mirror of
https://github.com/mpv-player/mpv
synced 2024-12-21 22:30:22 +00:00
20fbe2fb8c
Makes working with the (still) single-threaded playback thread easier. Might be reusable for other stuff.
35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
#ifndef MP_OSDEP_THREADS_H_
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#define MP_OSDEP_THREADS_H_
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#include <stdbool.h>
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#include <pthread.h>
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struct timespec mpthread_get_deadline(double timeout);
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int mpthread_cond_timed_wait(pthread_cond_t *cond, pthread_mutex_t *mutex,
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double timeout);
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int mpthread_mutex_init_recursive(pthread_mutex_t *mutex);
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typedef void (*mp_dispatch_fn)(void *data);
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struct mp_dispatch_queue;
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struct mp_dispatch_queue *mp_dispatch_create(void *talloc_parent);
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void mp_dispatch_set_wakeup_fn(struct mp_dispatch_queue *queue,
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void (*wakeup_fn)(void *wakeup_ctx),
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void *wakeup_ctx);
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void mp_dispatch_enqueue(struct mp_dispatch_queue *queue,
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mp_dispatch_fn fn, void *fn_data);
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void mp_dispatch_enqueue_autofree(struct mp_dispatch_queue *queue,
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mp_dispatch_fn fn, void *fn_data);
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void mp_dispatch_run(struct mp_dispatch_queue *queue,
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mp_dispatch_fn fn, void *fn_data);
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void mp_dispatch_queue_process(struct mp_dispatch_queue *queue, double timeout);
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void mp_dispatch_suspend(struct mp_dispatch_queue *queue);
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void mp_dispatch_resume(struct mp_dispatch_queue *queue);
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void mp_dispatch_lock(struct mp_dispatch_queue *queue);
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void mp_dispatch_unlock(struct mp_dispatch_queue *queue);
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#endif
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