..
context.c
vo_gpu: vulkan: add support for Windows
2017-09-28 10:02:22 +10:00
context.h
vo_gpu: vulkan: generalize SPIR-V compiler
2017-09-26 17:25:35 +02:00
hwdec.c
…
hwdec.h
…
lcms.c
…
lcms.h
…
osd.c
vo_gpu: make the vertex attribs dynamic
2017-09-28 01:54:38 +02:00
osd.h
vo_gpu: simplify structs / names
2017-09-22 16:58:55 +02:00
ra.c
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ra.h
vo_gpu: vulkan: add support for push constants
2017-09-26 17:25:35 +02:00
shader_cache.c
vo_gpu: force layout std430 for PCs
2017-09-29 00:41:50 +02:00
shader_cache.h
vo_gpu: make the vertex attribs dynamic
2017-09-28 01:54:38 +02:00
spirv.c
vo_gpu: fix memleak in spirv.c
2017-09-26 17:32:36 +02:00
spirv.h
vo_gpu: vulkan: generalize SPIR-V compiler
2017-09-26 17:25:35 +02:00
spirv_shaderc.c
vo_gpu: vulkan: generalize SPIR-V compiler
2017-09-26 17:25:35 +02:00
user_shaders.c
…
user_shaders.h
vo_gpu: make the vertex attribs dynamic
2017-09-28 01:54:38 +02:00
utils.c
vo_gpu: simplify structs / names
2017-09-22 16:58:55 +02:00
utils.h
vo_gpu: simplify structs / names
2017-09-22 16:58:55 +02:00
video.c
vo_gpu: enable 3DLUTs in dumb mode
2017-09-30 19:03:34 +02:00
video.h
vo_gpu: make the vertex attribs dynamic
2017-09-28 01:54:38 +02:00
video_shaders.c
vo_gpu: attempt to avoid UBOs for dynamic variables
2017-09-26 17:25:35 +02:00
video_shaders.h
…