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mpv/filters/frame.h
wm4 6d36fad83c video: make decoder wrapper a filter
Move dec_video.c to filters/f_decoder_wrapper.c. It essentially becomes
a source filter. vd.h mostly disappears, because mp_filter takes care of
the dataflow, but its remains are in struct mp_decoder_fns.

One goal is to simplify dataflow by letting the filter framework handle
it (or more accurately, using its conventions). One result is that the
decode calls disappear from video.c, because we simply connect the
decoder wrapper and the filter chain with mp_pin_connect().

Another goal is to eventually remove the code duplication between the
audio and video paths for this. This commit prepares for this by trying
to make f_decoder_wrapper.c extensible, so it can be used for audio as
well later.

Decoder framedropping changes a bit. It doesn't seem to be worse than
before, and it's an obscure feature, so I'm content with its new state.
Some special code that was apparently meant to avoid dropping too many
frames in a row is removed, though.

I'm not sure how the source code tree should be organized. For one,
video/decode/vd_lavc.c is the only file in its directory, which is a bit
annoying.
2018-01-30 03:10:27 -08:00

57 lines
2.2 KiB
C

#pragma once
#include <stdbool.h>
enum mp_frame_type {
MP_FRAME_NONE = 0, // NULL, placeholder, no frame available (_not_ EOF)
MP_FRAME_VIDEO, // struct mp_image*
MP_FRAME_AUDIO, // struct mp_aframe*
MP_FRAME_PACKET, // struct demux_packet*
MP_FRAME_EOF, // NULL, signals end of stream (but frames after it can
// resume filtering!)
};
const char *mp_frame_type_str(enum mp_frame_type t);
// Generic container for a piece of data, such as a video frame, or a collection
// of audio samples. Wraps an actual media-specific frame data types in a
// generic way. Also can be an empty frame for signaling (MP_FRAME_EOF and
// possibly others).
// This struct is usually allocated on the stack and can be copied by value.
// You need to consider that the underlying pointer is ref-counted, and that
// the _unref/_ref functions must be used accordingly.
struct mp_frame {
enum mp_frame_type type;
void *data;
};
// Return whether the frame contains actual data (audio, video, ...). If false,
// it's either signaling, or MP_FRAME_NONE.
bool mp_frame_is_data(struct mp_frame frame);
// Return whether the frame is for signaling (data flow commands like
// MP_FRAME_EOF). If false, it's either data (mp_frame_is_data()), or
// MP_FRAME_NONE.
bool mp_frame_is_signaling(struct mp_frame frame);
// Unreferences any frame data, and sets *frame to MP_FRAME_NONE. (It does
// _not_ deallocate the memory block the parameter points to, only frame->data.)
void mp_frame_unref(struct mp_frame *frame);
// Return a new reference to the given frame. The caller owns the returned
// frame. On failure returns a MP_FRAME_NONE.
struct mp_frame mp_frame_ref(struct mp_frame frame);
double mp_frame_get_pts(struct mp_frame frame);
void mp_frame_set_pts(struct mp_frame frame, double pts);
struct AVFrame;
struct AVRational;
struct AVFrame *mp_frame_to_av(struct mp_frame frame, struct AVRational *tb);
struct mp_frame mp_frame_from_av(enum mp_frame_type type, struct AVFrame *frame,
struct AVRational *tb);
#define MAKE_FRAME(type, frame) ((struct mp_frame){(type), (frame)})
#define MP_NO_FRAME MAKE_FRAME(0, 0)
#define MP_EOF_FRAME MAKE_FRAME(MP_FRAME_EOF, 0)