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mirror of https://github.com/mpv-player/mpv synced 2024-12-29 18:42:09 +00:00
mpv/player/scripting.c
wm4 201a656350 win32: get rid of mp_stat in the normal source code
mp_stat() instead of stat() was used in the normal code (i.e. even
on Unix), because MinGW-w64 has an unbelievable macro-mess in place,
which prevents solving this elegantly.

Add some dirty workarounds to hide mp_stat() from the normal code
properly. This now requires replacing all functions that use the
struct stat type. This includes fstat, lstat, fstatat, and possibly
others. (mpv currently uses stat and fstat only.)
2014-10-17 22:15:19 +02:00

193 lines
5.2 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <strings.h>
#include <sys/types.h>
#include <dirent.h>
#include <math.h>
#include <pthread.h>
#include <assert.h>
#include "config.h"
#include "osdep/io.h"
#include "common/common.h"
#include "common/msg.h"
#include "options/path.h"
#include "misc/bstr.h"
#include "core.h"
#include "client.h"
#include "libmpv/client.h"
extern const struct mp_scripting mp_scripting_lua;
static const struct mp_scripting *const scripting_backends[] = {
#if HAVE_LUA
&mp_scripting_lua,
#endif
NULL
};
static char *script_name_from_filename(void *talloc_ctx, const char *fname)
{
fname = mp_basename(fname);
if (fname[0] == '@')
fname += 1;
char *name = talloc_strdup(talloc_ctx, fname);
// Drop file extension
char *dot = strrchr(name, '.');
if (dot)
*dot = '\0';
// Turn it into a safe identifier - this is used with e.g. dispatching
// input via: "send scriptname ..."
for (int n = 0; name[n]; n++) {
char c = name[n];
if (!(c >= 'A' && c <= 'Z') && !(c >= 'a' && c <= 'z') &&
!(c >= '0' && c <= '9'))
name[n] = '_';
}
return talloc_asprintf(talloc_ctx, "%s", name);
}
struct thread_arg {
struct mp_log *log;
const struct mp_scripting *backend;
mpv_handle *client;
const char *fname;
};
static void *script_thread(void *p)
{
pthread_detach(pthread_self());
struct thread_arg *arg = p;
if (arg->backend->load(arg->client, arg->fname) < 0)
MP_ERR(arg, "Could not load script %s\n", arg->fname);
MP_VERBOSE(arg, "Exiting...\n");
mpv_detach_destroy(arg->client);
talloc_free(arg);
return NULL;
}
static void wait_loaded(struct MPContext *mpctx)
{
while (!mp_clients_all_initialized(mpctx))
mp_idle(mpctx);
}
static void mp_load_script(struct MPContext *mpctx, const char *fname)
{
char *ext = mp_splitext(fname, NULL);
const struct mp_scripting *backend = NULL;
for (int n = 0; scripting_backends[n]; n++) {
const struct mp_scripting *b = scripting_backends[n];
if (ext && strcasecmp(ext, b->file_ext) == 0) {
backend = b;
break;
}
}
if (!backend) {
MP_VERBOSE(mpctx, "Can't load unknown script: %s\n", fname);
return;
}
struct thread_arg *arg = talloc_ptrtype(NULL, arg);
char *name = script_name_from_filename(arg, fname);
*arg = (struct thread_arg){
.fname = talloc_strdup(arg, fname),
.backend = backend,
// Create the client before creating the thread; otherwise a race
// condition could happen, where MPContext is destroyed while the
// thread tries to create the client.
.client = mp_new_client(mpctx->clients, name),
};
if (!arg->client) {
talloc_free(arg);
return;
}
arg->log = mp_client_get_log(arg->client);
MP_VERBOSE(arg, "Loading script %s...\n", fname);
pthread_t thread;
if (pthread_create(&thread, NULL, script_thread, arg))
talloc_free(arg);
wait_loaded(mpctx);
MP_VERBOSE(mpctx, "Done loading %s.\n", fname);
return;
}
static int compare_filename(const void *pa, const void *pb)
{
char *a = (char *)pa;
char *b = (char *)pb;
return strcmp(a, b);
}
static char **list_script_files(void *talloc_ctx, char *path)
{
char **files = NULL;
int count = 0;
DIR *dp = opendir(path);
if (!dp)
return NULL;
struct dirent *ep;
while ((ep = readdir(dp))) {
char *fname = mp_path_join(talloc_ctx, bstr0(path), bstr0(ep->d_name));
struct stat s;
if (!stat(fname, &s) && S_ISREG(s.st_mode))
MP_TARRAY_APPEND(talloc_ctx, files, count, fname);
}
closedir(dp);
if (files)
qsort(files, count, sizeof(char *), compare_filename);
MP_TARRAY_APPEND(talloc_ctx, files, count, NULL);
return files;
}
void mp_load_scripts(struct MPContext *mpctx)
{
// Load scripts from options
if (mpctx->opts->lua_load_osc)
mp_load_script(mpctx, "@osc.lua");
char **files = mpctx->opts->lua_files;
for (int n = 0; files && files[n]; n++) {
if (files[n][0])
mp_load_script(mpctx, files[n]);
}
if (!mpctx->opts->auto_load_scripts)
return;
// Load all lua scripts
void *tmp = talloc_new(NULL);
char **luadir = mp_find_all_config_files(tmp, mpctx->global, "lua");
for (int i = 0; luadir && luadir[i]; i++) {
files = list_script_files(tmp, luadir[i]);
for (int n = 0; files && files[n]; n++)
mp_load_script(mpctx, files[n]);
}
talloc_free(tmp);
}