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mirror of https://github.com/mpv-player/mpv synced 2024-12-28 10:02:17 +00:00
mpv/misc/dispatch.h
wm4 020730da0b player: remove in_dispatch field
(Not sure if worth the trouble, but it does seem less awkward.)
2018-04-18 01:17:42 +03:00

30 lines
1.3 KiB
C

#ifndef MP_DISPATCH_H_
#define MP_DISPATCH_H_
#include <stdint.h>
typedef void (*mp_dispatch_fn)(void *data);
struct mp_dispatch_queue;
struct mp_dispatch_queue *mp_dispatch_create(void *talloc_parent);
void mp_dispatch_set_wakeup_fn(struct mp_dispatch_queue *queue,
void (*wakeup_fn)(void *wakeup_ctx),
void *wakeup_ctx);
void mp_dispatch_enqueue(struct mp_dispatch_queue *queue,
mp_dispatch_fn fn, void *fn_data);
void mp_dispatch_enqueue_autofree(struct mp_dispatch_queue *queue,
mp_dispatch_fn fn, void *fn_data);
void mp_dispatch_enqueue_notify(struct mp_dispatch_queue *queue,
mp_dispatch_fn fn, void *fn_data);
void mp_dispatch_cancel_fn(struct mp_dispatch_queue *queue,
mp_dispatch_fn fn, void *fn_data);
void mp_dispatch_run(struct mp_dispatch_queue *queue,
mp_dispatch_fn fn, void *fn_data);
void mp_dispatch_queue_process(struct mp_dispatch_queue *queue, double timeout);
void mp_dispatch_interrupt(struct mp_dispatch_queue *queue);
void mp_dispatch_adjust_timeout(struct mp_dispatch_queue *queue, int64_t until);
void mp_dispatch_lock(struct mp_dispatch_queue *queue);
void mp_dispatch_unlock(struct mp_dispatch_queue *queue);
#endif