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https://github.com/mpv-player/mpv
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7562937d95
Removed the integreted spudec in vobsub. Various cleanup/bugfix in vobsub (no more auto palette when a true one is here) HW spu rendering moved in spudec because we first need to reassable the packet before sending them to the hw. Spudec is now created only if nedded. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@6111 b3059339-0415-0410-9bf9-f77b7e298cf2
19 lines
1.1 KiB
C
19 lines
1.1 KiB
C
#ifndef _MPLAYER_SPUDEC_H
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#define _MPLAYER_SPUDEC_H
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void spudec_heartbeat(void *this, unsigned int pts100);
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void spudec_assemble(void *this, unsigned char *packet, unsigned int len, unsigned int pts100);
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void spudec_draw(void *this, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride));
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void spudec_draw_scaled(void *this, unsigned int dxs, unsigned int dys, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride));
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void spudec_update_palette(void *this, unsigned int *palette);
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void *spudec_new_scaled(unsigned int *palette, unsigned int frame_width, unsigned int frame_height);
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void *spudec_new_scaled_vobsub(unsigned int *palette, unsigned int *cuspal, unsigned int custom, unsigned int frame_width, unsigned int frame_height);
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void *spudec_new(unsigned int *palette);
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void spudec_free(void *this);
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void spudec_reset(void *this); // called after seek
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int spudec_visible(void *this); // check if spu is visible
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void spudec_set_font_factor(void * this, double factor); // sets the equivalent to ffactor
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void spudec_set_hw_spu(void *this, vo_functions_t *hw_spu);
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#endif
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