mirror of
https://github.com/mpv-player/mpv
synced 2024-12-22 14:52:43 +00:00
347a86198b
Replace the code that used a single buffer with mp_audio_buffer. This also enables non-interleaved output operation, although it's still disabled, and no AO supports it yet.
116 lines
4.0 KiB
C
116 lines
4.0 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPLAYER_AUDIO_OUT_H
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#define MPLAYER_AUDIO_OUT_H
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#include <stdbool.h>
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#include "mpvcore/bstr.h"
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#include "mpvcore/mp_common.h"
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#include "audio/chmap.h"
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#include "audio/chmap_sel.h"
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enum aocontrol {
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// _VOLUME commands take struct ao_control_vol pointer for input/output.
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// If there's only one volume, SET should use average of left/right.
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AOCONTROL_GET_VOLUME,
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AOCONTROL_SET_VOLUME,
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// _MUTE commands take a pointer to bool
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AOCONTROL_GET_MUTE,
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AOCONTROL_SET_MUTE,
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// Has char* as argument, which contains the desired stream title.
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AOCONTROL_UPDATE_STREAM_TITLE,
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};
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#define AOPLAY_FINAL_CHUNK 1
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typedef struct ao_control_vol {
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float left;
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float right;
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} ao_control_vol_t;
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struct ao;
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struct ao_driver {
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bool encode;
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const char *name;
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const char *description;
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int (*control)(struct ao *ao, enum aocontrol cmd, void *arg);
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int (*init)(struct ao *ao);
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void (*uninit)(struct ao *ao, bool cut_audio);
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void (*reset)(struct ao*ao);
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int (*get_space)(struct ao *ao);
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int (*play)(struct ao *ao, void **data, int samples, int flags);
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float (*get_delay)(struct ao *ao);
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void (*pause)(struct ao *ao);
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void (*resume)(struct ao *ao);
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// For option parsing (see vo.h)
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int priv_size;
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const void *priv_defaults;
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const struct m_option *options;
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};
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/* global data used by mplayer and plugins */
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struct ao {
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int samplerate;
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struct mp_chmap channels;
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int format;
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int bps; // bytes per second
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int sstride; // size of a sample on each plane
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// (format_size*num_channels/num_planes)
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double pts; // some mplayer.c state (why is this here?)
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struct mp_audio_buffer *buffer; // queued audio; passed to play() later
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int buffer_playable_samples;// part of the part of the buffer the AO hasn't
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// accepted yet with play()
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bool probing; // if true, don't fail loudly on init
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bool untimed;
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bool no_persistent_volume; // the AO does the equivalent of af_volume
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bool per_application_mixer; // like above, but volume persists (per app)
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const struct ao_driver *driver;
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void *priv;
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struct encode_lavc_context *encode_lavc_ctx;
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struct MPOpts *opts;
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struct input_ctx *input_ctx;
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struct mp_log *log; // Using e.g. "[ao/coreaudio]" as prefix
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};
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struct mpv_global;
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struct ao *ao_init_best(struct mpv_global *global,
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struct input_ctx *input_ctx,
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struct encode_lavc_context *encode_lavc_ctx,
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int samplerate, int format, struct mp_chmap channels);
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void ao_uninit(struct ao *ao, bool cut_audio);
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int ao_play(struct ao *ao, void **data, int samples, int flags);
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int ao_control(struct ao *ao, enum aocontrol cmd, void *arg);
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double ao_get_delay(struct ao *ao);
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int ao_get_space(struct ao *ao);
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void ao_reset(struct ao *ao);
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void ao_pause(struct ao *ao);
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void ao_resume(struct ao *ao);
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int ao_play_silence(struct ao *ao, int samples);
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bool ao_chmap_sel_adjust(struct ao *ao, const struct mp_chmap_sel *s,
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struct mp_chmap *map);
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bool ao_chmap_sel_get_def(struct ao *ao, const struct mp_chmap_sel *s,
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struct mp_chmap *map, int num);
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#endif /* MPLAYER_AUDIO_OUT_H */
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