mpv/input
wm4 89c1525585 lua: always handle key repeat on the script side
Simpler, and leaves the decision to repeat or not fully to the script
(instead of requiring the user to care about it when remapping a script
binding).
2014-11-24 16:47:03 +01:00
..
cmd_list.c lua: always handle key repeat on the script side 2014-11-24 16:47:03 +01:00
cmd_list.h input, lua: redo input handling 2014-11-23 15:13:35 +01:00
cmd_parse.c input: add a prefix to make any binding act on key repeat 2014-11-20 23:41:01 +01:00
cmd_parse.h command: print executed commands with -v 2014-10-23 15:13:05 +02:00
event.c input: use mpv_node parser for char** command parsers 2014-10-10 22:58:28 +02:00
event.h Move compat/ and bstr/ directory contents somewhere else 2014-08-29 12:31:52 +02:00
input.c command: don't queue framesteps 2014-11-23 15:31:32 +01:00
input.h input, lua: redo input handling 2014-11-23 15:13:35 +01:00
ipc.c lua, ipc: remove leftovers 2014-11-24 10:33:55 +01:00
joystick.c input: remove useless joystick.h/lirc.h include files 2014-09-10 00:51:36 +02:00
keycodes.c Remove some unneeded NULL checks 2014-11-21 09:58:09 +01:00
keycodes.h input: make key bindings like "Shift+X" work (for ASCII) 2014-08-26 20:39:28 +02:00
lirc.c input: remove central select() call 2014-09-10 03:24:45 +02:00
pipe-win32.c input: use libwaio for pipe input on Windows 2014-09-14 16:24:01 +02:00