mirror of
https://github.com/mpv-player/mpv
synced 2024-12-26 00:42:57 +00:00
d756dd8cbf
Previously, gl->DXOpenDeviceNV was called twice using dxva2 with dxinterop. AMD drivers refused to allow this. With this commit, context_dxinterop sets its own implementation of MPGetNativeDisplay, which can return either a IDirect3DDevice9Ex or a dxinterop_device_HANDLE depending on the "name" request string. hwdec_dxva2gldx then requests both of these avoiding the need to call gl->DXOpenDeviceNV a second time.
215 lines
6.2 KiB
C
215 lines
6.2 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include "common/common.h"
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#include "osdep/windows_utils.h"
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#include "hwdec.h"
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#include "video/hwdec.h"
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#include "video/d3d.h"
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#include "video/dxva2.h"
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// for WGL_ACCESS_READ_ONLY_NV
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#include <GL/wglext.h>
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#define SHARED_SURFACE_D3DFMT D3DFMT_X8R8G8B8
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#define SHARED_SURFACE_MPFMT IMGFMT_RGB0
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struct priv {
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struct mp_d3d_ctx ctx;
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IDirect3DDevice9Ex *device;
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HANDLE device_h;
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IDirect3DSurface9 *rtarget;
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HANDLE rtarget_h;
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GLuint texture;
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};
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static void destroy_objects(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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if (p->rtarget_h && p->device_h) {
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if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
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MP_ERR(hw, "Failed unlocking texture for access by OpenGL: %s\n",
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mp_LastError_to_str());
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}
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}
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if (p->rtarget_h) {
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if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
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MP_ERR(hw, "Failed to unregister Direct3D surface with OpenGL: %s\n",
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mp_LastError_to_str());
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} else {
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p->rtarget_h = 0;
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}
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}
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gl->DeleteTextures(1, &p->texture);
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p->texture = 0;
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if (p->rtarget) {
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IDirect3DSurface9_Release(p->rtarget);
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p->rtarget = NULL;
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}
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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destroy_objects(hw);
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if (p->device)
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IDirect3DDevice9Ex_Release(p->device);
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}
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static int create(struct gl_hwdec *hw)
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{
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GL *gl = hw->gl;
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if (hw->hwctx || !gl->MPGetNativeDisplay ||
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!(gl->mpgl_caps & MPGL_CAP_DXINTEROP)) {
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return -1;
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}
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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// AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
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// so we request the one already in use by context_dxinterop
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p->device_h = gl->MPGetNativeDisplay("dxinterop_device_HANDLE");
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if (!p->device_h)
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return -1;
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// But we also still need the actual D3D device
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p->device = gl->MPGetNativeDisplay("IDirect3DDevice9Ex");
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if (!p->device)
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return -1;
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IDirect3DDevice9Ex_AddRef(p->device);
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p->ctx.d3d9_device = (IDirect3DDevice9 *)p->device;
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p->ctx.hwctx.type = HWDEC_DXVA2;
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p->ctx.hwctx.d3d_ctx = &p->ctx;
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hw->hwctx = &p->ctx.hwctx;
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hw->converted_imgfmt = SHARED_SURFACE_MPFMT;
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return 0;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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HRESULT hr;
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destroy_objects(hw);
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assert(params->imgfmt == hw->driver->imgfmt);
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HANDLE share_handle = NULL;
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hr = IDirect3DDevice9Ex_CreateRenderTarget(
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p->device,
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params->w, params->h,
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SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
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&p->rtarget, &share_handle);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed creating offscreen Direct3D surface: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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if (share_handle &&
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!gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
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MP_ERR(hw, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
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mp_LastError_to_str());
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goto fail;
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}
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gl->GenTextures(1, &p->texture);
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gl->BindTexture(GL_TEXTURE_2D, p->texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
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GL_TEXTURE_2D,
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WGL_ACCESS_READ_ONLY_NV);
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if (!p->rtarget_h) {
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MP_ERR(hw, "Failed to register Direct3D surface with OpenGL: %s\n",
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mp_LastError_to_str());
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goto fail;
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}
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if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
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MP_ERR(hw, "Failed locking texture for access by OpenGL %s\n",
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mp_LastError_to_str());
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goto fail;
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}
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return 0;
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fail:
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destroy_objects(hw);
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return -1;
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}
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static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
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GLuint *out_textures)
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{
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assert(hw_image && hw_image->imgfmt == hw->driver->imgfmt);
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GL *gl = hw->gl;
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struct priv *p = hw->priv;
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HRESULT hr;
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if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
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MP_ERR(hw, "Failed unlocking texture for access by OpenGL: %s\n",
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mp_LastError_to_str());
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return -1;
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}
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IDirect3DSurface9* hw_surface = d3d9_surface_in_mp_image(hw_image);
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RECT rc = {0, 0, hw_image->w, hw_image->h};
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hr = IDirect3DDevice9Ex_StretchRect(p->device,
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hw_surface, &rc,
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p->rtarget, &rc,
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D3DTEXF_NONE);
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if (FAILED(hr)) {
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MP_ERR(hw, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
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return -1;
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}
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if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
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MP_ERR(hw, "Failed locking texture for access by OpenGL: %s\n",
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mp_LastError_to_str());
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return -1;
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}
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out_textures[0] = p->texture;
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return 0;
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}
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const struct gl_hwdec_driver gl_hwdec_dxva2gldx = {
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.name = "dxva2-dxinterop",
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.api = HWDEC_DXVA2,
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.imgfmt = IMGFMT_DXVA2,
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.create = create,
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.reinit = reinit,
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.map_image = map_image,
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.destroy = destroy,
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};
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