mirror of https://github.com/mpv-player/mpv
212 lines
7.2 KiB
C
212 lines
7.2 KiB
C
/* Copyright (C) 2018 the mpv developers
|
|
*
|
|
* Permission to use, copy, modify, and/or distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
|
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
|
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
#ifndef MPV_CLIENT_API_RENDER_GL_H_
|
|
#define MPV_CLIENT_API_RENDER_GL_H_
|
|
|
|
#include "render.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* OpenGL backend
|
|
* --------------
|
|
*
|
|
* This header contains definitions for using OpenGL with the render.h API.
|
|
*
|
|
* OpenGL interop
|
|
* --------------
|
|
*
|
|
* The OpenGL backend has some special rules, because OpenGL itself uses
|
|
* implicit per-thread contexts, which causes additional API problems.
|
|
*
|
|
* This assumes the OpenGL context lives on a certain thread controlled by the
|
|
* API user. All mpv_render_* APIs have to be assumed to implicitly use the
|
|
* OpenGL context if you pass a mpv_render_context using the OpenGL backend,
|
|
* unless specified otherwise.
|
|
*
|
|
* The OpenGL context is indirectly accessed through the OpenGL function
|
|
* pointers returned by the get_proc_address callback in mpv_opengl_init_params.
|
|
* Generally, mpv will not load the system OpenGL library when using this API.
|
|
*
|
|
* OpenGL state
|
|
* ------------
|
|
*
|
|
* OpenGL has a large amount of implicit state. All the mpv functions mentioned
|
|
* above expect that the OpenGL state is reasonably set to OpenGL standard
|
|
* defaults. Likewise, mpv will attempt to leave the OpenGL context with
|
|
* standard defaults. The following state is excluded from this:
|
|
*
|
|
* - the glViewport state
|
|
* - the glScissor state (but GL_SCISSOR_TEST is in its default value)
|
|
* - glBlendFuncSeparate() state (but GL_BLEND is in its default value)
|
|
* - glClearColor() state
|
|
* - mpv may overwrite the callback set with glDebugMessageCallback()
|
|
* - mpv always disables GL_DITHER at init
|
|
*
|
|
* Messing with the state could be avoided by creating shared OpenGL contexts,
|
|
* but this is avoided for the sake of compatibility and interoperability.
|
|
*
|
|
* On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
|
|
* create OpenGL objects. You will have to do the same. This ensures that
|
|
* objects created by mpv and the API users don't clash. Also, legacy state
|
|
* must be either in its defaults, or not interfere with core state.
|
|
*
|
|
* API use
|
|
* -------
|
|
*
|
|
* The mpv_render_* API is used. That API supports multiple backends, and this
|
|
* section documents specifics for the OpenGL backend.
|
|
*
|
|
* Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
|
|
* MPV_RENDER_API_TYPE_OPENGL, and MPV_RENDER_PARAM_OPENGL_INIT_PARAMS provided.
|
|
*
|
|
* Call mpv_render_context_render() with MPV_RENDER_PARAM_OPENGL_FBO to render
|
|
* the video frame to an FBO.
|
|
*
|
|
* Hardware decoding
|
|
* -----------------
|
|
*
|
|
* Hardware decoding via this API is fully supported, but requires some
|
|
* additional setup. (At least if direct hardware decoding modes are wanted,
|
|
* instead of copying back surface data from GPU to CPU RAM.)
|
|
*
|
|
* There may be certain requirements on the OpenGL implementation:
|
|
*
|
|
* - Windows: ANGLE is required (although in theory GL/DX interop could be used)
|
|
* - Intel/Linux: EGL is required, and also the native display resource needs
|
|
* to be provided (e.g. MPV_RENDER_PARAM_X11_DISPLAY for X11 and
|
|
* MPV_RENDER_PARAM_WL_DISPLAY for Wayland)
|
|
* - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
|
|
* used, e.g. due to old drivers.)
|
|
* - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL)
|
|
* - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
|
|
*
|
|
* Once these things are setup, hardware decoding can be enabled/disabled at
|
|
* any time by setting the "hwdec" property.
|
|
*/
|
|
|
|
/**
|
|
* For initializing the mpv OpenGL state via MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
|
|
*/
|
|
typedef struct mpv_opengl_init_params {
|
|
/**
|
|
* This retrieves OpenGL function pointers, and will use them in subsequent
|
|
* operation.
|
|
* Usually, you can simply call the GL context APIs from this callback (e.g.
|
|
* glXGetProcAddressARB or wglGetProcAddress), but some APIs do not always
|
|
* return pointers for all standard functions (even if present); in this
|
|
* case you have to compensate by looking up these functions yourself when
|
|
* libmpv wants to resolve them through this callback.
|
|
* libmpv will not normally attempt to resolve GL functions on its own, nor
|
|
* does it link to GL libraries directly.
|
|
*/
|
|
void *(*get_proc_address)(void *ctx, const char *name);
|
|
/**
|
|
* Value passed as ctx parameter to get_proc_address().
|
|
*/
|
|
void *get_proc_address_ctx;
|
|
} mpv_opengl_init_params;
|
|
|
|
/**
|
|
* For MPV_RENDER_PARAM_OPENGL_FBO.
|
|
*/
|
|
typedef struct mpv_opengl_fbo {
|
|
/**
|
|
* Framebuffer object name. This must be either a valid FBO generated by
|
|
* glGenFramebuffers() that is complete and color-renderable, or 0. If the
|
|
* value is 0, this refers to the OpenGL default framebuffer.
|
|
*/
|
|
int fbo;
|
|
/**
|
|
* Valid dimensions. This must refer to the size of the framebuffer. This
|
|
* must always be set.
|
|
*/
|
|
int w, h;
|
|
/**
|
|
* Underlying texture internal format (e.g. GL_RGBA8), or 0 if unknown. If
|
|
* this is the default framebuffer, this can be an equivalent.
|
|
*/
|
|
int internal_format;
|
|
} mpv_opengl_fbo;
|
|
|
|
/**
|
|
* Deprecated. For MPV_RENDER_PARAM_DRM_DISPLAY.
|
|
*/
|
|
typedef struct mpv_opengl_drm_params {
|
|
int fd;
|
|
int crtc_id;
|
|
int connector_id;
|
|
struct _drmModeAtomicReq **atomic_request_ptr;
|
|
int render_fd;
|
|
} mpv_opengl_drm_params;
|
|
|
|
/**
|
|
* For MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE.
|
|
*/
|
|
typedef struct mpv_opengl_drm_draw_surface_size {
|
|
/**
|
|
* size of the draw plane surface in pixels.
|
|
*/
|
|
int width, height;
|
|
} mpv_opengl_drm_draw_surface_size;
|
|
|
|
/**
|
|
* For MPV_RENDER_PARAM_DRM_DISPLAY_V2.
|
|
*/
|
|
typedef struct mpv_opengl_drm_params_v2 {
|
|
/**
|
|
* DRM fd (int). Set to -1 if invalid.
|
|
*/
|
|
int fd;
|
|
|
|
/**
|
|
* Currently used crtc id
|
|
*/
|
|
int crtc_id;
|
|
|
|
/**
|
|
* Currently used connector id
|
|
*/
|
|
int connector_id;
|
|
|
|
/**
|
|
* Pointer to a drmModeAtomicReq pointer that is being used for the renderloop.
|
|
* This pointer should hold a pointer to the atomic request pointer
|
|
* The atomic request pointer is usually changed at every renderloop.
|
|
*/
|
|
struct _drmModeAtomicReq **atomic_request_ptr;
|
|
|
|
/**
|
|
* DRM render node. Used for VAAPI interop.
|
|
* Set to -1 if invalid.
|
|
*/
|
|
int render_fd;
|
|
} mpv_opengl_drm_params_v2;
|
|
|
|
|
|
/**
|
|
* For backwards compatibility with the old naming of mpv_opengl_drm_draw_surface_size
|
|
*/
|
|
#define mpv_opengl_drm_osd_size mpv_opengl_drm_draw_surface_size
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|