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mpv/audio/out/ao_rsound.c
wm4 380fc765e4 audio/out: prepare for non-interleaved audio
This comes with two internal AO API changes:

1. ao_driver.play now can take non-interleaved audio. For this purpose,
the data pointer is changed to void **data, where data[0] corresponds to
the pointer in the old API. Also, the len argument as well as the return
value are now in samples, not bytes. "Sample" in this context means the
unit of the smallest possible audio frame, i.e. sample_size * channels.

2. ao_driver.get_space now returns samples instead of bytes. (Similar to
the play function.)

Change all AOs to use the new API.

The AO API as exposed to the rest of the player still uses the old API.
It's emulated in ao.c. This is purely to split the commits changing all
AOs and the commits adding actual support for outputting N-I audio.
2013-11-12 23:27:51 +01:00

202 lines
4.8 KiB
C

/*
* RSound audio output driver
*
* Copyright (C) 2011 Hans-Kristian Arntzen
*
* This file is part of mplayer2.
*
* mplayer2 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mplayer2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mplayer2; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <rsound.h>
#include "talloc.h"
#include "mpvcore/m_option.h"
#include "osdep/timer.h"
#include "audio/format.h"
#include "ao.h"
struct priv {
rsound_t *rd;
const char *host;
const char *port;
};
static int set_format(struct ao *ao)
{
int rsd_format;
switch (ao->format) {
case AF_FORMAT_U8:
rsd_format = RSD_U8;
break;
case AF_FORMAT_S8:
rsd_format = RSD_S8;
break;
case AF_FORMAT_S16_LE:
rsd_format = RSD_S16_LE;
break;
case AF_FORMAT_S16_BE:
rsd_format = RSD_S16_BE;
break;
case AF_FORMAT_U16_LE:
rsd_format = RSD_U16_LE;
break;
case AF_FORMAT_U16_BE:
rsd_format = RSD_U16_BE;
break;
case AF_FORMAT_S24_LE:
case AF_FORMAT_S24_BE:
case AF_FORMAT_U24_LE:
case AF_FORMAT_U24_BE:
rsd_format = RSD_S32_LE;
ao->format = AF_FORMAT_S32_LE;
break;
case AF_FORMAT_S32_LE:
rsd_format = RSD_S32_LE;
break;
case AF_FORMAT_S32_BE:
rsd_format = RSD_S32_BE;
break;
case AF_FORMAT_U32_LE:
rsd_format = RSD_U32_LE;
break;
case AF_FORMAT_U32_BE:
rsd_format = RSD_U32_BE;
break;
default:
rsd_format = RSD_S16_LE;
ao->format = AF_FORMAT_S16_LE;
}
return rsd_format;
}
static int init(struct ao *ao)
{
struct priv *priv = ao->priv;
if (rsd_init(&priv->rd) < 0)
return -1;
if (priv->host && priv->host[0])
rsd_set_param(priv->rd, RSD_HOST, priv->host);
if (priv->port && priv->port[0])
rsd_set_param(priv->rd, RSD_PORT, priv->port);
// Actual channel layout unknown.
struct mp_chmap_sel sel = {0};
mp_chmap_sel_add_waveext_def(&sel);
if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels)) {
rsd_free(priv->rd);
return -1;
}
rsd_set_param(priv->rd, RSD_SAMPLERATE, &ao->samplerate);
rsd_set_param(priv->rd, RSD_CHANNELS, &ao->channels.num);
ao->format = af_fmt_from_planar(ao->format);
int rsd_format = set_format(ao);
rsd_set_param(priv->rd, RSD_FORMAT, &rsd_format);
if (rsd_start(priv->rd) < 0) {
rsd_free(priv->rd);
return -1;
}
return 0;
}
static void uninit(struct ao *ao, bool cut_audio)
{
struct priv *priv = ao->priv;
/* The API does not provide a direct way to explicitly wait until
* the last byte has been played server-side as this cannot be
* guaranteed by backend drivers, so we approximate this behavior.
*/
if (!cut_audio)
mp_sleep_us(rsd_delay_ms(priv->rd) * 1000);
rsd_stop(priv->rd);
rsd_free(priv->rd);
}
static void reset(struct ao *ao)
{
struct priv *priv = ao->priv;
rsd_stop(priv->rd);
rsd_start(priv->rd);
}
static void audio_pause(struct ao *ao)
{
struct priv *priv = ao->priv;
rsd_pause(priv->rd, 1);
}
static void audio_resume(struct ao *ao)
{
struct priv *priv = ao->priv;
rsd_pause(priv->rd, 0);
}
static int get_space(struct ao *ao)
{
struct priv *priv = ao->priv;
return rsd_get_avail(priv->rd) / ao->sstride;
}
static int play(struct ao *ao, void **data, int samples, int flags)
{
struct priv *priv = ao->priv;
return rsd_write(priv->rd, data[0], samples * ao->sstride) / ao->sstride;
}
static float get_delay(struct ao *ao)
{
struct priv *priv = ao->priv;
return rsd_delay_ms(priv->rd) / 1000.0;
}
#define OPT_BASE_STRUCT struct priv
const struct ao_driver audio_out_rsound = {
.description = "RSound output driver",
.name = "rsound",
.init = init,
.uninit = uninit,
.reset = reset,
.get_space = get_space,
.play = play,
.get_delay = get_delay,
.pause = audio_pause,
.resume = audio_resume,
.priv_size = sizeof(struct priv),
.options = (const struct m_option[]) {
OPT_STRING("host", host, 0),
OPT_STRING("port", port, 0),
{0}
},
};