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mpv/sub/osd_libass.c
wm4 75a36662cb osd, lua: manage multiple ASS overlays set with set_osd_ass() calls
Until now, there was only 1 global ASS overlay that could be set by all
scripts. This was often perceived as bug when multiple scripts tried to
set their own ASS overlay.

This was kind of hard to solve because the script could set its own ASS
PlayResX/Y, which makes it impossible to share a single ASS_Renderer for
multiple scripts. The OSC unfortunately makes use of this feature (and
unfortunately can't be fixed because it's a POS), so we're stuck with
this complication.

Implement the worst-case solution and fix this by creating separate ASS
track and renderer objects for each script that wants to set an ASS
overlay.

The z-order is decided by the order the scripts set their text first.
This is essentially random, unless you do it at script init, and you
pass scripts in a specific order. Script initialization is currently
serialized (as a feature), so the first loaded script gets lowest
Z-order.

The Lua script API interestingly remains the same. (And also will remain
undocumented, unsupported, and potentially volatile.)
2016-03-08 22:00:02 +01:00

541 lines
16 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <libavutil/common.h>
#include "config.h"
#include "mpv_talloc.h"
#include "misc/bstr.h"
#include "common/common.h"
#include "common/msg.h"
#include "osd.h"
#include "osd_state.h"
static const char osd_font_pfb[] =
#include "sub/osd_font.h"
;
#include "sub/ass_mp.h"
#include "options/options.h"
#define ASS_USE_OSD_FONT "{\\fnmpv-osd-symbols}"
void osd_init_backend(struct osd_state *osd)
{
}
static void create_ass_renderer(struct osd_state *osd, struct ass_state *ass)
{
if (ass->render)
return;
ass->log = mp_log_new(NULL, osd->log, "libass");
ass->library = mp_ass_init(osd->global, ass->log);
ass_add_font(ass->library, "mpv-osd-symbols", (void *)osd_font_pfb,
sizeof(osd_font_pfb) - 1);
ass->render = ass_renderer_init(ass->library);
if (!ass->render)
abort();
mp_ass_configure_fonts(ass->render, osd->opts->osd_style,
osd->global, ass->log);
ass_set_aspect_ratio(ass->render, 1.0, 1.0);
}
static void destroy_ass_renderer(struct ass_state *ass)
{
if (ass->track)
ass_free_track(ass->track);
ass->track = NULL;
if (ass->render)
ass_renderer_done(ass->render);
ass->render = NULL;
if (ass->library)
ass_library_done(ass->library);
ass->library = NULL;
talloc_free(ass->log);
ass->log = NULL;
}
static void destroy_external(struct osd_external *ext)
{
talloc_free(ext->text);
destroy_ass_renderer(&ext->ass);
}
void osd_destroy_backend(struct osd_state *osd)
{
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osd_object *obj = osd->objs[n];
destroy_ass_renderer(&obj->ass);
talloc_free(obj->parts_cache.parts);
for (int i = 0; i < obj->num_externals; i++)
destroy_external(&obj->externals[i]);
obj->num_externals = 0;
}
}
static void create_ass_track(struct osd_state *osd, struct osd_object *obj,
struct ass_state *ass, int res_x, int res_y)
{
create_ass_renderer(osd, ass);
ASS_Track *track = ass->track;
if (!track)
track = ass_new_track(ass->library);
int old_res_x = track->PlayResX;
int old_res_y = track->PlayResY;
double aspect = 1.0 * obj->vo_res.w / FFMAX(obj->vo_res.h, 1) /
obj->vo_res.display_par;
track->track_type = TRACK_TYPE_ASS;
track->Timer = 100.;
track->PlayResY = res_y ? res_y : MP_ASS_FONT_PLAYRESY;
track->PlayResX = res_x ? res_x : track->PlayResY * aspect;
track->WrapStyle = 1; // end-of-line wrapping instead of smart wrapping
track->Kerning = true;
// Force libass to clear its internal cache - it doesn't check for
// PlayRes changes itself.
if (old_res_x != track->PlayResX || old_res_y != track->PlayResY)
ass_set_frame_size(ass->render, 1, 1);
ass->track = track;
}
static int find_style(ASS_Track *track, const char *name, int def)
{
for (int n = 0; n < track->n_styles; n++) {
if (track->styles[n].Name && strcmp(track->styles[n].Name, name) == 0)
return n;
}
return def;
}
// Find a given style, or add it if it's missing.
static ASS_Style *get_style(struct ass_state *ass, char *name)
{
ASS_Track *track = ass->track;
if (!track)
return NULL;
int sid = find_style(track, name, -1);
if (sid >= 0)
return &track->styles[sid];
sid = ass_alloc_style(track);
ASS_Style *style = &track->styles[sid];
style->Name = strdup(name);
// Set to neutral base direction, as opposed to VSFilter LTR default
style->Encoding = -1;
return style;
}
static ASS_Event *add_osd_ass_event(ASS_Track *track, const char *style,
const char *text)
{
int n = ass_alloc_event(track);
ASS_Event *event = track->events + n;
event->Start = 0;
event->Duration = 100;
event->Style = find_style(track, style, 0);
event->ReadOrder = n;
assert(event->Text == NULL);
if (text)
event->Text = strdup(text);
return event;
}
static void clear_ass(struct ass_state *ass)
{
if (ass->track)
ass_flush_events(ass->track);
}
void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function)
{
// 0xFF is never valid UTF-8, so we can use it to escape OSD symbols.
snprintf(buffer, buffer_size, "\xFF%c", osd_function);
}
// Same trick as above: never valid UTF-8, so we expect it's free for use.
const char *const osd_ass_0 = "\xFD";
const char *const osd_ass_1 = "\xFE";
static void mangle_ass(bstr *dst, const char *in)
{
bool escape_ass = true;
while (*in) {
// As used by osd_get_function_sym().
if (in[0] == '\xFF' && in[1]) {
bstr_xappend(NULL, dst, bstr0(ASS_USE_OSD_FONT));
mp_append_utf8_bstr(NULL, dst, OSD_CODEPOINTS + in[1]);
bstr_xappend(NULL, dst, bstr0("{\\r}"));
in += 2;
continue;
}
if (*in == '\xFD' || *in == '\xFE') {
escape_ass = *in == '\xFE';
in += 1;
continue;
}
if (escape_ass && *in == '{')
bstr_xappend(NULL, dst, bstr0("\\"));
bstr_xappend(NULL, dst, (bstr){(char *)in, 1});
// Break ASS escapes with U+2060 WORD JOINER
if (escape_ass && *in == '\\')
mp_append_utf8_bstr(NULL, dst, 0x2060);
in++;
}
}
static ASS_Event *add_osd_ass_event_escaped(ASS_Track *track, const char *style,
const char *text)
{
bstr buf = {0};
mangle_ass(&buf, text);
ASS_Event *e = add_osd_ass_event(track, style, buf.start);
talloc_free(buf.start);
return e;
}
static void update_osd_text(struct osd_state *osd, struct osd_object *obj)
{
struct MPOpts *opts = osd->opts;
if (!obj->text[0])
return;
create_ass_track(osd, obj, &obj->ass, 0, 0);
struct osd_style_opts font = *opts->osd_style;
font.font_size *= opts->osd_scale;
double playresy = obj->ass.track->PlayResY;
// Compensate for libass and mp_ass_set_style scaling the font etc.
if (!opts->osd_scale_by_window)
playresy *= 720.0 / obj->vo_res.h;
mp_ass_set_style(get_style(&obj->ass, "OSD"), playresy, &font);
add_osd_ass_event_escaped(obj->ass.track, "OSD", obj->text);
}
// align: -1 .. +1
// frame: size of the containing area
// obj: size of the object that should be positioned inside the area
// margin: min. distance from object to frame (as long as -1 <= align <= +1)
static float get_align(float align, float frame, float obj, float margin)
{
frame -= margin * 2;
return margin + frame / 2 - obj / 2 + (frame - obj) / 2 * align;
}
struct ass_draw {
int scale;
char *text;
};
static void ass_draw_start(struct ass_draw *d)
{
d->scale = FFMAX(d->scale, 1);
d->text = talloc_asprintf_append(d->text, "{\\p%d}", d->scale);
}
static void ass_draw_stop(struct ass_draw *d)
{
d->text = talloc_strdup_append(d->text, "{\\p0}");
}
static void ass_draw_c(struct ass_draw *d, float x, float y)
{
int ix = round(x * (1 << (d->scale - 1)));
int iy = round(y * (1 << (d->scale - 1)));
d->text = talloc_asprintf_append(d->text, " %d %d", ix, iy);
}
static void ass_draw_append(struct ass_draw *d, const char *t)
{
d->text = talloc_strdup_append(d->text, t);
}
static void ass_draw_move_to(struct ass_draw *d, float x, float y)
{
ass_draw_append(d, " m");
ass_draw_c(d, x, y);
}
static void ass_draw_line_to(struct ass_draw *d, float x, float y)
{
ass_draw_append(d, " l");
ass_draw_c(d, x, y);
}
static void ass_draw_rect_ccw(struct ass_draw *d, float x0, float y0,
float x1, float y1)
{
ass_draw_move_to(d, x0, y0);
ass_draw_line_to(d, x0, y1);
ass_draw_line_to(d, x1, y1);
ass_draw_line_to(d, x1, y0);
}
static void ass_draw_rect_cw(struct ass_draw *d, float x0, float y0,
float x1, float y1)
{
ass_draw_move_to(d, x0, y0);
ass_draw_line_to(d, x1, y0);
ass_draw_line_to(d, x1, y1);
ass_draw_line_to(d, x0, y1);
}
static void ass_draw_reset(struct ass_draw *d)
{
talloc_free(d->text);
d->text = NULL;
}
static void get_osd_bar_box(struct osd_state *osd, struct osd_object *obj,
float *o_x, float *o_y, float *o_w, float *o_h,
float *o_border)
{
struct MPOpts *opts = osd->opts;
create_ass_track(osd, obj, &obj->ass, 0, 0);
ASS_Track *track = obj->ass.track;
ASS_Style *style = get_style(&obj->ass, "progbar");
if (!style) {
*o_x = *o_y = *o_w = *o_h = *o_border = 0;
return;
}
mp_ass_set_style(style, track->PlayResY, opts->osd_style);
*o_w = track->PlayResX * (opts->osd_bar_w / 100.0);
*o_h = track->PlayResY * (opts->osd_bar_h / 100.0);
float base_size = 0.03125;
style->Outline *= *o_h / track->PlayResY / base_size;
// So that the chapter marks have space between them
style->Outline = FFMIN(style->Outline, *o_h / 5.2);
// So that the border is not 0
style->Outline = FFMAX(style->Outline, *o_h / 32.0);
// Rendering with shadow is broken (because there's more than one shape)
style->Shadow = 0;
style->Alignment = 5;
*o_border = style->Outline;
*o_x = get_align(opts->osd_bar_align_x, track->PlayResX, *o_w, *o_border);
*o_y = get_align(opts->osd_bar_align_y, track->PlayResY, *o_h, *o_border);
}
static void update_progbar(struct osd_state *osd, struct osd_object *obj)
{
if (obj->progbar_state.type < 0)
return;
float px, py, width, height, border;
get_osd_bar_box(osd, obj, &px, &py, &width, &height, &border);
ASS_Track *track = obj->ass.track;
float sx = px - border * 2 - height / 4; // includes additional spacing
float sy = py + height / 2;
bstr buf = bstr0(talloc_asprintf(NULL, "{\\an6\\pos(%f,%f)}", sx, sy));
if (obj->progbar_state.type == 0 || obj->progbar_state.type >= 256) {
// no sym
} else if (obj->progbar_state.type >= 32) {
mp_append_utf8_bstr(NULL, &buf, obj->progbar_state.type);
} else {
bstr_xappend(NULL, &buf, bstr0(ASS_USE_OSD_FONT));
mp_append_utf8_bstr(NULL, &buf, OSD_CODEPOINTS + obj->progbar_state.type);
bstr_xappend(NULL, &buf, bstr0("{\\r}"));
}
add_osd_ass_event(track, "progbar", buf.start);
talloc_free(buf.start);
struct ass_draw *d = &(struct ass_draw) { .scale = 4 };
// filled area
d->text = talloc_asprintf_append(d->text, "{\\bord0\\pos(%f,%f)}", px, py);
ass_draw_start(d);
float pos = obj->progbar_state.value * width - border / 2;
ass_draw_rect_cw(d, 0, 0, pos, height);
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
ass_draw_reset(d);
// position marker
d->text = talloc_asprintf_append(d->text, "{\\bord%f\\pos(%f,%f)}",
border / 2, px, py);
ass_draw_start(d);
ass_draw_move_to(d, pos + border / 2, 0);
ass_draw_line_to(d, pos + border / 2, height);
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
ass_draw_reset(d);
d->text = talloc_asprintf_append(d->text, "{\\pos(%f,%f)}", px, py);
ass_draw_start(d);
// the box
ass_draw_rect_cw(d, -border, -border, width + border, height + border);
// the "hole"
ass_draw_rect_ccw(d, 0, 0, width, height);
// chapter marks
for (int n = 0; n < obj->progbar_state.num_stops; n++) {
float s = obj->progbar_state.stops[n] * width;
float dent = border * 1.3;
if (s > dent && s < width - dent) {
ass_draw_move_to(d, s + dent, 0);
ass_draw_line_to(d, s, dent);
ass_draw_line_to(d, s - dent, 0);
ass_draw_move_to(d, s - dent, height);
ass_draw_line_to(d, s, height - dent);
ass_draw_line_to(d, s + dent, height);
}
}
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
ass_draw_reset(d);
}
static void update_osd(struct osd_state *osd, struct osd_object *obj)
{
clear_ass(&obj->ass);
update_osd_text(osd, obj);
update_progbar(osd, obj);
}
static void update_external(struct osd_state *osd, struct osd_object *obj,
struct osd_external *ext)
{
bstr t = bstr0(ext->text);
if (!t.len)
return;
create_ass_track(osd, obj, &ext->ass, ext->res_x, ext->res_y);
clear_ass(&ext->ass);
int resy = ext->ass.track->PlayResY;
mp_ass_set_style(get_style(&ext->ass, "OSD"), resy, osd->opts->osd_style);
// Some scripts will reference this style name with \r tags.
const struct osd_style_opts *def = osd_style_conf.defaults;
mp_ass_set_style(get_style(&ext->ass, "Default"), resy, def);
while (t.len) {
bstr line;
bstr_split_tok(t, "\n", &line, &t);
if (line.len) {
char *tmp = bstrdup0(NULL, line);
add_osd_ass_event(ext->ass.track, "OSD", tmp);
talloc_free(tmp);
}
}
}
void osd_set_external(struct osd_state *osd, void *id, int res_x, int res_y,
char *text)
{
pthread_mutex_lock(&osd->lock);
struct osd_object *obj = osd->objs[OSDTYPE_EXTERNAL];
struct osd_external *entry = 0;
for (int n = 0; n < obj->num_externals; n++) {
if (obj->externals[n].id == id) {
entry = &obj->externals[n];
break;
}
}
if (!entry && !text)
goto done;
if (!entry) {
struct osd_external new = { .id = id };
MP_TARRAY_APPEND(obj, obj->externals, obj->num_externals, new);
entry = &obj->externals[obj->num_externals - 1];
}
if (!text) {
int index = entry - &obj->externals[0];
destroy_external(entry);
MP_TARRAY_REMOVE_AT(obj->externals, obj->num_externals, index);
goto done;
}
if (!entry->text || strcmp(entry->text, text) != 0 ||
entry->res_x != res_x || entry->res_y != res_y)
{
talloc_free(entry->text);
entry->text = talloc_strdup(NULL, text);
entry->res_x = res_x;
entry->res_y = res_y;
update_external(osd, obj, entry);
obj->parts_cache.change_id = 1;
osd_changed_unlocked(osd, obj->type);
}
done:
pthread_mutex_unlock(&osd->lock);
}
static void append_ass(struct ass_state *ass, struct mp_osd_res *res,
struct sub_bitmaps *imgs)
{
if (!ass->render || !ass->track)
return;
ass_set_frame_size(ass->render, res->w, res->h);
ass_set_aspect_ratio(ass->render, res->display_par, 1.0);
mp_ass_render_frame(ass->render, ass->track, 0, imgs);
}
void osd_object_get_bitmaps(struct osd_state *osd, struct osd_object *obj,
struct sub_bitmaps *out_imgs)
{
if (obj->force_redraw && obj->type == OSDTYPE_OSD)
update_osd(osd, obj);
append_ass(&obj->ass, &obj->vo_res, &obj->parts_cache);
for (int n = 0; n < obj->num_externals; n++)
append_ass(&obj->externals[n].ass, &obj->vo_res, &obj->parts_cache);
*out_imgs = obj->parts_cache;
obj->parts_cache.change_id = 0;
obj->parts_cache.num_parts = 0;
}