mirror of
https://github.com/mpv-player/mpv
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40 lines
815 B
C
40 lines
815 B
C
#include <windows.h>
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#include "angle_dynamic.h"
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#include "common/common.h"
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#include "osdep/threads.h"
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#if HAVE_EGL_ANGLE_LIB
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bool angle_load(void)
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{
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return true;
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}
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#else
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#define ANGLE_DECL(NAME, VAR) \
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VAR;
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ANGLE_FNS(ANGLE_DECL)
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static bool angle_loaded;
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static mp_once angle_load_once = MP_STATIC_ONCE_INITIALIZER;
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static void angle_do_load(void)
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{
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// Note: we let this handle "leak", as the functions remain valid forever.
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HANDLE angle_dll = LoadLibraryW(L"LIBEGL.DLL");
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if (!angle_dll)
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return;
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#define ANGLE_LOAD_ENTRY(NAME, VAR) \
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NAME = (void *)GetProcAddress(angle_dll, #NAME); \
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if (!NAME) return;
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ANGLE_FNS(ANGLE_LOAD_ENTRY)
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angle_loaded = true;
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}
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bool angle_load(void)
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{
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mp_exec_once(&angle_load_once, angle_do_load);
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return angle_loaded;
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}
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#endif
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