mirror of
https://github.com/mpv-player/mpv
synced 2025-01-23 08:03:19 +00:00
4b3faf9dc1
It forces es2 mode on ANGLE. Only useful for testing. Since the normal "angle" backend already falls back to es2 if es3 does not work, this new backend always exit when autoprobing it.
242 lines
6.6 KiB
C
242 lines
6.6 KiB
C
/*
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* common OpenGL routines
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*
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* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
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* gave me lots of good ideas.
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#include <math.h>
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#include <assert.h>
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#include "context.h"
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#include "common/common.h"
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#include "options/options.h"
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#include "options/m_option.h"
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extern const struct mpgl_driver mpgl_driver_x11;
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extern const struct mpgl_driver mpgl_driver_x11egl;
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extern const struct mpgl_driver mpgl_driver_x11_probe;
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extern const struct mpgl_driver mpgl_driver_drm_egl;
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extern const struct mpgl_driver mpgl_driver_cocoa;
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extern const struct mpgl_driver mpgl_driver_wayland;
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extern const struct mpgl_driver mpgl_driver_w32;
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extern const struct mpgl_driver mpgl_driver_angle;
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extern const struct mpgl_driver mpgl_driver_angle_es2;
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extern const struct mpgl_driver mpgl_driver_dxinterop;
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extern const struct mpgl_driver mpgl_driver_rpi;
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static const struct mpgl_driver *const backends[] = {
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#if HAVE_RPI
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&mpgl_driver_rpi,
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#endif
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#if HAVE_GL_COCOA
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&mpgl_driver_cocoa,
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#endif
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#if HAVE_EGL_ANGLE
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&mpgl_driver_angle,
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&mpgl_driver_angle_es2,
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#endif
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#if HAVE_GL_WIN32
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&mpgl_driver_w32,
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#endif
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#if HAVE_GL_DXINTEROP
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&mpgl_driver_dxinterop,
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#endif
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#if HAVE_GL_WAYLAND
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&mpgl_driver_wayland,
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#endif
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#if HAVE_GL_X11
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&mpgl_driver_x11_probe,
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#endif
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#if HAVE_EGL_X11
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&mpgl_driver_x11egl,
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#endif
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#if HAVE_GL_X11
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&mpgl_driver_x11,
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#endif
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#if HAVE_EGL_DRM
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&mpgl_driver_drm_egl,
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#endif
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};
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// 0-terminated list of desktop GL versions a backend should try to
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// initialize. The first entry is the most preferred version.
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const int mpgl_preferred_gl_versions[] = {
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330,
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320,
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310,
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300,
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210,
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0
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};
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int mpgl_find_backend(const char *name)
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{
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if (name == NULL || strcmp(name, "auto") == 0)
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return -1;
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
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if (strcmp(backends[n]->name, name) == 0)
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return n;
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}
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return -2;
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}
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int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
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struct bstr name, struct bstr param)
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{
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if (bstr_equals0(param, "help")) {
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mp_info(log, "OpenGL windowing backends:\n");
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mp_info(log, " auto (autodetect)\n");
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++)
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mp_info(log, " %s\n", backends[n]->name);
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return M_OPT_EXIT - 1;
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}
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char s[20];
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snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
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return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
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}
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#if HAVE_C11_TLS
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#define MP_TLS _Thread_local
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#elif defined(__GNU__)
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#define MP_TLS __thread
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#endif
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#ifdef MP_TLS
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static MP_TLS MPGLContext *current_context;
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static void * GLAPIENTRY get_native_display(const char *name)
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{
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if (current_context && current_context->native_display_type &&
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name && strcmp(current_context->native_display_type, name) == 0)
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return current_context->native_display;
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return NULL;
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}
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static void set_current_context(MPGLContext *context)
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{
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current_context = context;
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if (context && !context->gl->MPGetNativeDisplay)
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context->gl->MPGetNativeDisplay = get_native_display;
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}
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#else
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static void set_current_context(MPGLContext *context)
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{
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}
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#endif
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static MPGLContext *init_backend(struct vo *vo, const struct mpgl_driver *driver,
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bool probing, int vo_flags)
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{
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MPGLContext *ctx = talloc_ptrtype(NULL, ctx);
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*ctx = (MPGLContext) {
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.gl = talloc_zero(ctx, GL),
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.vo = vo,
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.driver = driver,
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};
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bool old_probing = vo->probing;
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vo->probing = probing; // hack; kill it once backends are separate
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MP_VERBOSE(vo, "Initializing OpenGL backend '%s'\n", ctx->driver->name);
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ctx->priv = talloc_zero_size(ctx, ctx->driver->priv_size);
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if (ctx->driver->init(ctx, vo_flags) < 0) {
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vo->probing = old_probing;
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talloc_free(ctx);
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return NULL;
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}
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vo->probing = old_probing;
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if (!ctx->gl->version && !ctx->gl->es)
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goto cleanup;
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if (probing && ctx->gl->es && (vo_flags & VOFLAG_NO_GLES)) {
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MP_VERBOSE(ctx->vo, "Skipping GLES backend.\n");
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goto cleanup;
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}
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if (ctx->gl->mpgl_caps & MPGL_CAP_SW) {
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MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n");
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if (vo->probing && !(vo_flags & VOFLAG_SW))
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goto cleanup;
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}
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ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG);
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set_current_context(ctx);
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return ctx;
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cleanup:
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mpgl_uninit(ctx);
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return NULL;
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}
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// Create a VO window and create a GL context on it.
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// vo_flags: passed to the backend's create window function
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MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags)
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{
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MPGLContext *ctx = NULL;
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int index = mpgl_find_backend(backend_name);
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if (index == -1) {
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
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ctx = init_backend(vo, backends[n], true, vo_flags);
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if (ctx)
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break;
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}
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// VO forced, but no backend is ok => force the first that works at all
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if (!ctx && !vo->probing) {
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
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ctx = init_backend(vo, backends[n], false, vo_flags);
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if (ctx)
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break;
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}
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}
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} else if (index >= 0) {
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ctx = init_backend(vo, backends[index], false, vo_flags);
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}
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return ctx;
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}
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int mpgl_reconfig_window(struct MPGLContext *ctx)
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{
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return ctx->driver->reconfig(ctx);
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}
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int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg)
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{
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return ctx->driver->control(ctx, events, request, arg);
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}
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void mpgl_swap_buffers(struct MPGLContext *ctx)
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{
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ctx->driver->swap_buffers(ctx);
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}
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void mpgl_uninit(MPGLContext *ctx)
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{
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set_current_context(NULL);
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if (ctx)
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ctx->driver->uninit(ctx);
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talloc_free(ctx);
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}
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