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mirror of https://github.com/mpv-player/mpv synced 2024-12-27 01:22:30 +00:00
mpv/DOCS
Niklas Haas 15bb05d2fe vo_opengl: add hable tone-mapping algorithm
Developed by John Hable for use in Uncharted 2. Also used by Frictional
Games in SOMA. Originally inspired by a filmic tone mapping algorithm
created by Kodak.

From http://frictionalgames.blogspot.de/2012/09/tech-feature-hdr-lightning.html
2016-05-30 16:58:25 +02:00
..
man vo_opengl: add hable tone-mapping algorithm 2016-05-30 16:58:25 +02:00
client-api-changes.rst client API: access choices as flags if appropriate 2016-05-04 17:37:54 +02:00
compile-windows.md DOCS/compile-windows.md: use CC=gcc.exe for msys2 compile 2016-03-18 18:10:09 -07:00
contribute.md Add a CONTRIBUTING.md file 2015-12-22 23:18:46 +01:00
edl-mpv.rst demux_timeline: fix nested timelines 2016-02-20 16:22:15 +01:00
encoding.rst manpage: update config file locations 2014-06-28 15:55:09 +02:00
interface-changes.rst docs: fix some typos 2016-05-23 21:27:18 +02:00
libmpv-client-api.rst DOCS: add some hints to the new examples repository 2016-03-10 21:59:21 +01:00
mplayer-changes.rst DOCS/mplayer-changes: document HDR support 2016-05-16 19:29:15 +02:00
release-policy.md DOCS: update release policy 2015-09-23 01:07:52 +02:00
tech-overview.txt options: remove --leak-report 2015-05-02 19:03:28 +02:00
waf-buildsystem.rst Various spelling fixes 2015-06-18 19:36:58 +02:00