mirror of
https://github.com/mpv-player/mpv
synced 2024-12-26 17:12:36 +00:00
2e45b8fa1a
Apparently this is virtually identical to Panasonic's V-Log, but using the constants from S-Log1 and an extra scaling coefficient to make the S-Log1 curve less limited. Whatever floats their NIH boat, I guess. Source: https://pro.sony.com/bbsccms/assets/files/micro/dmpc/training/S-Log2_Technical_PaperV1_0.pdf
295 lines
9.2 KiB
C
295 lines
9.2 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_CSPUTILS_H
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#define MPLAYER_CSPUTILS_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "options/m_option.h"
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/* NOTE: the csp and levels AUTO values are converted to specific ones
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* above vf/vo level. At least vf_scale relies on all valid settings being
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* nonzero at vf/vo level.
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*/
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enum mp_csp {
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MP_CSP_AUTO,
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MP_CSP_BT_601,
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MP_CSP_BT_709,
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MP_CSP_SMPTE_240M,
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MP_CSP_BT_2020_NC,
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MP_CSP_BT_2020_C,
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MP_CSP_RGB,
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MP_CSP_XYZ,
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MP_CSP_YCGCO,
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MP_CSP_COUNT
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};
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extern const struct m_opt_choice_alternatives mp_csp_names[];
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enum mp_csp_levels {
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MP_CSP_LEVELS_AUTO,
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MP_CSP_LEVELS_TV,
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MP_CSP_LEVELS_PC,
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MP_CSP_LEVELS_COUNT,
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};
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extern const struct m_opt_choice_alternatives mp_csp_levels_names[];
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enum mp_csp_prim {
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MP_CSP_PRIM_AUTO,
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MP_CSP_PRIM_BT_601_525,
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MP_CSP_PRIM_BT_601_625,
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MP_CSP_PRIM_BT_709,
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MP_CSP_PRIM_BT_2020,
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MP_CSP_PRIM_BT_470M,
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MP_CSP_PRIM_APPLE,
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MP_CSP_PRIM_ADOBE,
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MP_CSP_PRIM_PRO_PHOTO,
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MP_CSP_PRIM_CIE_1931,
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MP_CSP_PRIM_DCI_P3,
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MP_CSP_PRIM_V_GAMUT,
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MP_CSP_PRIM_S_GAMUT,
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MP_CSP_PRIM_COUNT
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};
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extern const struct m_opt_choice_alternatives mp_csp_prim_names[];
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enum mp_csp_trc {
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MP_CSP_TRC_AUTO,
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MP_CSP_TRC_BT_1886,
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MP_CSP_TRC_SRGB,
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MP_CSP_TRC_LINEAR,
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MP_CSP_TRC_GAMMA18,
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MP_CSP_TRC_GAMMA22,
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MP_CSP_TRC_GAMMA28,
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MP_CSP_TRC_PRO_PHOTO,
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MP_CSP_TRC_PQ,
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MP_CSP_TRC_HLG,
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MP_CSP_TRC_V_LOG,
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MP_CSP_TRC_S_LOG1,
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MP_CSP_TRC_S_LOG2,
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MP_CSP_TRC_COUNT
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};
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extern const struct m_opt_choice_alternatives mp_csp_trc_names[];
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enum mp_csp_light {
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MP_CSP_LIGHT_AUTO,
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MP_CSP_LIGHT_DISPLAY,
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MP_CSP_LIGHT_SCENE_HLG,
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MP_CSP_LIGHT_SCENE_709_1886,
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MP_CSP_LIGHT_SCENE_1_2,
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MP_CSP_LIGHT_COUNT
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};
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extern const struct m_opt_choice_alternatives mp_csp_light_names[];
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// These constants are based on the ICC specification (Table 23) and match
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// up with the API of LittleCMS, which treats them as integers.
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enum mp_render_intent {
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MP_INTENT_PERCEPTUAL = 0,
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MP_INTENT_RELATIVE_COLORIMETRIC = 1,
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MP_INTENT_SATURATION = 2,
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MP_INTENT_ABSOLUTE_COLORIMETRIC = 3
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};
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// The numeric values (except -1) match the Matroska StereoMode element value.
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enum mp_stereo3d_mode {
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MP_STEREO3D_INVALID = -1,
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/* only modes explicitly referenced in the code are listed */
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MP_STEREO3D_MONO = 0,
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MP_STEREO3D_SBS2L = 1,
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MP_STEREO3D_AB2R = 2,
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MP_STEREO3D_AB2L = 3,
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MP_STEREO3D_SBS2R = 11,
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/* no explicit enum entries for most valid values */
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MP_STEREO3D_COUNT = 15, // 14 is last valid mode
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};
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extern const struct m_opt_choice_alternatives mp_stereo3d_names[];
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#define MP_STEREO3D_NAME(x) m_opt_choice_str(mp_stereo3d_names, x)
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#define MP_STEREO3D_NAME_DEF(x, def) \
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(MP_STEREO3D_NAME(x) ? MP_STEREO3D_NAME(x) : (def))
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struct mp_colorspace {
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enum mp_csp space;
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enum mp_csp_levels levels;
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enum mp_csp_prim primaries;
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enum mp_csp_trc gamma;
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enum mp_csp_light light;
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float sig_peak; // highest relative value in signal. 0 = unknown/auto
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};
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// For many colorspace conversions, in particular those involving HDR, an
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// implicit reference white level is needed. Since this magic constant shows up
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// a lot, give it an explicit name. The value of 100 cd/m² comes from ITU-R
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// documents such as ITU-R BT.2100
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#define MP_REF_WHITE 100.0
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// Replaces unknown values in the first struct by those of the second struct
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void mp_colorspace_merge(struct mp_colorspace *orig, struct mp_colorspace *new);
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struct mp_csp_params {
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struct mp_colorspace color; // input colorspace
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enum mp_csp_levels levels_out; // output device
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float brightness;
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float contrast;
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float hue;
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float saturation;
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float gamma;
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// discard U/V components
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bool gray;
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// texture_bits/input_bits is for rescaling fixed point input to range [0,1]
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int texture_bits;
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int input_bits;
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};
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#define MP_CSP_PARAMS_DEFAULTS { \
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.color = { .space = MP_CSP_BT_601, \
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.levels = MP_CSP_LEVELS_TV }, \
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.levels_out = MP_CSP_LEVELS_PC, \
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.brightness = 0, .contrast = 1, .hue = 0, .saturation = 1, \
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.gamma = 1, .texture_bits = 8, .input_bits = 8}
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struct mp_image_params;
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void mp_csp_set_image_params(struct mp_csp_params *params,
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const struct mp_image_params *imgparams);
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bool mp_colorspace_equal(struct mp_colorspace c1, struct mp_colorspace c2);
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enum mp_chroma_location {
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MP_CHROMA_AUTO,
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MP_CHROMA_LEFT, // mpeg2/4, h264
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MP_CHROMA_CENTER, // mpeg1, jpeg
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MP_CHROMA_COUNT,
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};
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extern const struct m_opt_choice_alternatives mp_chroma_names[];
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enum mp_csp_equalizer_param {
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MP_CSP_EQ_BRIGHTNESS,
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MP_CSP_EQ_CONTRAST,
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MP_CSP_EQ_HUE,
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MP_CSP_EQ_SATURATION,
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MP_CSP_EQ_GAMMA,
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MP_CSP_EQ_OUTPUT_LEVELS,
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MP_CSP_EQ_COUNT,
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};
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#define MP_CSP_EQ_CAPS_COLORMATRIX \
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( (1 << MP_CSP_EQ_BRIGHTNESS) \
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| (1 << MP_CSP_EQ_CONTRAST) \
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| (1 << MP_CSP_EQ_HUE) \
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| (1 << MP_CSP_EQ_SATURATION) \
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| (1 << MP_CSP_EQ_OUTPUT_LEVELS) )
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#define MP_CSP_EQ_CAPS_GAMMA (1 << MP_CSP_EQ_GAMMA)
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#define MP_CSP_EQ_CAPS_BRIGHTNESS (1 << MP_CSP_EQ_BRIGHTNESS)
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extern const char *const mp_csp_equalizer_names[MP_CSP_EQ_COUNT];
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// Default initialization with 0 is enough, except for the capabilities field
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struct mp_csp_equalizer {
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// Bit field of capabilities. For example (1 << MP_CSP_EQ_HUE) means hue
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// support is available.
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int capabilities;
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// Value for each property is in the range [-100, 100].
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// 0 is default, meaning neutral or no change.
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int values[MP_CSP_EQ_COUNT];
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};
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struct mp_csp_col_xy {
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float x, y;
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};
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static inline float mp_xy_X(struct mp_csp_col_xy xy) {
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return xy.x / xy.y;
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}
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static inline float mp_xy_Z(struct mp_csp_col_xy xy) {
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return (1 - xy.x - xy.y) / xy.y;
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}
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struct mp_csp_primaries {
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struct mp_csp_col_xy red, green, blue, white;
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};
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void mp_csp_copy_equalizer_values(struct mp_csp_params *params,
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const struct mp_csp_equalizer *eq);
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int mp_csp_equalizer_set(struct mp_csp_equalizer *eq, const char *property,
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int value);
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int mp_csp_equalizer_get(struct mp_csp_equalizer *eq, const char *property,
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int *out_value);
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enum mp_csp avcol_spc_to_mp_csp(int avcolorspace);
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enum mp_csp_levels avcol_range_to_mp_csp_levels(int avrange);
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enum mp_csp_prim avcol_pri_to_mp_csp_prim(int avpri);
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enum mp_csp_trc avcol_trc_to_mp_csp_trc(int avtrc);
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int mp_csp_to_avcol_spc(enum mp_csp colorspace);
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int mp_csp_levels_to_avcol_range(enum mp_csp_levels range);
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int mp_csp_prim_to_avcol_pri(enum mp_csp_prim prim);
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int mp_csp_trc_to_avcol_trc(enum mp_csp_trc trc);
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enum mp_csp mp_csp_guess_colorspace(int width, int height);
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enum mp_csp_prim mp_csp_guess_primaries(int width, int height);
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enum mp_chroma_location avchroma_location_to_mp(int avloc);
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int mp_chroma_location_to_av(enum mp_chroma_location mploc);
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void mp_get_chroma_location(enum mp_chroma_location loc, int *x, int *y);
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struct mp_csp_primaries mp_get_csp_primaries(enum mp_csp_prim csp);
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float mp_trc_nom_peak(enum mp_csp_trc trc);
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bool mp_trc_is_hdr(enum mp_csp_trc trc);
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/* Color conversion matrix: RGB = m * YUV + c
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* m is in row-major matrix, with m[row][col], e.g.:
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* [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 },
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* [ a21 a22 a23 ] { a21, a22, a23 },
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* [ a31 a32 a33 ] { a31, a32, a33 } };
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* This is accessed as e.g.: m[2-1][1-1] = a21
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* In particular, each row contains all the coefficients for one of R, G, B,
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* while each column contains all the coefficients for one of Y, U, V:
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* m[r,g,b][y,u,v] = ...
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* The matrix could also be viewed as group of 3 vectors, e.g. the 1st column
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* is the Y vector (1, 1, 1), the 2nd is the U vector, the 3rd the V vector.
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* The matrix might also be used for other conversions and colorspaces.
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*/
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struct mp_cmat {
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float m[3][3];
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float c[3];
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};
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void mp_get_rgb2xyz_matrix(struct mp_csp_primaries space, float m[3][3]);
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void mp_get_cms_matrix(struct mp_csp_primaries src, struct mp_csp_primaries dest,
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enum mp_render_intent intent, float cms_matrix[3][3]);
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double mp_get_csp_mul(enum mp_csp csp, int input_bits, int texture_bits);
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void mp_get_csp_matrix(struct mp_csp_params *params, struct mp_cmat *out);
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void mp_invert_matrix3x3(float m[3][3]);
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void mp_invert_cmat(struct mp_cmat *out, struct mp_cmat *in);
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void mp_map_fixp_color(struct mp_cmat *matrix, int ibits, int in[3],
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int obits, int out[3]);
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#endif /* MPLAYER_CSPUTILS_H */
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