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mpv/video/out/vulkan/context.h
Niklas Haas 258487370f vo_gpu: vulkan: generalize SPIR-V compiler
In addition to the built-in nvidia compiler, we now also support a
backend based on libshaderc. shaderc is sort of like glslang except it
has a C API and is available as a dynamic library.

The generated SPIR-V is now cached alongside the VkPipeline in the
cached_program. We use a special cache header to ensure validity of this
cache before passing it blindly to the vulkan implementation, since
passing invalid SPIR-V can cause all sorts of nasty things. It's also
designed to self-invalidate if the compiler gets better, by offering a
catch-all `int compiler_version` that implementations can use as a cache
invalidation marker.
2017-09-26 17:25:35 +02:00

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466 B
C

#pragma once
#include "video/out/gpu/context.h"
#include "common.h"
// Helpers for ra_ctx based on ra_vk. These initialize ctx->ra and ctx->swchain.
void ra_vk_ctx_uninit(struct ra_ctx *ctx);
bool ra_vk_ctx_init(struct ra_ctx *ctx, struct mpvk_ctx *vk,
VkPresentModeKHR preferred_mode);
bool ra_vk_ctx_resize(struct ra_swapchain *sw, int w, int h);
// May be called on a ra_ctx of any type.
struct mpvk_ctx *ra_vk_ctx_get(struct ra_ctx *ctx);