf->surface == VDP_INVALID_HANDLE)
|
|
return;
|
|
|
|
VdpTime prev_vsync_time;
|
|
vdp_st = vdp->presentation_queue_block_until_surface_idle(p->vdp_queue,
|
|
surf->surface,
|
|
&prev_vsync_time);
|
|
CHECK_VDP_WARNING(ctx, "waiting for surface failed");
|
|
}
|
|
|
|
static void vdpau_uninit(struct ra_ctx *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
ra_gl_ctx_uninit(ctx);
|
|
|
|
if (p->vdp) {
|
|
struct vdp_functions *vdp = &p->vdp->vdp;
|
|
VdpStatus vdp_st;
|
|
|
|
for (int n = 0; n < p->num_surfaces; n++)
|
|
destroy_vdpau_surface(ctx, &p->surfaces[n]);
|
|
|
|
if (p->vdp_queue != VDP_INVALID_HANDLE) {
|
|
vdp_st = vdp->presentation_queue_destroy(p->vdp_queue);
|
|
CHECK_VDP_WARNING(ctx, "destroying presentation queue");
|
|
}
|
|
|
|
if (p->vdp_target != VDP_INVALID_HANDLE) {
|
|
vdp_st = vdp->presentation_queue_target_destroy(p->vdp_target);
|
|
CHECK_VDP_WARNING(ctx, "destroying presentation target");
|
|
}
|
|
|
|
mp_vdpau_destroy(p->vdp);
|
|
}
|
|
|
|
if (p->context) {
|
|
Display *display = ctx->vo->x11->display;
|
|
glXMakeCurrent(display, None, NULL);
|
|
glXDestroyContext(display, p->context);
|
|
}
|
|
|
|
vo_x11_uninit(ctx->vo);
|
|
}
|
|
|
|
static const struct ra_swapchain_fns vdpau_swapchain;
|
|
|
|
static bool vdpau_init(struct ra_ctx *ctx)
|
|
{
|
|
struct vo *vo = ctx->vo;
|
|
struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
|
|
|
|
p->vdp_queue = VDP_INVALID_HANDLE;
|
|
p->vdp_target = VDP_INVALID_HANDLE;
|
|
|
|
if (ctx->vo->probing)
|
|
goto uninit;
|
|
|
|
if (!vo_x11_init(ctx->vo))
|
|
goto uninit;
|
|
|
|
p->vdp = mp_vdpau_create_device_x11(ctx->log, ctx->vo->x11->display, false);
|
|
if (!p->vdp)
|
|
goto uninit;
|
|
|
|
if (!vo_x11_create_vo_window(vo, NULL, "vdpauglx"))
|
|
goto uninit;
|
|
|
|
if (!create_context_x11(ctx))
|
|
goto uninit;
|
|
|
|
if (!(p->gl.mpgl_caps & MPGL_CAP_VDPAU))
|
|
goto uninit;
|
|
|
|
if (create_vdpau_objects(ctx) < 0)
|
|
goto uninit;
|
|
|
|
p->num_surfaces = ctx->opts.swapchain_depth + 1; // +1 for the visible image
|
|
p->surfaces = talloc_zero_array(p, struct surface, p->num_surfaces);
|
|
for (int n = 0; n < p->num_surfaces; n++)
|
|
p->surfaces[n].surface = VDP_INVALID_HANDLE;
|
|
|
|
struct ra_gl_ctx_params params = {
|
|
.swap_buffers = vdpau_swap_buffers,
|
|
.external_swapchain = &vdpau_swapchain,
|
|
.flipped = true,
|
|
};
|
|
|
|
if (!ra_gl_ctx_init(ctx, &p->gl, params))
|
|
goto uninit;
|
|
|
|
return true;
|
|
|
|
uninit:
|
|
vdpau_uninit(ctx);
|
|
return false;
|
|
}
|
|
|
|
static bool vdpau_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
|
|
{
|
|
struct priv *p = sw->ctx->priv;
|
|
struct vo *vo = sw->ctx->vo;
|
|
GL *gl = &p->gl;
|
|
|
|
struct surface *surf = &p->surfaces[p->idx_surfaces];
|
|
if (surf->w != vo->dwidth || surf->h != vo->dheight ||
|
|
surf->surface == VDP_INVALID_HANDLE)
|
|
{
|
|
if (!recreate_vdpau_surface(sw->ctx, surf))
|
|
return NULL;
|
|
}
|
|
|
|
assert(!surf->mapped);
|
|
gl->VDPAUMapSurfacesNV(1, &surf->registered);
|
|
surf->mapped = true;
|
|
|
|
ra_gl_ctx_resize(sw, surf->w, surf->h, surf->fbo);
|
|
return ra_gl_ctx_start_frame(sw, out_fbo);
|
|
}
|
|
|
|
static bool vdpau_submit_frame(struct ra_swapchain *sw,
|
|
const struct vo_frame *frame)
|
|
{
|
|
struct priv *p = sw->ctx->priv;
|
|
GL *gl = &p->gl;
|
|
struct vdp_functions *vdp = &p->vdp->vdp;
|
|
VdpStatus vdp_st;
|
|
|
|
struct surface *surf = &p->surfaces[p->idx_surfaces];
|
|
assert(surf->surface != VDP_INVALID_HANDLE);
|
|
assert(surf->mapped);
|
|
gl->VDPAUUnmapSurfacesNV(1, &surf->registered);
|
|
surf->mapped = false;
|
|
|
|
vdp_st = vdp->presentation_queue_display(p->vdp_queue, surf->surface, 0, 0, 0);
|
|
CHECK_VDP_WARNING(sw->ctx, "trying to present vdp surface");
|
|
|
|
p->idx_surfaces = (p->idx_surfaces + 1) % p->num_surfaces;
|
|
return ra_gl_ctx_submit_frame(sw, frame) && vdp_st == VDP_STATUS_OK;
|
|
}
|
|
|
|
static bool vdpau_reconfig(struct ra_ctx *ctx)
|
|
{
|
|
vo_x11_config_vo_window(ctx->vo);
|
|
return true;
|
|
}
|
|
|
|
static int vdpau_control(struct ra_ctx *ctx, int *events, int request, void *arg)
|
|
{
|
|
return vo_x11_control(ctx->vo, events, request, arg);
|
|
}
|
|
|
|
static void vdpau_wakeup(struct ra_ctx *ctx)
|
|
{
|
|
vo_x11_wakeup(ctx->vo);
|
|
}
|
|
|
|
static void vdpau_wait_events(struct ra_ctx *ctx, int64_t until_time_us)
|
|
{
|
|
vo_x11_wait_events(ctx->vo, until_time_us);
|
|
}
|
|
|
|
static const struct ra_swapchain_fns vdpau_swapchain = {
|
|
.start_frame = vdpau_start_frame,
|
|
.submit_frame = vdpau_submit_frame,
|
|
};
|
|
|
|
const struct ra_ctx_fns ra_ctx_vdpauglx = {
|
|
.type = "opengl",
|
|
.name = "vdpauglx",
|
|
.reconfig = vdpau_reconfig,
|
|
.control = vdpau_control,
|
|
.wakeup = vdpau_wakeup,
|
|
.wait_events = vdpau_wait_events,
|
|
.init = vdpau_init,
|
|
.uninit = vdpau_uninit,
|
|
};
|