mpv/video/out/cocoa-cb/window.swift

457 lines
16 KiB
Swift

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
import Cocoa
class Window: NSWindow, NSWindowDelegate {
weak var cocoaCB: CocoaCB! = nil
var mpv: MPVHelper! {
get { return cocoaCB == nil ? nil : cocoaCB.mpv }
}
var targetScreen: NSScreen?
var previousScreen: NSScreen?
var currentScreen: NSScreen?
var unfScreen: NSScreen?
var unfsContentFrame: NSRect?
var isInFullscreen: Bool = false
var isAnimating: Bool = false
var isMoving: Bool = false
var forceTargetScreen: Bool = false
var keepAspect: Bool = true {
didSet {
if !isInFullscreen {
unfsContentFrame = convertToScreen(contentView!.frame)
}
if keepAspect {
contentAspectRatio = unfsContentFrame!.size
} else {
resizeIncrements = NSSize(width: 1.0, height: 1.0)
}
}
}
override var canBecomeKey: Bool { return true }
override var canBecomeMain: Bool { return true }
override var styleMask: NSWindowStyleMask {
get { return super.styleMask }
set {
let responder = firstResponder
let windowTitle = title
super.styleMask = newValue
makeFirstResponder(responder)
title = windowTitle
}
}
convenience init(cocoaCB ccb: CocoaCB) {
self.init(contentRect: NSMakeRect(0, 0, 960, 480),
styleMask: [.titled, .closable, .miniaturizable, .resizable],
backing: .buffered, defer: false, screen: NSScreen.main())
cocoaCB = ccb
title = "mpv"
}
convenience init(contentRect: NSRect, styleMask style: NSWindowStyleMask,
screen: NSScreen?, cocoaCB ccb: CocoaCB)
{
self.init(contentRect: contentRect, styleMask: style,
backing: .buffered, defer: false, screen: screen)
cocoaCB = ccb
minSize = NSMakeSize(160, 90)
collectionBehavior = .fullScreenPrimary
delegate = self
unfsContentFrame = convertToScreen(contentView!.frame)
targetScreen = screen!
currentScreen = screen!
unfScreen = screen!
if let app = NSApp as? Application {
app.menuBar.register(#selector(setHalfWindowSize), for: MPM_H_SIZE)
app.menuBar.register(#selector(setNormalWindowSize), for: MPM_N_SIZE)
app.menuBar.register(#selector(setDoubleWindowSize), for: MPM_D_SIZE)
app.menuBar.register(#selector(performMiniaturize(_:)), for: MPM_MINIMIZE)
app.menuBar.register(#selector(performZoom(_:)), for: MPM_ZOOM)
}
}
override func toggleFullScreen(_ sender: Any?) {
if isAnimating {
return
}
isAnimating = true
targetScreen = cocoaCB.getTargetScreen(forFullscreen: !isInFullscreen)
if targetScreen == nil && previousScreen == nil {
targetScreen = screen
} else if targetScreen == nil {
targetScreen = previousScreen
previousScreen = nil
} else {
previousScreen = screen
}
if !isInFullscreen {
unfsContentFrame = convertToScreen(contentView!.frame)
unfScreen = screen
}
// move window to target screen when going to fullscreen
if !isInFullscreen && (targetScreen != screen) {
let frame = calculateWindowPosition(for: targetScreen!, withoutBounds: false)
setFrame(frame, display: true)
}
if mpv.getBoolProperty("native-fs") {
super.toggleFullScreen(sender)
} else {
if !isInFullscreen {
setToFullScreen()
}
else {
setToWindow()
}
}
}
func customWindowsToEnterFullScreen(for window: NSWindow) -> [NSWindow]? {
return [window]
}
func customWindowsToExitFullScreen(for window: NSWindow) -> [NSWindow]? {
return [window]
}
func window(_ window: NSWindow, startCustomAnimationToEnterFullScreenWithDuration duration: TimeInterval) {
var newFrame = targetScreen!.frame
let cRect = contentRect(forFrameRect: frame)
newFrame.size.height = newFrame.size.height - (frame.size.height - cRect.size.height)
let intermediateFrame = aspectFit(rect: cRect, in: newFrame)
NSAnimationContext.runAnimationGroup({ (context) -> Void in
context.duration = duration-0.1
window.animator().setFrame(intermediateFrame, display: true)
}, completionHandler: { })
}
func window(_ window: NSWindow, startCustomAnimationToExitFullScreenWithDuration duration: TimeInterval) {
let newFrame = calculateWindowPosition(for: targetScreen!, withoutBounds: targetScreen == screen)
let intermediateFrame = aspectFit(rect: newFrame, in: screen!.frame)
setFrame(intermediateFrame, display: true)
cocoaCB.layer.display()
NSAnimationContext.runAnimationGroup({ (context) -> Void in
context.duration = duration-0.1
window.animator().setFrame(newFrame, display: true)
}, completionHandler: { })
}
func windowDidEnterFullScreen(_ notification: Notification) {
isInFullscreen = true
cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
cocoaCB.updateCusorVisibility()
endAnimation()
}
func windowDidExitFullScreen(_ notification: Notification) {
isInFullscreen = false
cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
endAnimation()
}
func windowDidFailToEnterFullScreen(_ window: NSWindow) {
let newFrame = calculateWindowPosition(for: targetScreen!, withoutBounds: targetScreen == screen)
setFrame(newFrame, display: true)
endAnimation()
}
func windowDidFailToExitFullScreen(_ window: NSWindow) {
let newFrame = targetScreen!.frame
setFrame(newFrame, display: true)
endAnimation()
}
func endAnimation() {
isAnimating = false
cocoaCB.isShuttingDown = false
}
func setToFullScreen() {
styleMask.insert(.fullScreen)
NSApp.presentationOptions = [.autoHideMenuBar, .autoHideDock]
setFrame(targetScreen!.frame, display: true)
endAnimation()
isInFullscreen = true
cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
cocoaCB.layer.neededFlips += 1
}
func setToWindow() {
let newFrame = calculateWindowPosition(for: targetScreen!, withoutBounds: targetScreen == screen)
NSApp.presentationOptions = []
setFrame(newFrame, display: true)
styleMask.remove(.fullScreen)
endAnimation()
isInFullscreen = false
cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
cocoaCB.layer.neededFlips += 1
}
func setBorder(_ state: Bool) {
if styleMask.contains(.titled) != state {
if state {
styleMask.remove(.borderless)
styleMask.insert(.titled)
} else {
styleMask.remove(.titled)
styleMask.insert(.borderless)
}
}
}
func setOnTop(_ state: Bool) {
if state {
let ontopLevel = mpv.getStringProperty("ontop-level") ?? "window"
switch ontopLevel {
case "window":
level = Int(CGWindowLevelForKey(.floatingWindow))
case "system":
level = Int(CGWindowLevelForKey(.statusWindow))+1
default:
level = Int(ontopLevel)!
}
collectionBehavior.remove(.transient)
collectionBehavior.insert(.managed)
} else {
level = Int(CGWindowLevelForKey(.normalWindow))
}
}
func updateMovableBackground(_ pos: NSPoint) {
if !isInFullscreen {
isMovableByWindowBackground = mpv.canBeDraggedAt(pos)
} else {
isMovableByWindowBackground = false
}
}
func updateFrame(_ rect: NSRect) {
if rect != frame {
let cRect = frameRect(forContentRect: rect)
setFrame(cRect, display: true)
unfsContentFrame = rect
}
}
func updateSize(_ size: NSSize) {
if size != contentView!.frame.size {
let newContentFrame = centeredContentSize(for: frame, size: size)
if !isInFullscreen {
updateFrame(newContentFrame)
} else {
unfsContentFrame = newContentFrame
}
}
}
override func setFrame(_ frameRect: NSRect, display flag: Bool) {
super.setFrame(frameRect, display: flag)
if keepAspect {
contentAspectRatio = unfsContentFrame!.size
}
}
func centeredContentSize(for rect: NSRect, size sz: NSSize) -> NSRect {
let cRect = contentRect(forFrameRect: rect)
let dx = (cRect.size.width - sz.width) / 2
let dy = (cRect.size.height - sz.height) / 2
return NSInsetRect(cRect, dx, dy)
}
func aspectFit(rect r: NSRect, in rTarget: NSRect) -> NSRect {
var s = rTarget.width / r.width;
if r.height*s > rTarget.height {
s = rTarget.height / r.height
}
let w = r.width * s
let h = r.height * s
return NSRect(x: rTarget.midX - w/2, y: rTarget.midY - h/2, width: w, height: h)
}
func calculateWindowPosition(for tScreen: NSScreen, withoutBounds: Bool) -> NSRect {
var newFrame = frameRect(forContentRect: unfsContentFrame!)
let targetFrame = tScreen.frame
let targetVisibleFrame = tScreen.visibleFrame
let unfsScreenFrame = unfScreen!.frame
let visibleWindow = NSIntersectionRect(unfsScreenFrame, newFrame)
// calculate visible area of every side
let left = newFrame.origin.x - unfsScreenFrame.origin.x
let right = unfsScreenFrame.size.width -
(newFrame.origin.x - unfsScreenFrame.origin.x + newFrame.size.width)
let bottom = newFrame.origin.y - unfsScreenFrame.origin.y
let top = unfsScreenFrame.size.height -
(newFrame.origin.y - unfsScreenFrame.origin.y + newFrame.size.height)
// normalize visible areas, decide which one to take horizontal/vertical
var xPer = (unfsScreenFrame.size.width - visibleWindow.size.width)
var yPer = (unfsScreenFrame.size.height - visibleWindow.size.height)
if xPer != 0 { xPer = (left >= 0 || right < 0 ? left : right) / xPer }
if yPer != 0 { yPer = (bottom >= 0 || top < 0 ? bottom : top) / yPer }
// calculate visible area for every side for target screen
let xNewLeft = targetFrame.origin.x +
(targetFrame.size.width - visibleWindow.size.width) * xPer
let xNewRight = targetFrame.origin.x + targetFrame.size.width -
(targetFrame.size.width - visibleWindow.size.width) * xPer - newFrame.size.width
let yNewBottom = targetFrame.origin.y +
(targetFrame.size.height - visibleWindow.size.height) * yPer
let yNewTop = targetFrame.origin.y + targetFrame.size.height -
(targetFrame.size.height - visibleWindow.size.height) * yPer - newFrame.size.height
// calculate new coordinates, decide which one to take horizontal/vertical
newFrame.origin.x = left >= 0 || right < 0 ? xNewLeft : xNewRight
newFrame.origin.y = bottom >= 0 || top < 0 ? yNewBottom : yNewTop
// don't place new window on top of a visible menubar
let topMar = targetFrame.size.height -
(newFrame.origin.y - targetFrame.origin.y + newFrame.size.height)
let menuBarHeight = targetFrame.size.height -
(targetVisibleFrame.size.height + targetVisibleFrame.origin.y)
if topMar < menuBarHeight {
newFrame.origin.y -= top - menuBarHeight
}
if withoutBounds {
return newFrame
}
// screen bounds right and left
if newFrame.origin.x + newFrame.size.width > targetFrame.origin.x + targetFrame.size.width {
newFrame.origin.x = targetFrame.origin.x + targetFrame.size.width - newFrame.size.width
}
if newFrame.origin.x < targetFrame.origin.x {
newFrame.origin.x = targetFrame.origin.x
}
// screen bounds top and bottom
if newFrame.origin.y + newFrame.size.height > targetFrame.origin.y + targetFrame.size.height {
newFrame.origin.y = targetFrame.origin.y + targetFrame.size.height - newFrame.size.height
}
if newFrame.origin.y < targetFrame.origin.y {
newFrame.origin.y = targetFrame.origin.y
}
return newFrame
}
override func constrainFrameRect(_ frameRect: NSRect, to tScreen: NSScreen?) -> NSRect {
if (isAnimating && !isInFullscreen) || (!isAnimating && isInFullscreen) {
return frameRect
}
var nf: NSRect = frameRect
let ts: NSScreen = tScreen ?? screen ?? NSScreen.main()!
let of: NSRect = frame
let vf: NSRect = (isAnimating ? targetScreen! : ts).visibleFrame
let ncf: NSRect = contentRect(forFrameRect: nf)
// screen bounds top and bottom
if NSMaxY(nf) > NSMaxY(vf) {
nf.origin.y = NSMaxY(vf) - NSHeight(nf)
}
if NSMaxY(ncf) < NSMinY(vf) {
nf.origin.y = NSMinY(vf) + NSMinY(ncf) - NSMaxY(ncf)
}
// screen bounds right and left
if NSMinX(nf) > NSMaxX(vf) {
nf.origin.x = NSMaxX(vf) - NSWidth(nf)
}
if NSMaxX(nf) < NSMinX(vf) {
nf.origin.x = NSMinX(vf)
}
if NSHeight(nf) < NSHeight(vf) && NSHeight(of) > NSHeight(vf) && !isInFullscreen {
// If the window height is smaller than the visible frame, but it was
// bigger previously recenter the smaller window vertically. This is
// needed to counter the 'snap to top' behaviour.
nf.origin.y = (NSHeight(vf) - NSHeight(nf)) / 2
}
return nf
}
func setNormalWindowSize() { setWindowScale(1.0) }
func setHalfWindowSize() { setWindowScale(0.5) }
func setDoubleWindowSize() { setWindowScale(2.0) }
func setWindowScale(_ scale: Double) {
mpv.commandAsync(["osd-auto", "set", "window-scale", "\(scale)"])
}
func windowDidChangeScreen(_ notification: Notification) {
if screen == nil {
return
}
if !isAnimating && (currentScreen != screen) {
previousScreen = screen
}
if currentScreen != screen {
cocoaCB.updateDisplaylink()
}
currentScreen = screen
}
func windowDidChangeScreenProfile(_ notification: Notification) {
cocoaCB.layer.needsICCUpdate = true
}
func windowDidChangeBackingProperties(_ notification: Notification) {
cocoaCB.layer.contentsScale = backingScaleFactor
}
func windowWillStartLiveResize(_ notification: Notification) {
cocoaCB.layer.inLiveResize = true
}
func windowDidEndLiveResize(_ notification: Notification) {
cocoaCB.layer.inLiveResize = false
}
func windowShouldClose(_ sender: Any) -> Bool {
cocoa_put_key(SWIFT_KEY_CLOSE_WIN)
return false
}
func windowDidResignKey(_ notification: Notification) {
cocoaCB.setCursorVisiblility(true)
}
func windowDidBecomeKey(_ notification: Notification) {
cocoaCB.updateCusorVisibility()
}
func windowWillMove(_ notification: Notification) {
isMoving = true
}
}