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mpv/DOCS
wm4 1c8d2246bf vo_gpu: vdpau actually works under EGL
The use of glXGetCurrentDisplay() restricted this to the GLX backend.
But actually it works under EGL as well. Removing the GLX-specific call
and using the general mpv-internal method to get the X "Display" makes
it work in mpv.

I didn't know this. Nvidia didn't list this as extension in the EGL
context when I still used their GPUs.

Note that this might in theory break use of vdpau in some libmpv clients
using the render API. But only if MPV_RENDER_PARAM_X11_DISPLAY is not
used, and they relied on mpv using glXGetCurrentDisplay(). EGL does not
provide such an API, and hwdec_vaapi.c also uses what hwdec_vdpau.c uses
now. Considering that vaapi is preferable these days, it's not bad at
all if these clients get "broken". They can be easily fixed by passing
the display to mpv correctly.
2019-11-07 22:53:13 +01:00
..
man vo_gpu: vdpau actually works under EGL 2019-11-07 22:53:13 +01:00
client-api-changes.rst DOCS/client-api-changes.rst: fix formatting 2019-10-22 15:48:34 +02:00
compatibility.rst DOCS/compatibility.rst: add this file 2019-10-05 02:11:55 +02:00
compile-windows.md DOCS/compile-windows: remove angleproject-git from deps 2019-07-30 23:57:50 +01:00
contribute.md DOCS/contribute.md: add #include order to coding style 2019-11-07 22:53:13 +01:00
edl-mpv.rst demux_edl: better selection of part which defines the track layout 2019-10-06 23:35:02 +02:00
encoding.rst encode: remove old timestamp handling 2018-05-03 01:08:44 +03:00
interface-changes.rst DOCS/interface-changes.rst: improve entry about sws changes 2019-11-03 23:32:59 +01:00
mplayer-changes.rst vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
release-policy.md DOCS/release-policy.md: clarify a few details 2019-10-27 14:06:16 +01:00
tech-overview.txt DOCS/tech-overview.txt: caching has changed 2019-10-02 19:20:51 +02:00
waf-buildsystem.rst DOCS/waf-buildsystem.rst: fix typo 2017-02-15 10:41:26 +01:00