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mpv/video/out/gl_osd.h
wm4 eca0fcb77a vo_opengl: simplify redraw callback OSD handling
OSD used to be not thread-safe at all, so a track was used to get it
redrawn. This mostly reverts commit 6a2a8880, because OSD not being
thread-safe was the non-trivial part of it.

Mostly untested, because this code path is used on OSX only, and I don't
have OSX.
2014-06-16 01:00:59 +02:00

46 lines
1.1 KiB
C

#ifndef MPLAYER_GL_OSD_H
#define MPLAYER_GL_OSD_H
#include <stdbool.h>
#include <inttypes.h>
#include "gl_common.h"
#include "sub/osd.h"
struct mpgl_osd_part {
enum sub_bitmap_format format;
int bitmap_id, bitmap_pos_id;
GLuint texture;
int w, h;
GLuint buffer;
int num_vertices;
void *vertices;
struct bitmap_packer *packer;
};
struct mpgl_osd {
struct mp_log *log;
struct osd_state *osd;
GL *gl;
bool use_pbo;
bool scaled;
struct mpgl_osd_part *parts[MAX_OSD_PARTS];
const struct osd_fmt_entry *fmt_table;
bool formats[SUBBITMAP_COUNT];
void *scratch;
};
struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd);
void mpgl_osd_destroy(struct mpgl_osd *ctx);
struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
struct sub_bitmaps *b);
void mpgl_osd_set_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
void mpgl_osd_unset_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, double pts,
struct mp_osd_res res);
#endif