mirror of
https://github.com/mpv-player/mpv
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86a2eadf4c
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28779 b3059339-0415-0410-9bf9-f77b7e298cf2
63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
/*
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* precise timer routines for Windows
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <windows.h>
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#include <mmsystem.h>
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#include "timer.h"
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const char *timer_name = "Windows native";
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// Returns current time in microseconds
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unsigned int GetTimer(void)
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{
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return timeGetTime() * 1000;
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}
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// Returns current time in milliseconds
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unsigned int GetTimerMS(void)
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{
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return timeGetTime() ;
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}
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int usec_sleep(int usec_delay){
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// Sleep(0) won't sleep for one clocktick as the unix usleep
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// instead it will only make the thread ready
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// it may take some time until it actually starts to run again
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if(usec_delay<1000)usec_delay=1000;
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Sleep( usec_delay/1000);
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return 0;
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}
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static DWORD RelativeTime = 0;
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float GetRelativeTime(void)
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{
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DWORD t, r;
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t = GetTimer();
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r = t - RelativeTime;
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RelativeTime = t;
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return (float) r *0.000001F;
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}
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void InitTimer(void)
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{
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GetRelativeTime();
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}
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