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mpv/video/hwdec.h
wm4 76276c9210 video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.

This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.

vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.

f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).

The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.

Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)

In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.

vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.

The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.

Exporting VO capabilities is still a big mess (mp_stream_info stuff).

The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.

f_async_queue is unused.
2018-01-30 03:10:27 -08:00

104 lines
4.3 KiB
C

#ifndef MP_HWDEC_H_
#define MP_HWDEC_H_
#include <libavutil/buffer.h>
#include "options/m_option.h"
struct mp_image_pool;
struct mp_hwdec_ctx {
const char *driver_name; // NULL if unknown/not loaded
// libavutil-wrapped context, if available.
struct AVBufferRef *av_device_ref; // AVHWDeviceContext*
// List of IMGFMT_s, terminated with 0. NULL if N/A.
const int *supported_formats;
// HW format for which above hw_subfmts are valid.
int hw_imgfmt;
};
// Used to communicate hardware decoder device handles from VO to video decoder.
struct mp_hwdec_devices;
struct mp_hwdec_devices *hwdec_devices_create(void);
void hwdec_devices_destroy(struct mp_hwdec_devices *devs);
// Return the device context for the given API type. Returns NULL if none
// available. Logically, the returned pointer remains valid until VO
// uninitialization is started (all users of it must be uninitialized before).
// hwdec_devices_request() may be used before this to lazily load devices.
// Contains a wrapped AVHWDeviceContext.
// Beware that this creates a _new_ reference.
struct AVBufferRef *hwdec_devices_get_lavc(struct mp_hwdec_devices *devs,
int av_hwdevice_type);
struct mp_hwdec_ctx *hwdec_devices_get_by_lavc(struct mp_hwdec_devices *devs,
int av_hwdevice_type);
// For code which still strictly assumes there is 1 (or none) device.
struct mp_hwdec_ctx *hwdec_devices_get_first(struct mp_hwdec_devices *devs);
// Return the n-th device. NULL if none.
struct mp_hwdec_ctx *hwdec_devices_get_n(struct mp_hwdec_devices *devs, int n);
// Add this to the list of internal devices. Adding the same pointer twice must
// be avoided.
void hwdec_devices_add(struct mp_hwdec_devices *devs, struct mp_hwdec_ctx *ctx);
// Remove this from the list of internal devices. Idempotent/ignores entries
// not added yet. This is not thread-safe.
void hwdec_devices_remove(struct mp_hwdec_devices *devs, struct mp_hwdec_ctx *ctx);
// Can be used to enable lazy loading of an API with hwdec_devices_request().
// If used at all, this must be set/unset during initialization/uninitialization,
// as concurrent use with hwdec_devices_request() is a race condition.
void hwdec_devices_set_loader(struct mp_hwdec_devices *devs,
void (*load_api)(void *ctx), void *load_api_ctx);
// Cause VO to lazily load all devices, and will block until this is done (even
// if not available).
void hwdec_devices_request_all(struct mp_hwdec_devices *devs);
// Return "," concatenated list (for introspection/debugging). Use talloc_free().
char *hwdec_devices_get_names(struct mp_hwdec_devices *devs);
struct mp_image;
struct mpv_global;
struct hwcontext_create_dev_params {
bool probing; // if true, don't log errors if unavailable
};
// Per AV_HWDEVICE_TYPE_* functions, queryable via hwdec_get_hwcontext_fns().
// All entries are strictly optional.
struct hwcontext_fns {
int av_hwdevice_type;
// Set any mp_image fields that require hwcontext specific code, such as
// fields or flags not present in AVFrame or AVHWFramesContext in a
// portable way. This is called directly after img is converted from an
// AVFrame, with all other fields already set. img.hwctx will be set, and
// use the correct AV_HWDEVICE_TYPE_.
void (*complete_image_params)(struct mp_image *img);
// Fill in special format-specific requirements.
void (*refine_hwframes)(struct AVBufferRef *hw_frames_ctx);
// Returns a AVHWDeviceContext*. Used for copy hwdecs.
struct AVBufferRef *(*create_dev)(struct mpv_global *global,
struct mp_log *log,
struct hwcontext_create_dev_params *params);
// Return whether this is using some sort of sub-optimal emulation layer.
bool (*is_emulated)(struct AVBufferRef *hw_device_ctx);
};
// The parameter is of type enum AVHWDeviceType (as in int to avoid extensive
// recursive includes). May return NULL for unknown device types.
const struct hwcontext_fns *hwdec_get_hwcontext_fns(int av_hwdevice_type);
extern const struct hwcontext_fns hwcontext_fns_d3d11;
extern const struct hwcontext_fns hwcontext_fns_dxva2;
extern const struct hwcontext_fns hwcontext_fns_vaapi;
extern const struct hwcontext_fns hwcontext_fns_vdpau;
#endif