mirror of https://github.com/mpv-player/mpv
682 lines
22 KiB
C
682 lines
22 KiB
C
/*
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* Windows DirectSound interface
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*
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* Copyright (c) 2004 Gabor Szecsi <deje@miki.hu>
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/**
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\todo verify/extend multichannel support
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#define DIRECTSOUND_VERSION 0x0600
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#include <dsound.h>
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#include <math.h>
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#include <libavutil/avutil.h>
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#include <libavutil/common.h>
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#include "config.h"
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#include "audio/format.h"
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#include "ao.h"
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#include "audio/reorder_ch.h"
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#include "core/mp_msg.h"
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#include "osdep/timer.h"
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#include "core/m_option.h"
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/**
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\todo use the definitions from the win32 api headers when they define these
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*/
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#define WAVE_FORMAT_IEEE_FLOAT 0x0003
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#define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
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#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
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static const GUID KSDATAFORMAT_SUBTYPE_PCM = {
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0x1, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}
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};
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#if 0
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#define DSSPEAKER_HEADPHONE 0x00000001
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#define DSSPEAKER_MONO 0x00000002
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#define DSSPEAKER_QUAD 0x00000003
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#define DSSPEAKER_STEREO 0x00000004
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#define DSSPEAKER_SURROUND 0x00000005
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#define DSSPEAKER_5POINT1 0x00000006
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#endif
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#ifndef _WAVEFORMATEXTENSIBLE_
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typedef struct {
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WAVEFORMATEX Format;
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union {
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WORD wValidBitsPerSample; /* bits of precision */
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WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
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WORD wReserved; /* If neither applies, set to zero. */
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} Samples;
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DWORD dwChannelMask; /* which channels are */
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/* present in stream */
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GUID SubFormat;
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} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
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#endif
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struct priv {
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HINSTANCE hdsound_dll; ///handle to the dll
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LPDIRECTSOUND hds; ///direct sound object
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LPDIRECTSOUNDBUFFER hdspribuf; ///primary direct sound buffer
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LPDIRECTSOUNDBUFFER hdsbuf; ///secondary direct sound buffer (stream buffer)
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int buffer_size; ///size in bytes of the direct sound buffer
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int write_offset; ///offset of the write cursor in the direct sound buffer
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int min_free_space; ///if the free space is below this value get_space() will return 0
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///there will always be at least this amout of free space to prevent
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///get_space() from returning wrong values when buffer is 100% full.
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///will be replaced with nBlockAlign in init()
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int underrun_check; ///0 or last reported free space (underrun detection)
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int device_num; ///wanted device number
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GUID device; ///guid of the device
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int audio_volume;
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int device_index;
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int outburst; ///play in multiple of chunks of this size
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int cfg_device;
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};
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static float get_delay(struct ao *ao);
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/***************************************************************************************/
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/**
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\brief output error message
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\param err error code
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\return string with the error message
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*/
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static char * dserr2str(int err)
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{
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switch (err) {
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case DS_OK: return "DS_OK";
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case DS_NO_VIRTUALIZATION: return "DS_NO_VIRTUALIZATION";
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case DSERR_ALLOCATED: return "DS_NO_VIRTUALIZATION";
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case DSERR_CONTROLUNAVAIL: return "DSERR_CONTROLUNAVAIL";
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case DSERR_INVALIDPARAM: return "DSERR_INVALIDPARAM";
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case DSERR_INVALIDCALL: return "DSERR_INVALIDCALL";
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case DSERR_GENERIC: return "DSERR_GENERIC";
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case DSERR_PRIOLEVELNEEDED: return "DSERR_PRIOLEVELNEEDED";
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case DSERR_OUTOFMEMORY: return "DSERR_OUTOFMEMORY";
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case DSERR_BADFORMAT: return "DSERR_BADFORMAT";
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case DSERR_UNSUPPORTED: return "DSERR_UNSUPPORTED";
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case DSERR_NODRIVER: return "DSERR_NODRIVER";
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case DSERR_ALREADYINITIALIZED: return "DSERR_ALREADYINITIALIZED";
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case DSERR_NOAGGREGATION: return "DSERR_NOAGGREGATION";
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case DSERR_BUFFERLOST: return "DSERR_BUFFERLOST";
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case DSERR_OTHERAPPHASPRIO: return "DSERR_OTHERAPPHASPRIO";
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case DSERR_UNINITIALIZED: return "DSERR_UNINITIALIZED";
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case DSERR_NOINTERFACE: return "DSERR_NOINTERFACE";
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case DSERR_ACCESSDENIED: return "DSERR_ACCESSDENIED";
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}
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return "unknown";
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}
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/**
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\brief uninitialize direct sound
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*/
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static void UninitDirectSound(struct ao *ao)
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{
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struct priv *p = ao->priv;
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// finally release the DirectSound object
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if (p->hds) {
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IDirectSound_Release(p->hds);
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p->hds = NULL;
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}
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// free DSOUND.DLL
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if (p->hdsound_dll) {
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FreeLibrary(p->hdsound_dll);
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p->hdsound_dll = NULL;
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}
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mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound uninitialized\n");
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}
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/**
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\brief print the commandline help
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*/
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static void print_help(void)
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{
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mp_msg(MSGT_AO, MSGL_FATAL,
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"\n-ao dsound commandline help:\n"
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"Example: mpv -ao dsound:device=1\n"
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" sets 1st device\n"
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"\nOptions:\n"
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" device=<device-number>\n"
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" Sets device number, use -v to get a list\n");
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}
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/**
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\brief enumerate direct sound devices
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\return TRUE to continue with the enumeration
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*/
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static BOOL CALLBACK DirectSoundEnum(LPGUID guid, LPCSTR desc, LPCSTR module,
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LPVOID context)
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{
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struct ao *ao = context;
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struct priv *p = ao->priv;
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mp_msg(MSGT_AO, MSGL_V, "%i %s ", p->device_index, desc);
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if (p->device_num == p->device_index) {
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mp_msg(MSGT_AO, MSGL_V, "<--");
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if (guid)
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memcpy(&p->device, guid, sizeof(GUID));
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}
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mp_msg(MSGT_AO, MSGL_V, "\n");
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p->device_index++;
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return TRUE;
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}
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/**
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\brief initilize direct sound
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\return 0 if error, 1 if ok
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*/
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static int InitDirectSound(struct ao *ao)
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{
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struct priv *p = ao->priv;
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DSCAPS dscaps;
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// initialize directsound
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HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
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HRESULT (WINAPI *OurDirectSoundEnumerate)(LPDSENUMCALLBACKA, LPVOID);
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p->device_index = 0;
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p->device_num = p->cfg_device;
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p->hdsound_dll = LoadLibrary("DSOUND.DLL");
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if (p->hdsound_dll == NULL) {
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mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot load DSOUND.DLL\n");
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return 0;
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}
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OurDirectSoundCreate = (void *)GetProcAddress(p->hdsound_dll,
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"DirectSoundCreate");
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OurDirectSoundEnumerate = (void *)GetProcAddress(p->hdsound_dll,
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"DirectSoundEnumerateA");
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if (OurDirectSoundCreate == NULL || OurDirectSoundEnumerate == NULL) {
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mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: GetProcAddress FAILED\n");
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FreeLibrary(p->hdsound_dll);
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return 0;
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}
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// Enumerate all directsound p->devices
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mp_msg(MSGT_AO, MSGL_V, "ao_dsound: Output Devices:\n");
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OurDirectSoundEnumerate(DirectSoundEnum, ao);
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// Create the direct sound object
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if (FAILED(OurDirectSoundCreate((p->device_num) ? &p->device : NULL,
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&p->hds, NULL)))
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{
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mp_msg(MSGT_AO, MSGL_ERR,
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"ao_dsound: cannot create a DirectSound device\n");
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FreeLibrary(p->hdsound_dll);
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return 0;
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}
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/* Set DirectSound Cooperative level, ie what control we want over Windows
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* sound device. In our case, DSSCL_EXCLUSIVE means that we can modify the
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* settings of the primary buffer, but also that only the sound of our
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* application will be hearable when it will have the focus.
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* !!! (this is not really working as intended yet because to set the
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* cooperative level you need the window handle of your application, and
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* I don't know of any easy way to get it. Especially since we might play
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* sound without any video, and so what window handle should we use ???
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* The hack for now is to use the Desktop window handle - it seems to be
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* working */
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if (IDirectSound_SetCooperativeLevel(p->hds, GetDesktopWindow(),
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DSSCL_EXCLUSIVE))
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{
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mp_msg(MSGT_AO, MSGL_ERR,
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"ao_dsound: cannot set direct sound cooperative level\n");
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IDirectSound_Release(p->hds);
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FreeLibrary(p->hdsound_dll);
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return 0;
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}
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mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound initialized\n");
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memset(&dscaps, 0, sizeof(DSCAPS));
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dscaps.dwSize = sizeof(DSCAPS);
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if (DS_OK == IDirectSound_GetCaps(p->hds, &dscaps)) {
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if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
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mp_msg(MSGT_AO, MSGL_V,
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"ao_dsound: DirectSound is emulated, waveOut may give better performance\n");
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} else {
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mp_msg(MSGT_AO, MSGL_V, "ao_dsound: cannot get device capabilities\n");
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}
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return 1;
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}
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/**
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\brief destroy the direct sound buffer
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*/
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static void DestroyBuffer(struct ao *ao)
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{
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struct priv *p = ao->priv;
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if (p->hdsbuf) {
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IDirectSoundBuffer_Release(p->hdsbuf);
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p->hdsbuf = NULL;
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}
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if (p->hdspribuf) {
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IDirectSoundBuffer_Release(p->hdspribuf);
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p->hdspribuf = NULL;
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}
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}
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/**
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\brief fill sound buffer
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\param data pointer to the sound data to copy
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\param len length of the data to copy in bytes
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\return number of copyed bytes
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*/
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static int write_buffer(struct ao *ao, unsigned char *data, int len)
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{
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struct priv *p = ao->priv;
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HRESULT res;
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LPVOID lpvPtr1;
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DWORD dwBytes1;
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LPVOID lpvPtr2;
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DWORD dwBytes2;
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p->underrun_check = 0;
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// Lock the buffer
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res = IDirectSoundBuffer_Lock(p->hdsbuf, p->write_offset, len, &lpvPtr1,
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&dwBytes1, &lpvPtr2, &dwBytes2, 0);
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// If the buffer was lost, restore and retry lock.
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if (DSERR_BUFFERLOST == res) {
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IDirectSoundBuffer_Restore(p->hdsbuf);
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res = IDirectSoundBuffer_Lock(p->hdsbuf, p->write_offset, len, &lpvPtr1,
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&dwBytes1, &lpvPtr2, &dwBytes2, 0);
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}
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if (SUCCEEDED(res)) {
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if (!AF_FORMAT_IS_AC3(ao->format)) {
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memcpy(lpvPtr1, data, dwBytes1);
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if (lpvPtr2 != NULL)
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memcpy(lpvPtr2, (char *)data + dwBytes1, dwBytes2);
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p->write_offset += dwBytes1 + dwBytes2;
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if (p->write_offset >= p->buffer_size)
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p->write_offset = dwBytes2;
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} else {
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// Write to pointers without reordering.
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memcpy(lpvPtr1, data, dwBytes1);
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if (NULL != lpvPtr2)
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memcpy(lpvPtr2, data + dwBytes1, dwBytes2);
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p->write_offset += dwBytes1 + dwBytes2;
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if (p->write_offset >= p->buffer_size)
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p->write_offset = dwBytes2;
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}
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// Release the data back to DirectSound.
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res = IDirectSoundBuffer_Unlock(p->hdsbuf, lpvPtr1, dwBytes1, lpvPtr2,
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dwBytes2);
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if (SUCCEEDED(res)) {
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// Success.
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DWORD status;
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IDirectSoundBuffer_GetStatus(p->hdsbuf, &status);
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if (!(status & DSBSTATUS_PLAYING))
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res = IDirectSoundBuffer_Play(p->hdsbuf, 0, 0, DSBPLAY_LOOPING);
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return dwBytes1 + dwBytes2;
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}
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}
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// Lock, Unlock, or Restore failed.
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return 0;
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}
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/***************************************************************************************/
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/**
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\brief handle control commands
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\param cmd command
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\param arg argument
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\return CONTROL_OK or CONTROL_UNKNOWN in case the command is not supported
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*/
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct priv *p = ao->priv;
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DWORD volume;
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switch (cmd) {
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case AOCONTROL_GET_VOLUME: {
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ao_control_vol_t *vol = (ao_control_vol_t *)arg;
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vol->left = vol->right = p->audio_volume;
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return CONTROL_OK;
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}
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case AOCONTROL_SET_VOLUME: {
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ao_control_vol_t *vol = (ao_control_vol_t *)arg;
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volume = p->audio_volume = vol->right;
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if (volume < 1)
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volume = 1;
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volume = (DWORD)(log10(volume) * 5000.0) - 10000;
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IDirectSoundBuffer_SetVolume(p->hdsbuf, volume);
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return CONTROL_OK;
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}
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}
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return CONTROL_UNKNOWN;
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}
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/**
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\brief setup sound device
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\param rate samplerate
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\param channels number of channels
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\param format format
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\param flags unused
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\return 0=success -1=fail
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*/
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static int init(struct ao *ao, char *params)
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{
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struct priv *p = ao->priv;
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int res;
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if (!InitDirectSound(ao))
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return -1;
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ao->no_persistent_volume = true;
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p->audio_volume = 100;
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// ok, now create the buffers
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WAVEFORMATEXTENSIBLE wformat;
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DSBUFFERDESC dsbpridesc;
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DSBUFFERDESC dsbdesc;
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int format = ao->format;
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int rate = ao->samplerate;
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if (AF_FORMAT_IS_AC3(format))
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format = AF_FORMAT_AC3_NE;
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else {
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struct mp_chmap_sel sel = {0};
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mp_chmap_sel_add_waveext(&sel);
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if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
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return -1;
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}
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switch (format) {
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case AF_FORMAT_AC3_NE:
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case AF_FORMAT_S24_LE:
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case AF_FORMAT_S16_LE:
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case AF_FORMAT_U8:
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break;
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default:
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mp_msg(MSGT_AO, MSGL_V,
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"ao_dsound: format %s not supported defaulting to Signed 16-bit Little-Endian\n",
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af_fmt2str_short(format));
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format = AF_FORMAT_S16_LE;
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}
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//set our audio parameters
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ao->samplerate = rate;
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ao->format = format;
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ao->bps = ao->channels.num * rate * (af_fmt2bits(format) >> 3);
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int buffersize = ao->bps; // space for 1 sec
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mp_msg(MSGT_AO, MSGL_V,
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"ao_dsound: Samplerate:%iHz Channels:%i Format:%s\n", rate,
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ao->channels.num, af_fmt2str_short(format));
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mp_msg(MSGT_AO, MSGL_V, "ao_dsound: Buffersize:%d bytes (%d msec)\n",
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buffersize, buffersize / ao->bps * 1000);
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//fill waveformatex
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ZeroMemory(&wformat, sizeof(WAVEFORMATEXTENSIBLE));
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wformat.Format.cbSize = (ao->channels.num > 2)
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? sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX) : 0;
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wformat.Format.nChannels = ao->channels.num;
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wformat.Format.nSamplesPerSec = rate;
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if (AF_FORMAT_IS_AC3(format)) {
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wformat.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
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wformat.Format.wBitsPerSample = 16;
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wformat.Format.nBlockAlign = 4;
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} else {
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wformat.Format.wFormatTag = (ao->channels.num > 2)
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? WAVE_FORMAT_EXTENSIBLE : WAVE_FORMAT_PCM;
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wformat.Format.wBitsPerSample = af_fmt2bits(format);
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wformat.Format.nBlockAlign = wformat.Format.nChannels *
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(wformat.Format.wBitsPerSample >> 3);
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}
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// fill in primary sound buffer descriptor
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memset(&dsbpridesc, 0, sizeof(DSBUFFERDESC));
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dsbpridesc.dwSize = sizeof(DSBUFFERDESC);
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dsbpridesc.dwFlags = DSBCAPS_PRIMARYBUFFER;
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dsbpridesc.dwBufferBytes = 0;
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dsbpridesc.lpwfxFormat = NULL;
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// fill in the secondary sound buffer (=stream buffer) descriptor
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memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
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dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 /** Better position accuracy */
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| DSBCAPS_GLOBALFOCUS /** Allows background playing */
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| DSBCAPS_CTRLVOLUME; /** volume control enabled */
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if (ao->channels.num > 2) {
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wformat.dwChannelMask = mp_chmap_to_waveext(&ao->channels);
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wformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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wformat.Samples.wValidBitsPerSample = wformat.Format.wBitsPerSample;
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// Needed for 5.1 on emu101k - shit soundblaster
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dsbdesc.dwFlags |= DSBCAPS_LOCHARDWARE;
|
|
}
|
|
wformat.Format.nAvgBytesPerSec = wformat.Format.nSamplesPerSec *
|
|
wformat.Format.nBlockAlign;
|
|
|
|
dsbdesc.dwBufferBytes = buffersize;
|
|
dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&wformat;
|
|
p->buffer_size = dsbdesc.dwBufferBytes;
|
|
p->write_offset = 0;
|
|
p->min_free_space = wformat.Format.nBlockAlign;
|
|
p->outburst = wformat.Format.nBlockAlign * 512;
|
|
|
|
// create primary buffer and set its format
|
|
|
|
res = IDirectSound_CreateSoundBuffer(p->hds, &dsbpridesc, &p->hdspribuf, NULL);
|
|
if (res != DS_OK) {
|
|
UninitDirectSound(ao);
|
|
mp_msg(MSGT_AO, MSGL_ERR,
|
|
"ao_dsound: cannot create primary buffer (%s)\n",
|
|
dserr2str(res));
|
|
return -1;
|
|
}
|
|
res = IDirectSoundBuffer_SetFormat(p->hdspribuf, (WAVEFORMATEX *)&wformat);
|
|
if (res != DS_OK) {
|
|
mp_msg(MSGT_AO, MSGL_WARN,
|
|
"ao_dsound: cannot set primary buffer format (%s), using "
|
|
"standard setting (bad quality)", dserr2str(res));
|
|
}
|
|
|
|
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: primary buffer created\n");
|
|
|
|
// now create the stream buffer
|
|
|
|
res = IDirectSound_CreateSoundBuffer(p->hds, &dsbdesc, &p->hdsbuf, NULL);
|
|
if (res != DS_OK) {
|
|
if (dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE) {
|
|
// Try without DSBCAPS_LOCHARDWARE
|
|
dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE;
|
|
res = IDirectSound_CreateSoundBuffer(p->hds, &dsbdesc, &p->hdsbuf, NULL);
|
|
}
|
|
if (res != DS_OK) {
|
|
UninitDirectSound(ao);
|
|
mp_msg(MSGT_AO, MSGL_ERR,
|
|
"ao_dsound: cannot create secondary (stream)buffer (%s)\n",
|
|
dserr2str(res));
|
|
return -1;
|
|
}
|
|
}
|
|
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: secondary (stream)buffer created\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
\brief stop playing and empty buffers (for seeking/pause)
|
|
*/
|
|
static void reset(struct ao *ao)
|
|
{
|
|
struct priv *p = ao->priv;
|
|
|
|
IDirectSoundBuffer_Stop(p->hdsbuf);
|
|
// reset directsound buffer
|
|
IDirectSoundBuffer_SetCurrentPosition(p->hdsbuf, 0);
|
|
p->write_offset = 0;
|
|
p->underrun_check = 0;
|
|
}
|
|
|
|
/**
|
|
\brief stop playing, keep buffers (for pause)
|
|
*/
|
|
static void audio_pause(struct ao *ao)
|
|
{
|
|
struct priv *p = ao->priv;
|
|
|
|
IDirectSoundBuffer_Stop(p->hdsbuf);
|
|
}
|
|
|
|
/**
|
|
\brief resume playing, after audio_pause()
|
|
*/
|
|
static void audio_resume(struct ao *ao)
|
|
{
|
|
struct priv *p = ao->priv;
|
|
|
|
IDirectSoundBuffer_Play(p->hdsbuf, 0, 0, DSBPLAY_LOOPING);
|
|
}
|
|
|
|
/**
|
|
\brief close audio device
|
|
\param immed stop playback immediately
|
|
*/
|
|
static void uninit(struct ao *ao, bool immed)
|
|
{
|
|
if (!immed)
|
|
mp_sleep_us(get_delay(ao) * 1000000);
|
|
reset(ao);
|
|
|
|
DestroyBuffer(ao);
|
|
UninitDirectSound(ao);
|
|
}
|
|
|
|
// return exact number of free (safe to write) bytes
|
|
static int check_free_buffer_size(struct ao *ao)
|
|
{
|
|
struct priv *p = ao->priv;
|
|
int space;
|
|
DWORD play_offset;
|
|
IDirectSoundBuffer_GetCurrentPosition(p->hdsbuf, &play_offset, NULL);
|
|
space = p->buffer_size - (p->write_offset - play_offset);
|
|
// | | <-- const --> | | |
|
|
// buffer start play_cursor write_cursor p->write_offset buffer end
|
|
// play_cursor is the actual postion of the play cursor
|
|
// write_cursor is the position after which it is assumed to be save to write data
|
|
// p->write_offset is the postion where we actually write the data to
|
|
if (space > p->buffer_size)
|
|
space -= p->buffer_size; // p->write_offset < play_offset
|
|
// Check for buffer underruns. An underrun happens if DirectSound
|
|
// started to play old data beyond the current p->write_offset. Detect this
|
|
// by checking whether the free space shrinks, even though no data was
|
|
// written (i.e. no write_buffer). Doesn't always work, but the only
|
|
// reason we need this is to deal with the situation when playback ends,
|
|
// and the buffer is only half-filled.
|
|
if (space < p->underrun_check) {
|
|
// there's no useful data in the buffers
|
|
space = p->buffer_size;
|
|
reset(ao);
|
|
}
|
|
p->underrun_check = space;
|
|
return space;
|
|
}
|
|
|
|
/**
|
|
\brief find out how many bytes can be written into the audio buffer without
|
|
\return free space in bytes, has to return 0 if the buffer is almost full
|
|
*/
|
|
static int get_space(struct ao *ao)
|
|
{
|
|
struct priv *p = ao->priv;
|
|
|
|
int space = check_free_buffer_size(ao);
|
|
if (space < p->min_free_space)
|
|
return 0;
|
|
return space - p->min_free_space;
|
|
}
|
|
|
|
/**
|
|
\brief play 'len' bytes of 'data'
|
|
\param data pointer to the data to play
|
|
\param len size in bytes of the data buffer, gets rounded down to outburst*n
|
|
\param flags currently unused
|
|
\return number of played bytes
|
|
*/
|
|
static int play(struct ao *ao, void *data, int len, int flags)
|
|
{
|
|
struct priv *p = ao->priv;
|
|
|
|
int space = check_free_buffer_size(ao);
|
|
if (space < len)
|
|
len = space;
|
|
|
|
if (!(flags & AOPLAY_FINAL_CHUNK))
|
|
len = (len / p->outburst) * p->outburst;
|
|
return write_buffer(ao, data, len);
|
|
}
|
|
|
|
/**
|
|
\brief get the delay between the first and last sample in the buffer
|
|
\return delay in seconds
|
|
*/
|
|
static float get_delay(struct ao *ao)
|
|
{
|
|
struct priv *p = ao->priv;
|
|
|
|
int space = check_free_buffer_size(ao);
|
|
return (float)(p->buffer_size - space) / (float)ao->bps;
|
|
}
|
|
|
|
#define OPT_BASE_STRUCT struct priv
|
|
|
|
const struct ao_driver audio_out_dsound = {
|
|
.info = &(const struct ao_info) {
|
|
"Windows DirectSound audio output",
|
|
"dsound",
|
|
"Gabor Szecsi <deje@miki.hu>",
|
|
""
|
|
},
|
|
.init = init,
|
|
.uninit = uninit,
|
|
.control = control,
|
|
.get_space = get_space,
|
|
.play = play,
|
|
.get_delay = get_delay,
|
|
.pause = audio_pause,
|
|
.resume = audio_resume,
|
|
.reset = reset,
|
|
.priv_size = sizeof(struct priv),
|
|
.options = (const struct m_option[]) {
|
|
OPT_INT("device", cfg_device, 0),
|
|
{0}
|
|
},
|
|
};
|