mirror of https://github.com/mpv-player/mpv
655 lines
19 KiB
C
655 lines
19 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <windows.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <EGL/eglext_angle.h>
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <dwmapi.h>
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#include "angle_dynamic.h"
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#include "egl_helpers.h"
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#include "video/out/gpu/d3d11_helpers.h"
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#include "common/common.h"
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#include "options/m_config.h"
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#include "video/out/w32_common.h"
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#include "osdep/windows_utils.h"
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#include "context.h"
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#include "utils.h"
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#ifndef EGL_D3D_TEXTURE_ANGLE
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#define EGL_D3D_TEXTURE_ANGLE 0x33A3
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#endif
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#ifndef EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE
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#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
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#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
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#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
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#endif
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enum {
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RENDERER_AUTO,
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RENDERER_D3D9,
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RENDERER_D3D11,
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};
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struct angle_opts {
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int renderer;
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int d3d11_warp;
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int d3d11_feature_level;
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int egl_windowing;
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bool flip;
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};
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#define OPT_BASE_STRUCT struct angle_opts
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const struct m_sub_options angle_conf = {
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.opts = (const struct m_option[]) {
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{"angle-renderer", OPT_CHOICE(renderer,
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{"auto", RENDERER_AUTO},
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{"d3d9", RENDERER_D3D9},
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{"d3d11", RENDERER_D3D11})},
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{"angle-d3d11-warp", OPT_CHOICE(d3d11_warp,
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{"auto", -1},
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{"no", 0},
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{"yes", 1})},
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{"angle-d3d11-feature-level", OPT_CHOICE(d3d11_feature_level,
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{"11_0", D3D_FEATURE_LEVEL_11_0},
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{"10_1", D3D_FEATURE_LEVEL_10_1},
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{"10_0", D3D_FEATURE_LEVEL_10_0},
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{"9_3", D3D_FEATURE_LEVEL_9_3})},
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{"angle-egl-windowing", OPT_CHOICE(egl_windowing,
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{"auto", -1},
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{"no", 0},
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{"yes", 1})},
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{"angle-flip", OPT_BOOL(flip)},
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{0}
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},
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.defaults = &(const struct angle_opts) {
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.renderer = RENDERER_AUTO,
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.d3d11_warp = -1,
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.d3d11_feature_level = D3D_FEATURE_LEVEL_11_0,
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.egl_windowing = -1,
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.flip = true,
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},
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.size = sizeof(struct angle_opts),
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};
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struct priv {
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GL gl;
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IDXGISwapChain *dxgi_swapchain;
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ID3D11Device *d3d11_device;
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ID3D11DeviceContext *d3d11_context;
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ID3D11Texture2D *d3d11_backbuffer;
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EGLConfig egl_config;
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EGLDisplay egl_display;
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EGLDeviceEXT egl_device;
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EGLContext egl_context;
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EGLSurface egl_window; // For the EGL windowing surface only
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EGLSurface egl_backbuffer; // For the DXGI swap chain based surface
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int sc_width, sc_height; // Swap chain width and height
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int swapinterval;
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bool flipped;
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struct angle_opts *opts;
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};
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static __thread struct ra_ctx *current_ctx;
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static void update_sizes(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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p->sc_width = ctx->vo->dwidth ? ctx->vo->dwidth : 1;
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p->sc_height = ctx->vo->dheight ? ctx->vo->dheight : 1;
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}
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static void d3d11_backbuffer_release(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->egl_backbuffer) {
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eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroySurface(p->egl_display, p->egl_backbuffer);
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}
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p->egl_backbuffer = EGL_NO_SURFACE;
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SAFE_RELEASE(p->d3d11_backbuffer);
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}
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static bool d3d11_backbuffer_get(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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HRESULT hr;
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hr = IDXGISwapChain_GetBuffer(p->dxgi_swapchain, 0, &IID_ID3D11Texture2D,
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(void**)&p->d3d11_backbuffer);
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if (FAILED(hr)) {
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MP_FATAL(vo, "Couldn't get swap chain back buffer\n");
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return false;
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}
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EGLint pbuffer_attributes[] = {
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EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
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EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
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EGL_NONE,
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};
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p->egl_backbuffer = eglCreatePbufferFromClientBuffer(p->egl_display,
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EGL_D3D_TEXTURE_ANGLE, p->d3d11_backbuffer, p->egl_config,
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pbuffer_attributes);
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if (!p->egl_backbuffer) {
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MP_FATAL(vo, "Couldn't create EGL pbuffer\n");
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return false;
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}
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eglMakeCurrent(p->egl_display, p->egl_backbuffer, p->egl_backbuffer,
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p->egl_context);
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return true;
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}
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static void d3d11_backbuffer_resize(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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HRESULT hr;
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int old_sc_width = p->sc_width;
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int old_sc_height = p->sc_height;
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update_sizes(ctx);
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// Avoid unnecessary resizing
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if (old_sc_width == p->sc_width && old_sc_height == p->sc_height)
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return;
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// All references to backbuffers must be released before ResizeBuffers
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// (including references held by ANGLE)
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d3d11_backbuffer_release(ctx);
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// The DirectX runtime may report errors related to the device like
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// DXGI_ERROR_DEVICE_REMOVED at this point
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hr = IDXGISwapChain_ResizeBuffers(p->dxgi_swapchain, 0, p->sc_width,
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p->sc_height, DXGI_FORMAT_UNKNOWN, 0);
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if (FAILED(hr))
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MP_FATAL(vo, "Couldn't resize swapchain: %s\n", mp_HRESULT_to_str(hr));
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if (!d3d11_backbuffer_get(ctx))
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MP_FATAL(vo, "Couldn't get back buffer after resize\n");
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}
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static void d3d11_device_destroy(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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PFNEGLRELEASEDEVICEANGLEPROC eglReleaseDeviceANGLE =
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(PFNEGLRELEASEDEVICEANGLEPROC)eglGetProcAddress("eglReleaseDeviceANGLE");
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if (p->egl_display)
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eglTerminate(p->egl_display);
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p->egl_display = EGL_NO_DISPLAY;
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if (p->egl_device && eglReleaseDeviceANGLE)
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eglReleaseDeviceANGLE(p->egl_device);
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p->egl_device = 0;
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SAFE_RELEASE(p->d3d11_device);
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}
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static bool d3d11_device_create(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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struct angle_opts *o = p->opts;
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struct d3d11_device_opts device_opts = {
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.allow_warp = o->d3d11_warp != 0,
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.force_warp = o->d3d11_warp == 1,
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.max_feature_level = o->d3d11_feature_level,
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.min_feature_level = D3D_FEATURE_LEVEL_9_3,
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.max_frame_latency = ctx->vo->opts->swapchain_depth,
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};
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if (!mp_d3d11_create_present_device(vo->log, &device_opts, &p->d3d11_device))
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return false;
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ID3D11Device_GetImmediateContext(p->d3d11_device, &p->d3d11_context);
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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if (!eglGetPlatformDisplayEXT) {
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MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
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return false;
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}
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PFNEGLCREATEDEVICEANGLEPROC eglCreateDeviceANGLE =
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(PFNEGLCREATEDEVICEANGLEPROC)eglGetProcAddress("eglCreateDeviceANGLE");
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if (!eglCreateDeviceANGLE) {
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MP_FATAL(vo, "Missing EGL_EXT_platform_device\n");
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return false;
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}
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p->egl_device = eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE,
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p->d3d11_device, NULL);
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if (!p->egl_device) {
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MP_FATAL(vo, "Couldn't create EGL device\n");
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return false;
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}
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p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT,
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p->egl_device, NULL);
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if (!p->egl_display) {
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MP_FATAL(vo, "Couldn't get EGL display\n");
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return false;
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}
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return true;
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}
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static void d3d11_swapchain_surface_destroy(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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bool had_swapchain = p->dxgi_swapchain;
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SAFE_RELEASE(p->dxgi_swapchain);
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d3d11_backbuffer_release(ctx);
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// Ensure the swapchain is destroyed by flushing the D3D11 immediate
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// context. This is needed because the HWND may be reused. See:
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ff476425.aspx
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if (had_swapchain && p->d3d11_context)
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ID3D11DeviceContext_Flush(p->d3d11_context);
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}
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static bool d3d11_swapchain_surface_create(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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struct angle_opts *o = p->opts;
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if (!p->d3d11_device)
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goto fail;
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update_sizes(ctx);
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struct d3d11_swapchain_opts swapchain_opts = {
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.window = vo_w32_hwnd(vo),
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.width = p->sc_width,
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.height = p->sc_height,
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.flip = o->flip,
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// Add one frame for the backbuffer and one frame of "slack" to reduce
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// contention with the window manager when acquiring the backbuffer
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.length = ctx->vo->opts->swapchain_depth + 2,
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.usage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT,
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};
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if (!mp_d3d11_create_swapchain(p->d3d11_device, vo->log, &swapchain_opts,
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&p->dxgi_swapchain))
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goto fail;
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if (!d3d11_backbuffer_get(ctx))
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goto fail;
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p->flipped = true;
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return true;
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fail:
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d3d11_swapchain_surface_destroy(ctx);
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return false;
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}
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static void d3d9_device_destroy(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->egl_display)
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eglTerminate(p->egl_display);
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p->egl_display = EGL_NO_DISPLAY;
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}
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static bool d3d9_device_create(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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if (!eglGetPlatformDisplayEXT) {
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MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
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return false;
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}
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EGLint display_attributes[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
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EGL_NONE,
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};
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p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
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EGL_DEFAULT_DISPLAY, display_attributes);
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if (p->egl_display == EGL_NO_DISPLAY) {
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MP_FATAL(vo, "Couldn't get display\n");
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return false;
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}
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return true;
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}
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static void egl_window_surface_destroy(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->egl_window) {
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eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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}
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}
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static bool egl_window_surface_create(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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int window_attribs_len = 0;
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EGLint *window_attribs = NULL;
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EGLint flip_val;
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if (eglGetConfigAttrib(p->egl_display, p->egl_config,
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EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &flip_val))
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{
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if (flip_val == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) {
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MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
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EGL_SURFACE_ORIENTATION_ANGLE);
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MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
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EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE);
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p->flipped = true;
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MP_VERBOSE(vo, "Rendering flipped.\n");
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}
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}
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MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_NONE);
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p->egl_window = eglCreateWindowSurface(p->egl_display, p->egl_config,
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vo_w32_hwnd(vo), window_attribs);
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talloc_free(window_attribs);
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if (!p->egl_window) {
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MP_FATAL(vo, "Could not create EGL surface!\n");
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goto fail;
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}
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eglMakeCurrent(p->egl_display, p->egl_window, p->egl_window,
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p->egl_context);
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return true;
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fail:
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egl_window_surface_destroy(ctx);
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return false;
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}
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static void context_destroy(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->egl_context) {
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eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroyContext(p->egl_display, p->egl_context);
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}
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p->egl_context = EGL_NO_CONTEXT;
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}
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static bool context_init(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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if (!eglInitialize(p->egl_display, NULL, NULL)) {
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MP_FATAL(vo, "Couldn't initialize EGL\n");
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goto fail;
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}
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const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS);
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if (exts)
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MP_DBG(vo, "EGL extensions: %s\n", exts);
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if (!mpegl_create_context(ctx, p->egl_display, &p->egl_context,
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&p->egl_config))
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{
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MP_FATAL(vo, "Could not create EGL context!\n");
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goto fail;
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}
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return true;
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fail:
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context_destroy(ctx);
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return false;
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}
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static void angle_uninit(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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ra_gl_ctx_uninit(ctx);
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DwmEnableMMCSS(FALSE);
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// Uninit the EGL surface implementation that is being used. Note: This may
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// result in the *_destroy function being called twice since it is also
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// called when the surface create function fails. This is fine because the
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// *_destroy functions are idempotent.
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if (p->dxgi_swapchain)
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d3d11_swapchain_surface_destroy(ctx);
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else
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egl_window_surface_destroy(ctx);
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context_destroy(ctx);
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// Uninit the EGL device implementation that is being used
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if (p->d3d11_device)
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d3d11_device_destroy(ctx);
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else
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d3d9_device_destroy(ctx);
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vo_w32_uninit(ctx->vo);
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}
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static int GLAPIENTRY angle_swap_interval(int interval)
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{
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if (!current_ctx)
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return 0;
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struct priv *p = current_ctx->priv;
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if (p->dxgi_swapchain) {
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p->swapinterval = MPCLAMP(interval, 0, 4);
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return 1;
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} else {
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return eglSwapInterval(p->egl_display, interval);
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}
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}
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static void d3d11_swap_buffers(struct ra_ctx *ctx)
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{
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|
struct priv *p = ctx->priv;
|
|
|
|
// Calling Present() on a flip-sequential swap chain will silently change
|
|
// the underlying storage of the back buffer to point to the next buffer in
|
|
// the chain. This results in the RTVs for the back buffer becoming
|
|
// unbound. Since ANGLE doesn't know we called Present(), it will continue
|
|
// using the unbound RTVs, so we must save and restore them ourselves.
|
|
ID3D11RenderTargetView *rtvs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
|
|
ID3D11DepthStencilView *dsv = NULL;
|
|
ID3D11DeviceContext_OMGetRenderTargets(p->d3d11_context,
|
|
MP_ARRAY_SIZE(rtvs), rtvs, &dsv);
|
|
|
|
HRESULT hr = IDXGISwapChain_Present(p->dxgi_swapchain, p->swapinterval, 0);
|
|
if (FAILED(hr))
|
|
MP_FATAL(ctx->vo, "Couldn't present: %s\n", mp_HRESULT_to_str(hr));
|
|
|
|
// Restore the RTVs and release the objects
|
|
ID3D11DeviceContext_OMSetRenderTargets(p->d3d11_context,
|
|
MP_ARRAY_SIZE(rtvs), rtvs, dsv);
|
|
for (int i = 0; i < MP_ARRAY_SIZE(rtvs); i++)
|
|
SAFE_RELEASE(rtvs[i]);
|
|
SAFE_RELEASE(dsv);
|
|
}
|
|
|
|
static void egl_swap_buffers(struct ra_ctx *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
eglSwapBuffers(p->egl_display, p->egl_window);
|
|
}
|
|
|
|
static void angle_swap_buffers(struct ra_ctx *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
if (p->dxgi_swapchain)
|
|
d3d11_swap_buffers(ctx);
|
|
else
|
|
egl_swap_buffers(ctx);
|
|
}
|
|
|
|
|
|
static int angle_color_depth(struct ra_swapchain *sw)
|
|
{
|
|
// Only 8-bit output is supported at the moment
|
|
return 8;
|
|
}
|
|
|
|
static bool angle_submit_frame(struct ra_swapchain *sw,
|
|
const struct vo_frame *frame)
|
|
{
|
|
struct priv *p = sw->ctx->priv;
|
|
bool ret = ra_gl_ctx_submit_frame(sw, frame);
|
|
if (p->d3d11_context) {
|
|
// DXGI Present doesn't flush the immediate context, which can make
|
|
// timers inaccurate, since the end queries might not be sent until the
|
|
// next frame. Fix this by flushing the context now.
|
|
ID3D11DeviceContext_Flush(p->d3d11_context);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static bool angle_init(struct ra_ctx *ctx)
|
|
{
|
|
struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
|
|
struct vo *vo = ctx->vo;
|
|
GL *gl = &p->gl;
|
|
|
|
p->opts = mp_get_config_group(ctx, ctx->global, &angle_conf);
|
|
struct angle_opts *o = p->opts;
|
|
|
|
if (!angle_load()) {
|
|
MP_VERBOSE(vo, "Failed to load LIBEGL.DLL\n");
|
|
goto fail;
|
|
}
|
|
|
|
// Create the underlying EGL device implementation
|
|
bool context_ok = false;
|
|
if ((!context_ok && !o->renderer) || o->renderer == RENDERER_D3D11) {
|
|
context_ok = d3d11_device_create(ctx);
|
|
if (context_ok) {
|
|
context_ok = context_init(ctx);
|
|
if (!context_ok)
|
|
d3d11_device_destroy(ctx);
|
|
}
|
|
}
|
|
if ((!context_ok && !o->renderer) || o->renderer == RENDERER_D3D9) {
|
|
context_ok = d3d9_device_create(ctx);
|
|
if (context_ok) {
|
|
MP_VERBOSE(vo, "Using Direct3D 9\n");
|
|
|
|
context_ok = context_init(ctx);
|
|
if (!context_ok)
|
|
d3d9_device_destroy(ctx);
|
|
}
|
|
}
|
|
if (!context_ok)
|
|
goto fail;
|
|
|
|
if (!vo_w32_init(vo))
|
|
goto fail;
|
|
|
|
// Create the underlying EGL surface implementation
|
|
bool surface_ok = false;
|
|
if ((!surface_ok && o->egl_windowing == -1) || o->egl_windowing == 0) {
|
|
surface_ok = d3d11_swapchain_surface_create(ctx);
|
|
}
|
|
if ((!surface_ok && o->egl_windowing == -1) || o->egl_windowing == 1) {
|
|
surface_ok = egl_window_surface_create(ctx);
|
|
if (surface_ok)
|
|
MP_VERBOSE(vo, "Using EGL windowing\n");
|
|
}
|
|
if (!surface_ok)
|
|
goto fail;
|
|
|
|
mpegl_load_functions(gl, vo->log);
|
|
|
|
current_ctx = ctx;
|
|
gl->SwapInterval = angle_swap_interval;
|
|
|
|
// Custom swapchain impl for the D3D11 swapchain-based surface
|
|
static const struct ra_swapchain_fns dxgi_swapchain_fns = {
|
|
.color_depth = angle_color_depth,
|
|
.submit_frame = angle_submit_frame,
|
|
};
|
|
struct ra_gl_ctx_params params = {
|
|
.swap_buffers = angle_swap_buffers,
|
|
.external_swapchain = p->dxgi_swapchain ? &dxgi_swapchain_fns : NULL,
|
|
};
|
|
|
|
gl->flipped = p->flipped;
|
|
if (!ra_gl_ctx_init(ctx, gl, params))
|
|
goto fail;
|
|
|
|
DwmEnableMMCSS(TRUE); // DWM MMCSS cargo-cult. The dxgl backend also does this.
|
|
|
|
return true;
|
|
fail:
|
|
angle_uninit(ctx);
|
|
return false;
|
|
}
|
|
|
|
static void resize(struct ra_ctx *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
if (p->dxgi_swapchain)
|
|
d3d11_backbuffer_resize(ctx);
|
|
else
|
|
eglWaitClient(); // Should get ANGLE to resize its swapchain
|
|
ra_gl_ctx_resize(ctx->swapchain, ctx->vo->dwidth, ctx->vo->dheight, 0);
|
|
}
|
|
|
|
static bool angle_reconfig(struct ra_ctx *ctx)
|
|
{
|
|
vo_w32_config(ctx->vo);
|
|
resize(ctx);
|
|
return true;
|
|
}
|
|
|
|
static int angle_control(struct ra_ctx *ctx, int *events, int request, void *arg)
|
|
{
|
|
int ret = vo_w32_control(ctx->vo, events, request, arg);
|
|
if (*events & VO_EVENT_RESIZE)
|
|
resize(ctx);
|
|
return ret;
|
|
}
|
|
|
|
const struct ra_ctx_fns ra_ctx_angle = {
|
|
.type = "opengl",
|
|
.name = "angle",
|
|
.description = "Win32/ANGLE (via Direct3D)",
|
|
.init = angle_init,
|
|
.reconfig = angle_reconfig,
|
|
.control = angle_control,
|
|
.uninit = angle_uninit,
|
|
};
|