mirror of
https://github.com/mpv-player/mpv
synced 2024-12-25 16:33:02 +00:00
ff029cb4cf
Thanks to the recently introduced mp_lua_PITA(), this is "simple" now. It fixes leaks on Lua errors. The hack to avoid stack overflows manually isn't needed anymore, and the Lua error handler will take care of this.
33 lines
1012 B
C
33 lines
1012 B
C
#ifndef MP_CLIENT_H_
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#define MP_CLIENT_H_
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#include <stdint.h>
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#include <stdbool.h>
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#include "libmpv/client.h"
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struct MPContext;
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struct mpv_handle;
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struct mp_client_api;
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struct mp_log;
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void mp_clients_init(struct MPContext *mpctx);
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void mp_clients_destroy(struct MPContext *mpctx);
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int mp_clients_num(struct MPContext *mpctx);
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bool mp_clients_all_initialized(struct MPContext *mpctx);
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void mp_client_broadcast_event(struct MPContext *mpctx, int event, void *data);
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int mp_client_send_event(struct MPContext *mpctx, const char *client_name,
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int event, void *data);
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bool mp_client_event_is_registered(struct MPContext *mpctx, int event);
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void mp_client_property_change(struct MPContext *mpctx, const char *name);
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struct mpv_handle *mp_new_client(struct mp_client_api *clients, const char *name);
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struct mp_log *mp_client_get_log(struct mpv_handle *ctx);
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struct MPContext *mp_client_get_core(struct mpv_handle *ctx);
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// m_option.c
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void *node_get_alloc(struct mpv_node *node);
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#endif
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