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mirror of https://github.com/mpv-player/mpv synced 2025-03-03 04:37:54 +00:00
mpv/video/out
wm4 209f8225ed vo: update FPS only on state changes
I'm not comfortable with VOCTRL_GET_DISPLAY_FPS being called every
frame.

This requires the VO to set VO_EVENT_WIN_STATE if the FPS could have
changed. At least the X11 backend does this.
2015-03-12 23:35:38 +01:00
..
cocoa cocoa: support the "window-minimized" property 2015-03-08 22:00:47 +01:00
wayland
aspect.c
aspect.h
bitmap_packer.c buid: readd -Wparentheses 2015-03-02 19:09:25 +01:00
bitmap_packer.h
cocoa_common.h
cocoa_common.m cocoa: fix minimized state getter 2015-03-09 12:01:55 +01:00
d3d_shader_420p.h vo_direct3d: support NV12 with shaders 2015-03-02 19:09:18 +01:00
d3d_shader_nv12.h vo_direct3d: support NV12 with shaders 2015-03-02 19:09:18 +01:00
d3d_shader_yuv.hlsl vo_direct3d: support NV12 with shaders 2015-03-02 19:09:18 +01:00
dither.c
dither.h
filter_kernels.c filter_kernels: rename bilinear_slow to triangle 2015-02-24 03:13:37 +01:00
filter_kernels.h
gl_cocoa.c
gl_common.c vo_opengl: minor robustness improvement in function loader 2015-02-20 18:53:35 +01:00
gl_common.h
gl_header_fixes.h
gl_hwdec_vaglx.c
gl_hwdec_vda.c
gl_hwdec_vdpau.c
gl_hwdec.c
gl_hwdec.h
gl_lcms.c
gl_lcms.h
gl_osd.c vo_opengl: refactor shader generation (part 2) 2015-03-12 23:20:21 +01:00
gl_osd.h vo_opengl: refactor shader generation (part 1) 2015-03-12 23:20:20 +01:00
gl_utils.c vo_opengl: refactor shader generation (part 2) 2015-03-12 23:20:21 +01:00
gl_utils.h vo_opengl: refactor shader generation (part 2) 2015-03-12 23:20:21 +01:00
gl_video.c vo_opengl: refactor shader generation (part 2) 2015-03-12 23:20:21 +01:00
gl_video.h vo_opengl: refactor shader generation (part 2) 2015-03-12 23:20:21 +01:00
gl_w32.c
gl_wayland.c
gl_x11.c
gl_x11egl.c x11egl: minor cleanup 2015-02-20 19:54:33 +01:00
vo_caca.c
vo_direct3d.c win32: fix some more -Wparentheses warnings 2015-03-04 17:28:41 +01:00
vo_image.c
vo_lavc.c
vo_null.c
vo_opengl_cb.c vo_opengl: refactor shader generation (part 1) 2015-03-12 23:20:20 +01:00
vo_opengl.c vo_opengl: refactor shader generation (part 1) 2015-03-12 23:20:20 +01:00
vo_sdl.c buid: readd -Wparentheses 2015-03-02 19:09:25 +01:00
vo_vaapi.c vo_vaapi: fix video equalizer (second try) 2015-03-06 12:15:03 +01:00
vo_vdpau.c buid: readd -Wparentheses 2015-03-02 19:09:25 +01:00
vo_wayland.c
vo_x11.c
vo_xv.c vo_xv: don't attempt to clear window before mapped 2015-02-26 09:26:28 +01:00
vo.c vo: update FPS only on state changes 2015-03-12 23:35:38 +01:00
vo.h vo: update FPS only on state changes 2015-03-12 23:35:38 +01:00
w32_common.c w32_common: remove redundant is_maximized function 2015-03-09 22:16:26 +11:00
w32_common.h
wayland_common.c buid: readd -Wparentheses 2015-03-02 19:09:25 +01:00
wayland_common.h
win_state.c
win_state.h
x11_common.c x11: ignore mouse enter/leave events due to pointer grab 2015-03-11 11:52:33 +01:00
x11_common.h
x11_icon.bin