mirror of https://github.com/mpv-player/mpv
83efdb5a01
Resizing the window while preserving the aspect ratio actually kind of sucked. The window size could make big dramatic changes which was pretty unintuitive with respect to where the mouse was actually located. Instead, let's just do some math to ensure that the window size is always contained inside the width/height reported by handle_toplevel_config while preserving the aspect ratio. Fixes #7426. |
||
---|---|---|
.. | ||
cocoa | ||
cocoa-cb | ||
d3d11 | ||
gpu | ||
hwdec | ||
opengl | ||
placebo | ||
vulkan | ||
win32 | ||
android_common.c | ||
android_common.h | ||
aspect.c | ||
aspect.h | ||
bitmap_packer.c | ||
bitmap_packer.h | ||
cocoa_cb_common.swift | ||
cocoa_common.h | ||
cocoa_common.m | ||
d3d_shader_420p.h | ||
d3d_shader_yuv.hlsl | ||
dither.c | ||
dither.h | ||
dr_helper.c | ||
dr_helper.h | ||
drm_atomic.c | ||
drm_atomic.h | ||
drm_common.c | ||
drm_common.h | ||
drm_prime.c | ||
drm_prime.h | ||
filter_kernels.c | ||
filter_kernels.h | ||
libmpv.h | ||
vo.c | ||
vo.h | ||
vo_caca.c | ||
vo_direct3d.c | ||
vo_drm.c | ||
vo_gpu.c | ||
vo_image.c | ||
vo_lavc.c | ||
vo_libmpv.c | ||
vo_mediacodec_embed.c | ||
vo_null.c | ||
vo_rpi.c | ||
vo_sdl.c | ||
vo_tct.c | ||
vo_vaapi.c | ||
vo_vdpau.c | ||
vo_wlshm.c | ||
vo_x11.c | ||
vo_xv.c | ||
w32_common.c | ||
w32_common.h | ||
wayland_common.c | ||
wayland_common.h | ||
win_state.c | ||
win_state.h | ||
x11_common.c | ||
x11_common.h |