mirror of https://github.com/mpv-player/mpv
558 lines
19 KiB
C
558 lines
19 KiB
C
/******************************************************************************
|
|
* ao_dsound.c: Windows DirectSound interface for MPlayer
|
|
* Copyright (c) 2004 Gabor Szecsi <deje@miki.hu>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
|
|
*
|
|
*****************************************************************************/
|
|
/**
|
|
\todo verify/extend multichannel support
|
|
*/
|
|
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <windows.h>
|
|
#define DIRECTSOUND_VERSION 0x0600
|
|
#include <dsound.h>
|
|
|
|
#include "libaf/af_format.h"
|
|
#include "audio_out.h"
|
|
#include "audio_out_internal.h"
|
|
#include "mp_msg.h"
|
|
#include "libvo/fastmemcpy.h"
|
|
#include "osdep/timer.h"
|
|
|
|
|
|
static ao_info_t info =
|
|
{
|
|
"Windows DirectSound audio output",
|
|
"dsound",
|
|
"Gabor Szecsi <deje@miki.hu>",
|
|
""
|
|
};
|
|
|
|
LIBAO_EXTERN(dsound)
|
|
|
|
/**
|
|
\todo use the definitions from the win32 api headers when they define these
|
|
*/
|
|
#if 1
|
|
#define WAVE_FORMAT_IEEE_FLOAT 0x0003
|
|
#define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
|
|
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
|
|
|
|
static const GUID KSDATAFORMAT_SUBTYPE_PCM = {0x1,0x0000,0x0010, {0x80,0x00,0x00,0xaa,0x00,0x38,0x9b,0x71}};
|
|
|
|
#define SPEAKER_FRONT_LEFT 0x1
|
|
#define SPEAKER_FRONT_RIGHT 0x2
|
|
#define SPEAKER_FRONT_CENTER 0x4
|
|
#define SPEAKER_LOW_FREQUENCY 0x8
|
|
#define SPEAKER_BACK_LEFT 0x10
|
|
#define SPEAKER_BACK_RIGHT 0x20
|
|
#define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
|
|
#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
|
|
#define SPEAKER_BACK_CENTER 0x100
|
|
#define SPEAKER_SIDE_LEFT 0x200
|
|
#define SPEAKER_SIDE_RIGHT 0x400
|
|
#define SPEAKER_TOP_CENTER 0x800
|
|
#define SPEAKER_TOP_FRONT_LEFT 0x1000
|
|
#define SPEAKER_TOP_FRONT_CENTER 0x2000
|
|
#define SPEAKER_TOP_FRONT_RIGHT 0x4000
|
|
#define SPEAKER_TOP_BACK_LEFT 0x8000
|
|
#define SPEAKER_TOP_BACK_CENTER 0x10000
|
|
#define SPEAKER_TOP_BACK_RIGHT 0x20000
|
|
#define SPEAKER_RESERVED 0x80000000
|
|
|
|
#define DSSPEAKER_HEADPHONE 0x00000001
|
|
#define DSSPEAKER_MONO 0x00000002
|
|
#define DSSPEAKER_QUAD 0x00000003
|
|
#define DSSPEAKER_STEREO 0x00000004
|
|
#define DSSPEAKER_SURROUND 0x00000005
|
|
#define DSSPEAKER_5POINT1 0x00000006
|
|
|
|
#ifndef _WAVEFORMATEXTENSIBLE_
|
|
typedef struct {
|
|
WAVEFORMATEX Format;
|
|
union {
|
|
WORD wValidBitsPerSample; /* bits of precision */
|
|
WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
|
|
WORD wReserved; /* If neither applies, set to zero. */
|
|
} Samples;
|
|
DWORD dwChannelMask; /* which channels are */
|
|
/* present in stream */
|
|
GUID SubFormat;
|
|
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
|
|
#endif
|
|
|
|
#endif
|
|
|
|
static const int channel_mask[] = {
|
|
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY,
|
|
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
|
|
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY,
|
|
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_CENTER | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY
|
|
};
|
|
|
|
static HINSTANCE hdsound_dll = NULL; ///handle to the dll
|
|
static LPDIRECTSOUND hds = NULL; ///direct sound object
|
|
static LPDIRECTSOUNDBUFFER hdspribuf = NULL; ///primary direct sound buffer
|
|
static LPDIRECTSOUNDBUFFER hdsbuf = NULL; ///secondary direct sound buffer (stream buffer)
|
|
static int buffer_size = 0; ///size in bytes of the direct sound buffer
|
|
static int write_offset = 0; ///offset of the write cursor in the direct sound buffer
|
|
static int min_free_space = 4096; ///if the free space is below this value get_space() will return 0
|
|
|
|
/***************************************************************************************/
|
|
|
|
/**
|
|
\brief output error message
|
|
\param err error code
|
|
\return string with the error message
|
|
*/
|
|
static char * dserr2str(int err)
|
|
{
|
|
switch (err) {
|
|
case DS_OK: return "DS_OK";
|
|
case DS_NO_VIRTUALIZATION: return "DS_NO_VIRTUALIZATION";
|
|
case DSERR_ALLOCATED: return "DS_NO_VIRTUALIZATION";
|
|
case DSERR_CONTROLUNAVAIL: return "DSERR_CONTROLUNAVAIL";
|
|
case DSERR_INVALIDPARAM: return "DSERR_INVALIDPARAM";
|
|
case DSERR_INVALIDCALL: return "DSERR_INVALIDCALL";
|
|
case DSERR_GENERIC: return "DSERR_GENERIC";
|
|
case DSERR_PRIOLEVELNEEDED: return "DSERR_PRIOLEVELNEEDED";
|
|
case DSERR_OUTOFMEMORY: return "DSERR_OUTOFMEMORY";
|
|
case DSERR_BADFORMAT: return "DSERR_BADFORMAT";
|
|
case DSERR_UNSUPPORTED: return "DSERR_UNSUPPORTED";
|
|
case DSERR_NODRIVER: return "DSERR_NODRIVER";
|
|
case DSERR_ALREADYINITIALIZED: return "DSERR_ALREADYINITIALIZED";
|
|
case DSERR_NOAGGREGATION: return "DSERR_NOAGGREGATION";
|
|
case DSERR_BUFFERLOST: return "DSERR_BUFFERLOST";
|
|
case DSERR_OTHERAPPHASPRIO: return "DSERR_OTHERAPPHASPRIO";
|
|
case DSERR_UNINITIALIZED: return "DSERR_UNINITIALIZED";
|
|
case DSERR_NOINTERFACE: return "DSERR_NOINTERFACE";
|
|
case DSERR_ACCESSDENIED: return "DSERR_ACCESSDENIED";
|
|
default: return "unknown";
|
|
}
|
|
}
|
|
|
|
/**
|
|
\brief uninitialize direct sound
|
|
*/
|
|
static void UninitDirectSound(void)
|
|
{
|
|
// finally release the DirectSound object
|
|
if (hds) {
|
|
IDirectSound_Release(hds);
|
|
hds = NULL;
|
|
}
|
|
// free DSOUND.DLL
|
|
if (hdsound_dll) {
|
|
FreeLibrary(hdsound_dll);
|
|
hdsound_dll = NULL;
|
|
}
|
|
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound uninitialized\n");
|
|
}
|
|
|
|
/**
|
|
\brief initilize direct sound
|
|
\return 0 if error, 1 if ok
|
|
*/
|
|
static int InitDirectSound(void)
|
|
{
|
|
DSCAPS dscaps;
|
|
|
|
// initialize directsound
|
|
HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
|
|
hdsound_dll = LoadLibrary("DSOUND.DLL");
|
|
if (hdsound_dll == NULL) {
|
|
mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot load DSOUND.DLL\n");
|
|
return 0;
|
|
}
|
|
OurDirectSoundCreate = (void*)GetProcAddress(hdsound_dll, "DirectSoundCreate");
|
|
|
|
if (OurDirectSoundCreate == NULL) {
|
|
mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: GetProcAddress FAILED\n");
|
|
FreeLibrary(hdsound_dll);
|
|
return 0;
|
|
}
|
|
|
|
// Create the direct sound object
|
|
if FAILED(OurDirectSoundCreate(NULL, &hds, NULL )) {
|
|
mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot create a DirectSound device\n");
|
|
FreeLibrary(hdsound_dll);
|
|
return 0;
|
|
}
|
|
|
|
/* Set DirectSound Cooperative level, ie what control we want over Windows
|
|
* sound device. In our case, DSSCL_EXCLUSIVE means that we can modify the
|
|
* settings of the primary buffer, but also that only the sound of our
|
|
* application will be hearable when it will have the focus.
|
|
* !!! (this is not really working as intended yet because to set the
|
|
* cooperative level you need the window handle of your application, and
|
|
* I don't know of any easy way to get it. Especially since we might play
|
|
* sound without any video, and so what window handle should we use ???
|
|
* The hack for now is to use the Desktop window handle - it seems to be
|
|
* working */
|
|
if (IDirectSound_SetCooperativeLevel(hds, GetDesktopWindow(), DSSCL_EXCLUSIVE)) {
|
|
mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot set direct sound cooperative level\n");
|
|
IDirectSound_Release(hds);
|
|
FreeLibrary(hdsound_dll);
|
|
return 0;
|
|
}
|
|
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound initialized\n");
|
|
|
|
memset(&dscaps, 0, sizeof(DSCAPS));
|
|
dscaps.dwSize = sizeof(DSCAPS);
|
|
if (DS_OK == IDirectSound_GetCaps(hds, &dscaps)) {
|
|
if (dscaps.dwFlags & DSCAPS_EMULDRIVER) mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound is emulated, waveOut may give better performance\n");
|
|
} else {
|
|
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: cannot get device capabilities\n");
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
\brief destroy the direct sound buffer
|
|
*/
|
|
static void DestroyBuffer(void)
|
|
{
|
|
if (hdsbuf) {
|
|
IDirectSoundBuffer_Release(hdsbuf);
|
|
hdsbuf = NULL;
|
|
}
|
|
if (hdspribuf) {
|
|
IDirectSoundBuffer_Release(hdspribuf);
|
|
hdspribuf = NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
\brief fill sound buffer
|
|
\param data pointer to the sound data to copy
|
|
\param len length of the data to copy in bytes
|
|
\return number of copyed bytes
|
|
*/
|
|
static int write_buffer(unsigned char *data, int len)
|
|
{
|
|
HRESULT res;
|
|
LPVOID lpvPtr1;
|
|
DWORD dwBytes1;
|
|
LPVOID lpvPtr2;
|
|
DWORD dwBytes2;
|
|
|
|
// Lock the buffer
|
|
res = IDirectSoundBuffer_Lock(hdsbuf,write_offset, len, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
|
|
// If the buffer was lost, restore and retry lock.
|
|
if (DSERR_BUFFERLOST == res)
|
|
{
|
|
IDirectSoundBuffer_Restore(hdsbuf);
|
|
res = IDirectSoundBuffer_Lock(hdsbuf,write_offset, len, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
|
|
}
|
|
|
|
|
|
if (SUCCEEDED(res))
|
|
{
|
|
if( (ao_data.channels == 6) && (ao_data.format!=AF_FORMAT_AC3) ) {
|
|
// reorder channels while writing to pointers.
|
|
// it's this easy because buffer size and len are always
|
|
// aligned to multiples of channels*bytespersample
|
|
// there's probably some room for speed improvements here
|
|
const int chantable[6] = {0, 1, 4, 5, 2, 3}; // reorder "matrix"
|
|
int i, j;
|
|
int numsamp,sampsize;
|
|
|
|
sampsize = af_fmt2bits(ao_data.format)>>3; // bytes per sample
|
|
numsamp = dwBytes1 / (ao_data.channels * sampsize); // number of samples for each channel in this buffer
|
|
|
|
for( i = 0; i < numsamp; i++ ) for( j = 0; j < ao_data.channels; j++ ) {
|
|
memcpy(lpvPtr1+(i*ao_data.channels*sampsize)+(chantable[j]*sampsize),data+(i*ao_data.channels*sampsize)+(j*sampsize),sampsize);
|
|
}
|
|
|
|
if (NULL != lpvPtr2 )
|
|
{
|
|
numsamp = dwBytes2 / (ao_data.channels * sampsize);
|
|
for( i = 0; i < numsamp; i++ ) for( j = 0; j < ao_data.channels; j++ ) {
|
|
memcpy(lpvPtr2+(i*ao_data.channels*sampsize)+(chantable[j]*sampsize),data+dwBytes1+(i*ao_data.channels*sampsize)+(j*sampsize),sampsize);
|
|
}
|
|
}
|
|
|
|
write_offset+=dwBytes1+dwBytes2;
|
|
if(write_offset>=buffer_size)write_offset=dwBytes2;
|
|
} else {
|
|
// Write to pointers without reordering.
|
|
memcpy(lpvPtr1,data,dwBytes1);
|
|
if (NULL != lpvPtr2 )memcpy(lpvPtr2,data+dwBytes1,dwBytes2);
|
|
write_offset+=dwBytes1+dwBytes2;
|
|
if(write_offset>=buffer_size)write_offset=dwBytes2;
|
|
}
|
|
|
|
// Release the data back to DirectSound.
|
|
res = IDirectSoundBuffer_Unlock(hdsbuf,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
|
|
if (SUCCEEDED(res))
|
|
{
|
|
// Success.
|
|
DWORD status;
|
|
IDirectSoundBuffer_GetStatus(hdsbuf, &status);
|
|
if (!(status & DSBSTATUS_PLAYING)){
|
|
res = IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
|
|
}
|
|
return dwBytes1+dwBytes2;
|
|
}
|
|
}
|
|
// Lock, Unlock, or Restore failed.
|
|
return 0;
|
|
}
|
|
|
|
/***************************************************************************************/
|
|
|
|
/**
|
|
\brief handle control commands
|
|
\param cmd command
|
|
\param arg argument
|
|
\return CONTROL_OK or -1 in case the command can't be handled
|
|
*/
|
|
static int control(int cmd, void *arg)
|
|
{
|
|
DWORD volume;
|
|
switch (cmd) {
|
|
case AOCONTROL_GET_VOLUME: {
|
|
ao_control_vol_t* vol = (ao_control_vol_t*)arg;
|
|
IDirectSoundBuffer_GetVolume(hdsbuf, &volume);
|
|
vol->left = vol->right = (float)(volume+10000) / 100.0;
|
|
//printf("ao_dsound: volume: %f\n",vol->left);
|
|
return CONTROL_OK;
|
|
}
|
|
case AOCONTROL_SET_VOLUME: {
|
|
ao_control_vol_t* vol = (ao_control_vol_t*)arg;
|
|
volume = (vol->right * 100.0)-10000;
|
|
IDirectSoundBuffer_SetVolume(hdsbuf, volume);
|
|
//printf("ao_dsound: volume: %f\n",vol->left);
|
|
return CONTROL_OK;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
\brief setup sound device
|
|
\param rate samplerate
|
|
\param channels number of channels
|
|
\param format format
|
|
\param flags unused
|
|
\return 1=success 0=fail
|
|
*/
|
|
static int init(int rate, int channels, int format, int flags)
|
|
{
|
|
int res;
|
|
if (!InitDirectSound()) return 0;
|
|
|
|
// ok, now create the buffers
|
|
WAVEFORMATEXTENSIBLE wformat;
|
|
DSBUFFERDESC dsbpridesc;
|
|
DSBUFFERDESC dsbdesc;
|
|
|
|
//check if the format is supported in general
|
|
switch(format){
|
|
case AF_FORMAT_AC3:
|
|
case AF_FORMAT_S24_LE:
|
|
case AF_FORMAT_S16_LE:
|
|
case AF_FORMAT_S8:
|
|
break;
|
|
default:
|
|
mp_msg(MSGT_AO, MSGL_V,"ao_dsound: format %s not supported defaulting to Signed 16-bit Little-Endian\n",af_fmt2str_short(format));
|
|
format=AF_FORMAT_S16_LE;
|
|
}
|
|
//fill global ao_data
|
|
ao_data.channels = channels;
|
|
ao_data.samplerate = rate;
|
|
ao_data.format = format;
|
|
ao_data.bps = channels * rate * (af_fmt2bits(format)>>3);
|
|
if(ao_data.buffersize==-1) ao_data.buffersize = ao_data.bps; // space for 1 sec
|
|
mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Samplerate:%iHz Channels:%i Format:%s\n", rate, channels, af_fmt2str_short(format));
|
|
mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Buffersize:%d bytes (%d msec)\n", ao_data.buffersize, ao_data.buffersize / ao_data.bps * 1000);
|
|
|
|
//fill waveformatex
|
|
ZeroMemory(&wformat, sizeof(WAVEFORMATEXTENSIBLE));
|
|
wformat.Format.cbSize = (channels > 2) ? sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX) : 0;
|
|
wformat.Format.nChannels = channels;
|
|
wformat.Format.nSamplesPerSec = rate;
|
|
if (format == AF_FORMAT_AC3) {
|
|
wformat.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
|
|
wformat.Format.wBitsPerSample = 16;
|
|
wformat.Format.nBlockAlign = 4;
|
|
} else {
|
|
wformat.Format.wFormatTag = (channels > 2) ? WAVE_FORMAT_EXTENSIBLE : WAVE_FORMAT_PCM;
|
|
wformat.Format.wBitsPerSample = af_fmt2bits(format);
|
|
wformat.Format.nBlockAlign = wformat.Format.nChannels * (wformat.Format.wBitsPerSample >> 3);
|
|
}
|
|
|
|
// fill in primary sound buffer descriptor
|
|
memset(&dsbpridesc, 0, sizeof(DSBUFFERDESC));
|
|
dsbpridesc.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbpridesc.dwFlags = DSBCAPS_PRIMARYBUFFER;
|
|
dsbpridesc.dwBufferBytes = 0;
|
|
dsbpridesc.lpwfxFormat = NULL;
|
|
|
|
|
|
// fill in the secondary sound buffer (=stream buffer) descriptor
|
|
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
|
|
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 /** Better position accuracy */
|
|
| DSBCAPS_GLOBALFOCUS /** Allows background playing */
|
|
| DSBCAPS_CTRLVOLUME; /** volume control enabled */
|
|
|
|
if (channels > 2) {
|
|
wformat.dwChannelMask = channel_mask[channels - 3];
|
|
wformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
|
|
wformat.Samples.wValidBitsPerSample = wformat.Format.wBitsPerSample;
|
|
// Needed for 5.1 on emu101k - shit soundblaster
|
|
dsbdesc.dwFlags |= DSBCAPS_LOCHARDWARE;
|
|
}
|
|
wformat.Format.nAvgBytesPerSec = wformat.Format.nSamplesPerSec * wformat.Format.nBlockAlign;
|
|
|
|
dsbdesc.dwBufferBytes = ao_data.buffersize;
|
|
dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&wformat;
|
|
buffer_size = dsbdesc.dwBufferBytes;
|
|
ao_data.outburst = wformat.Format.nBlockAlign * 512;
|
|
|
|
// create primary buffer and set its format
|
|
|
|
res = IDirectSound_CreateSoundBuffer( hds, &dsbpridesc, &hdspribuf, NULL );
|
|
if ( res != DS_OK ) {
|
|
UninitDirectSound();
|
|
mp_msg(MSGT_AO, MSGL_ERR,"ao_dsound: cannot create primary buffer (%s)\n", dserr2str(res));
|
|
return 0;
|
|
}
|
|
res = IDirectSoundBuffer_SetFormat( hdspribuf, (WAVEFORMATEX *)&wformat );
|
|
if ( res != DS_OK ) mp_msg(MSGT_AO, MSGL_WARN,"ao_dsound: cannot set primary buffer format (%s), using standard setting (bad quality)", dserr2str(res));
|
|
|
|
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: primary buffer created\n");
|
|
|
|
// now create the stream buffer
|
|
|
|
res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
|
|
if (res != DS_OK) {
|
|
if (dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE) {
|
|
// Try without DSBCAPS_LOCHARDWARE
|
|
dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE;
|
|
res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
|
|
}
|
|
if (res != DS_OK) {
|
|
UninitDirectSound();
|
|
mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot create secondary (stream)buffer (%s)\n", dserr2str(res));
|
|
return 0;
|
|
}
|
|
}
|
|
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: secondary (stream)buffer created\n");
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
\brief stop playing and empty buffers (for seeking/pause)
|
|
*/
|
|
static void reset()
|
|
{
|
|
IDirectSoundBuffer_Stop(hdsbuf);
|
|
// reset directsound buffer
|
|
IDirectSoundBuffer_SetCurrentPosition(hdsbuf, 0);
|
|
write_offset=0;
|
|
}
|
|
|
|
/**
|
|
\brief stop playing, keep buffers (for pause)
|
|
*/
|
|
static void audio_pause()
|
|
{
|
|
IDirectSoundBuffer_Stop(hdsbuf);
|
|
}
|
|
|
|
/**
|
|
\brief resume playing, after audio_pause()
|
|
*/
|
|
static void audio_resume()
|
|
{
|
|
IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
|
|
}
|
|
|
|
/**
|
|
\brief close audio device
|
|
\param immed stop playback immediately, currently not supported
|
|
*/
|
|
static void uninit(int immed)
|
|
{
|
|
reset();
|
|
DestroyBuffer();
|
|
UninitDirectSound();
|
|
}
|
|
|
|
/**
|
|
\brief find out how many bytes can be written into the audio buffer without
|
|
\return free space in bytes, has to return 0 if the buffer is almost full
|
|
*/
|
|
static int get_space()
|
|
{
|
|
int space;
|
|
DWORD play_offset;
|
|
IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL);
|
|
space=buffer_size-(write_offset-play_offset);
|
|
// | | <-- const --> | | |
|
|
// buffer start play_cursor write_cursor write_offset buffer end
|
|
// play_cursor is the actual postion of the play cursor
|
|
// write_cursor is the position after which it is assumed to be save to write data
|
|
// write_offset is the postion where we actually write the data to
|
|
if(space > buffer_size)space -= buffer_size; // write_offset < play_offset
|
|
if(space < min_free_space)return 0;
|
|
return space;
|
|
}
|
|
|
|
/**
|
|
\brief play 'len' bytes of 'data'
|
|
\param data pointer to the data to play
|
|
\param len size in bytes of the data buffer, gets rounded down to outburst*n
|
|
\param flags currently unused
|
|
\return number of played bytes
|
|
*/
|
|
static int play(void* data, int len, int flags)
|
|
{
|
|
DWORD play_offset;
|
|
int space;
|
|
|
|
// make sure we have enough space to write data
|
|
IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL);
|
|
space=buffer_size-(write_offset-play_offset);
|
|
if(space > buffer_size)space -= buffer_size; // write_offset < play_offset
|
|
if(space < len) len = space;
|
|
|
|
len = (len / ao_data.outburst) * ao_data.outburst;
|
|
return write_buffer(data, len);
|
|
}
|
|
|
|
/**
|
|
\brief get the delay between the first and last sample in the buffer
|
|
\return delay in seconds
|
|
*/
|
|
static float get_delay()
|
|
{
|
|
DWORD play_offset;
|
|
int space;
|
|
IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL);
|
|
space=play_offset-write_offset;
|
|
if(space <= 0)space += buffer_size;
|
|
return (float)(buffer_size - space) / (float)ao_data.bps;
|
|
}
|