mirror of https://github.com/mpv-player/mpv
853 lines
24 KiB
C
853 lines
24 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <pthread.h>
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#ifndef __MINGW32__
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#include <unistd.h>
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#include <poll.h>
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#endif
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#include "talloc.h"
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#include "config.h"
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#include "osdep/timer.h"
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#include "osdep/threads.h"
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#include "misc/dispatch.h"
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#include "misc/rendezvous.h"
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#include "options/options.h"
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#include "misc/bstr.h"
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#include "vo.h"
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#include "aspect.h"
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#include "input/input.h"
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#include "options/m_config.h"
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#include "common/msg.h"
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#include "common/global.h"
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#include "video/mp_image.h"
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#include "video/vfcap.h"
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#include "sub/osd.h"
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#include "osdep/io.h"
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#include "osdep/threads.h"
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extern const struct vo_driver video_out_x11;
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extern const struct vo_driver video_out_vdpau;
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extern const struct vo_driver video_out_xv;
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extern const struct vo_driver video_out_opengl;
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extern const struct vo_driver video_out_opengl_hq;
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extern const struct vo_driver video_out_opengl_old;
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extern const struct vo_driver video_out_null;
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extern const struct vo_driver video_out_image;
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extern const struct vo_driver video_out_lavc;
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extern const struct vo_driver video_out_caca;
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extern const struct vo_driver video_out_direct3d;
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extern const struct vo_driver video_out_direct3d_shaders;
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extern const struct vo_driver video_out_sdl;
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extern const struct vo_driver video_out_vaapi;
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extern const struct vo_driver video_out_wayland;
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const struct vo_driver *const video_out_drivers[] =
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{
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#if HAVE_GL
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&video_out_opengl,
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#endif
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#if HAVE_VDPAU
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&video_out_vdpau,
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#endif
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#if HAVE_DIRECT3D
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&video_out_direct3d_shaders,
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&video_out_direct3d,
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#endif
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#if HAVE_XV
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&video_out_xv,
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#endif
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#if HAVE_SDL2
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&video_out_sdl,
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#endif
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#if HAVE_GL
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&video_out_opengl_old,
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#endif
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#if HAVE_VAAPI
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&video_out_vaapi,
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#endif
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#if HAVE_X11
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&video_out_x11,
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#endif
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&video_out_null,
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// should not be auto-selected
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&video_out_image,
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#if HAVE_CACA
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&video_out_caca,
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#endif
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#if HAVE_ENCODING
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&video_out_lavc,
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#endif
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#if HAVE_GL
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&video_out_opengl_hq,
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#endif
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#if HAVE_WAYLAND
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&video_out_wayland,
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#endif
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NULL
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};
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struct vo_internal {
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pthread_t thread;
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struct mp_dispatch_queue *dispatch;
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// --- The following fields are protected by lock
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pthread_mutex_t lock;
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pthread_cond_t wakeup;
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bool need_wakeup;
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bool terminate;
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int wakeup_pipe[2]; // used for VOs that use a unix FD for waiting
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bool hasframe;
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bool hasframe_rendered;
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bool request_redraw; // redraw request from player to VO
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bool want_redraw; // redraw request from VO to player
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bool paused;
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int64_t flip_queue_offset; // queue flip events at most this much in advance
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int64_t drop_count;
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bool dropped_frame; // the previous frame was dropped
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struct mp_image *dropped_image; // used to possibly redraw the dropped frame
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int64_t wakeup_pts; // time at which to pull frame from decoder
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bool rendering; // true if an image is being rendered
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struct mp_image *frame_queued; // the image that should be rendered
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int64_t frame_pts; // realtime of intended display
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int64_t frame_duration; // realtime frame duration (for framedrop)
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// --- The following fields can be accessed from the VO thread only
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int64_t vsync_interval;
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int64_t last_flip;
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char *window_title;
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};
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static void forget_frames(struct vo *vo);
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static void *vo_thread(void *ptr);
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static bool get_desc(struct m_obj_desc *dst, int index)
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{
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if (index >= MP_ARRAY_SIZE(video_out_drivers) - 1)
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return false;
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const struct vo_driver *vo = video_out_drivers[index];
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*dst = (struct m_obj_desc) {
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.name = vo->name,
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.description = vo->description,
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.priv_size = vo->priv_size,
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.priv_defaults = vo->priv_defaults,
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.options = vo->options,
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.hidden = vo->encode,
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.p = vo,
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};
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return true;
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}
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// For the vo option
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const struct m_obj_list vo_obj_list = {
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.get_desc = get_desc,
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.description = "video outputs",
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.aliases = {
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{"gl", "opengl"},
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{"gl3", "opengl-hq"},
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{0}
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},
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.allow_unknown_entries = true,
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.allow_trailer = true,
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};
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static void dispatch_wakeup_cb(void *ptr)
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{
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struct vo *vo = ptr;
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vo_wakeup(vo);
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}
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// Does not include thread- and VO uninit.
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static void dealloc_vo(struct vo *vo)
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{
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forget_frames(vo); // implicitly synchronized
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pthread_mutex_destroy(&vo->in->lock);
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pthread_cond_destroy(&vo->in->wakeup);
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for (int n = 0; n < 2; n++)
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close(vo->in->wakeup_pipe[n]);
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talloc_free(vo);
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}
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static struct vo *vo_create(struct mpv_global *global,
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struct input_ctx *input_ctx, struct osd_state *osd,
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struct encode_lavc_context *encode_lavc_ctx,
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char *name, char **args)
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{
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struct mp_log *log = mp_log_new(NULL, global->log, "vo");
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struct m_obj_desc desc;
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if (!m_obj_list_find(&desc, &vo_obj_list, bstr0(name))) {
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mp_msg(log, MSGL_ERR, "Video output %s not found!\n", name);
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talloc_free(log);
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return NULL;
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};
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struct vo *vo = talloc_ptrtype(NULL, vo);
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*vo = (struct vo) {
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.log = mp_log_new(vo, log, name),
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.driver = desc.p,
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.opts = &global->opts->vo,
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.global = global,
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.encode_lavc_ctx = encode_lavc_ctx,
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.input_ctx = input_ctx,
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.osd = osd,
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.event_fd = -1,
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.monitor_par = 1,
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.in = talloc(vo, struct vo_internal),
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};
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talloc_steal(vo, log);
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*vo->in = (struct vo_internal) {
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.dispatch = mp_dispatch_create(vo),
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};
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mp_make_wakeup_pipe(vo->in->wakeup_pipe);
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mp_dispatch_set_wakeup_fn(vo->in->dispatch, dispatch_wakeup_cb, vo);
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pthread_mutex_init(&vo->in->lock, NULL);
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pthread_cond_init(&vo->in->wakeup, NULL);
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mp_input_set_mouse_transform(vo->input_ctx, NULL, NULL);
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if (vo->driver->encode != !!vo->encode_lavc_ctx)
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goto error;
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struct m_config *config = m_config_from_obj_desc(vo, vo->log, &desc);
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if (m_config_apply_defaults(config, name, vo->opts->vo_defs) < 0)
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goto error;
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if (m_config_set_obj_params(config, args) < 0)
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goto error;
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vo->priv = config->optstruct;
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if (pthread_create(&vo->in->thread, NULL, vo_thread, vo))
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goto error;
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if (mp_rendezvous(vo, 0) < 0) { // init barrier
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pthread_join(vo->in->thread, NULL);
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goto error;
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}
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return vo;
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error:
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dealloc_vo(vo);
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return NULL;
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}
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struct vo *init_best_video_out(struct mpv_global *global,
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struct input_ctx *input_ctx,
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struct osd_state *osd,
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struct encode_lavc_context *encode_lavc_ctx)
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{
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struct m_obj_settings *vo_list = global->opts->vo.video_driver_list;
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// first try the preferred drivers, with their optional subdevice param:
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if (vo_list && vo_list[0].name) {
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for (int n = 0; vo_list[n].name; n++) {
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// Something like "-vo name," allows fallback to autoprobing.
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if (strlen(vo_list[n].name) == 0)
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goto autoprobe;
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struct vo *vo = vo_create(global, input_ctx, osd, encode_lavc_ctx,
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vo_list[n].name, vo_list[n].attribs);
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if (vo)
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return vo;
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}
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return NULL;
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}
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autoprobe:
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// now try the rest...
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for (int i = 0; video_out_drivers[i]; i++) {
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struct vo *vo = vo_create(global, input_ctx, osd, encode_lavc_ctx,
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(char *)video_out_drivers[i]->name, NULL);
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if (vo)
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return vo;
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}
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return NULL;
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}
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void vo_destroy(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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mp_dispatch_lock(in->dispatch);
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vo->in->terminate = true;
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mp_dispatch_unlock(in->dispatch);
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pthread_join(vo->in->thread, NULL);
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dealloc_vo(vo);
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}
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// to be called from VO thread only
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static void update_display_fps(struct vo *vo)
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{
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double display_fps = 1000.0; // assume infinite if unset
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if (vo->global->opts->frame_drop_fps > 0) {
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display_fps = vo->global->opts->frame_drop_fps;
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} else {
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vo->driver->control(vo, VOCTRL_GET_DISPLAY_FPS, &display_fps);
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}
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int64_t n_interval = MPMAX((int64_t)(1e6 / display_fps), 1);
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if (vo->in->vsync_interval != n_interval)
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MP_VERBOSE(vo, "Assuming %f FPS for framedrop.\n", display_fps);
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vo->in->vsync_interval = n_interval;
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}
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static void check_vo_caps(struct vo *vo)
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{
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int rot = vo->params->rotate;
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if (rot) {
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bool ok = rot % 90 ? false : (vo->driver->caps & VO_CAP_ROTATE90);
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if (!ok) {
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MP_WARN(vo, "Video is flagged as rotated by %d degrees, but the "
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"video output does not support this.\n", rot);
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}
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}
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}
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static void run_reconfig(void *p)
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{
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void **pp = p;
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struct vo *vo = pp[0];
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struct mp_image_params *params = pp[1];
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int flags = *(int *)pp[2];
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int *ret = pp[3];
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vo->dwidth = params->d_w;
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vo->dheight = params->d_h;
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talloc_free(vo->params);
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vo->params = talloc_memdup(vo, params, sizeof(*params));
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*ret = vo->driver->reconfig(vo, vo->params, flags);
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vo->config_ok = *ret >= 0;
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if (vo->config_ok) {
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check_vo_caps(vo);
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} else {
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talloc_free(vo->params);
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vo->params = NULL;
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}
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forget_frames(vo); // implicitly synchronized
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update_display_fps(vo);
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}
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int vo_reconfig(struct vo *vo, struct mp_image_params *params, int flags)
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{
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int ret;
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void *p[] = {vo, params, &flags, &ret};
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mp_dispatch_run(vo->in->dispatch, run_reconfig, p);
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return ret;
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}
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static void run_control(void *p)
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{
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void **pp = p;
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struct vo *vo = pp[0];
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uint32_t request = *(int *)pp[1];
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void *data = pp[2];
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if (request == VOCTRL_UPDATE_WINDOW_TITLE) // legacy fallback
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vo->in->window_title = talloc_strdup(vo, data);
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int ret = vo->driver->control(vo, request, data);
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*(int *)pp[3] = ret;
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}
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int vo_control(struct vo *vo, uint32_t request, void *data)
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{
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int ret;
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void *p[] = {vo, &request, data, &ret};
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mp_dispatch_run(vo->in->dispatch, run_control, p);
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return ret;
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}
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// must be called locked
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static void forget_frames(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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in->hasframe = false;
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in->hasframe_rendered = false;
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in->drop_count = 0;
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mp_image_unrefp(&in->frame_queued);
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mp_image_unrefp(&in->dropped_image);
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}
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#ifndef __MINGW32__
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static void wait_event_fd(struct vo *vo, int64_t until_time)
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{
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struct vo_internal *in = vo->in;
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struct pollfd fds[2] = {
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{ .fd = vo->event_fd, .events = POLLIN },
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{ .fd = in->wakeup_pipe[0], .events = POLLIN },
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};
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int64_t wait_us = until_time - mp_time_us();
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int timeout_ms = MPCLAMP((wait_us + 500) / 1000, 0, 10000);
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poll(fds, 2, timeout_ms);
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if (fds[1].revents & POLLIN) {
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char buf[100];
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read(in->wakeup_pipe[0], buf, sizeof(buf)); // flush
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}
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}
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static void wakeup_event_fd(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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write(in->wakeup_pipe[1], &(char){0}, 1);
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}
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#else
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static void wait_event_fd(struct vo *vo, int64_t until_time){}
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static void wakeup_event_fd(struct vo *vo){}
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#endif
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// Called unlocked.
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static void wait_vo(struct vo *vo, int64_t until_time)
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{
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struct vo_internal *in = vo->in;
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if (vo->event_fd >= 0) {
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wait_event_fd(vo, until_time);
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pthread_mutex_lock(&in->lock);
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in->need_wakeup = false;
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pthread_mutex_unlock(&in->lock);
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} else if (vo->driver->wait_events) {
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vo->driver->wait_events(vo, until_time);
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pthread_mutex_lock(&in->lock);
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in->need_wakeup = false;
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pthread_mutex_unlock(&in->lock);
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} else {
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pthread_mutex_lock(&in->lock);
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if (!in->need_wakeup)
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mpthread_cond_timedwait(&in->wakeup, &in->lock, until_time);
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in->need_wakeup = false;
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pthread_mutex_unlock(&in->lock);
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}
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}
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static void wakeup_locked(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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pthread_cond_signal(&in->wakeup);
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if (vo->event_fd >= 0)
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wakeup_event_fd(vo);
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if (vo->driver->wakeup)
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vo->driver->wakeup(vo);
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in->need_wakeup = true;
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}
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// Wakeup VO thread, and make it check for new events with VOCTRL_CHECK_EVENTS.
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// To be used by threaded VO backends.
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void vo_wakeup(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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pthread_mutex_lock(&in->lock);
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wakeup_locked(vo);
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pthread_mutex_unlock(&in->lock);
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}
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// Whether vo_queue_frame() can be called. If the VO is not ready yet, the
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// function will return false, and the VO will call the wakeup callback once
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// it's ready.
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// next_pts is the exact time when the next frame should be displayed. If the
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// VO is ready, but the time is too "early", return false, and call the wakeup
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// callback once the time is right.
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bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts)
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{
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struct vo_internal *in = vo->in;
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pthread_mutex_lock(&in->lock);
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bool r = vo->config_ok && !in->frame_queued;
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if (r) {
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// Don't show the frame too early - it would basically freeze the
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// display by disallowing OSD redrawing or VO interaction.
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// Actually render the frame at earliest 50ms before target time.
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next_pts -= 0.050 * 1e6;
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next_pts -= in->flip_queue_offset;
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int64_t now = mp_time_us();
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if (next_pts > now)
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r = false;
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if (!in->wakeup_pts || next_pts < in->wakeup_pts) {
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in->wakeup_pts = next_pts;
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wakeup_locked(vo);
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}
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}
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pthread_mutex_unlock(&in->lock);
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return r;
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}
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// Direct the VO thread to put the currently queued image on the screen.
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// vo_is_ready_for_frame() must have returned true before this call.
|
|
// Ownership of the image is handed to the vo.
|
|
void vo_queue_frame(struct vo *vo, struct mp_image *image,
|
|
int64_t pts_us, int64_t duration)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
assert(vo->config_ok && !in->frame_queued);
|
|
in->hasframe = true;
|
|
in->frame_queued = image;
|
|
in->frame_pts = pts_us;
|
|
in->frame_duration = duration;
|
|
in->wakeup_pts = in->frame_pts + MPMAX(duration, 0);
|
|
wakeup_locked(vo);
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
// If a frame is currently being rendered (or queued), wait until it's done.
|
|
// Otherwise, return immediately.
|
|
void vo_wait_frame(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
while (in->frame_queued || in->rendering)
|
|
pthread_cond_wait(&in->wakeup, &in->lock);
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
static int64_t prev_sync(struct vo *vo, int64_t ts)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
|
|
int64_t diff = (int64_t)(ts - in->last_flip);
|
|
int64_t offset = diff % in->vsync_interval;
|
|
if (offset < 0)
|
|
offset += in->vsync_interval;
|
|
return ts - offset;
|
|
}
|
|
|
|
static bool render_frame(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
|
|
update_display_fps(vo);
|
|
|
|
pthread_mutex_lock(&in->lock);
|
|
|
|
int64_t pts = in->frame_pts;
|
|
int64_t duration = in->frame_duration;
|
|
struct mp_image *img = in->frame_queued;
|
|
if (!img) {
|
|
pthread_mutex_unlock(&in->lock);
|
|
return false;
|
|
}
|
|
|
|
mp_image_unrefp(&in->dropped_image);
|
|
|
|
in->rendering = true;
|
|
in->frame_queued = NULL;
|
|
|
|
// The next time a flip (probably) happens.
|
|
int64_t next_vsync = prev_sync(vo, mp_time_us()) + in->vsync_interval;
|
|
int64_t end_time = pts + duration;
|
|
|
|
if (!(vo->global->opts->frame_dropping & 1) || !in->hasframe_rendered ||
|
|
vo->driver->untimed || vo->driver->encode)
|
|
duration = -1; // disable framedrop
|
|
|
|
in->dropped_frame = duration >= 0 && end_time < next_vsync;
|
|
in->dropped_frame &= !(vo->driver->caps & VO_CAP_FRAMEDROP);
|
|
// Even if we're hopelessly behind, rather degrade to 10 FPS playback,
|
|
// instead of just freezing the display forever.
|
|
in->dropped_frame &= mp_time_us() - in->last_flip < 100 * 1000;
|
|
|
|
if (in->dropped_frame) {
|
|
in->dropped_image = img;
|
|
} else {
|
|
in->hasframe_rendered = true;
|
|
pthread_mutex_unlock(&in->lock);
|
|
mp_input_wakeup(vo->input_ctx); // core can queue new video now
|
|
|
|
MP_STATS(vo, "start video");
|
|
|
|
vo->driver->draw_image(vo, img);
|
|
|
|
int64_t target = pts - in->flip_queue_offset;
|
|
while (1) {
|
|
int64_t now = mp_time_us();
|
|
if (target <= now)
|
|
break;
|
|
mp_sleep_us(target - now);
|
|
}
|
|
|
|
bool drop = false;
|
|
if (vo->driver->flip_page_timed)
|
|
drop = vo->driver->flip_page_timed(vo, pts, duration) < 1;
|
|
else
|
|
vo->driver->flip_page(vo);
|
|
|
|
in->last_flip = -1;
|
|
|
|
vo->driver->control(vo, VOCTRL_GET_RECENT_FLIP_TIME, &in->last_flip);
|
|
|
|
if (in->last_flip < 0)
|
|
in->last_flip = mp_time_us();
|
|
|
|
long phase = in->last_flip % in->vsync_interval;
|
|
MP_DBG(vo, "phase: %ld\n", phase);
|
|
MP_STATS(vo, "value %ld phase", phase);
|
|
|
|
MP_STATS(vo, "end video");
|
|
|
|
pthread_mutex_lock(&in->lock);
|
|
in->dropped_frame = drop;
|
|
}
|
|
|
|
if (in->dropped_frame)
|
|
in->drop_count += 1;
|
|
|
|
vo->want_redraw = false;
|
|
|
|
in->want_redraw = false;
|
|
in->request_redraw = false;
|
|
in->rendering = false;
|
|
|
|
pthread_cond_signal(&in->wakeup); // for vo_wait_frame()
|
|
mp_input_wakeup(vo->input_ctx);
|
|
|
|
pthread_mutex_unlock(&in->lock);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void do_redraw(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
|
|
vo->want_redraw = false;
|
|
|
|
pthread_mutex_lock(&in->lock);
|
|
in->request_redraw = false;
|
|
in->want_redraw = false;
|
|
bool skip = !in->paused && in->dropped_frame;
|
|
struct mp_image *img = in->dropped_image;
|
|
if (!skip) {
|
|
in->dropped_image = NULL;
|
|
in->dropped_frame = false;
|
|
}
|
|
pthread_mutex_unlock(&in->lock);
|
|
|
|
if (!vo->config_ok || skip)
|
|
return;
|
|
|
|
if (img) {
|
|
vo->driver->draw_image(vo, img);
|
|
} else {
|
|
if (vo->driver->control(vo, VOCTRL_REDRAW_FRAME, NULL) < 1)
|
|
return;
|
|
}
|
|
|
|
if (vo->driver->flip_page_timed)
|
|
vo->driver->flip_page_timed(vo, 0, -1);
|
|
else
|
|
vo->driver->flip_page(vo);
|
|
}
|
|
|
|
static void *vo_thread(void *ptr)
|
|
{
|
|
struct vo *vo = ptr;
|
|
struct vo_internal *in = vo->in;
|
|
|
|
mpthread_set_name("vo");
|
|
|
|
int r = vo->driver->preinit(vo) ? -1 : 0;
|
|
mp_rendezvous(vo, r); // init barrier
|
|
if (r < 0)
|
|
return NULL;
|
|
|
|
while (1) {
|
|
mp_dispatch_queue_process(vo->in->dispatch, 0);
|
|
if (in->terminate)
|
|
break;
|
|
vo->driver->control(vo, VOCTRL_CHECK_EVENTS, NULL);
|
|
bool frame_shown = render_frame(vo);
|
|
int64_t now = mp_time_us();
|
|
int64_t wait_until = now + (frame_shown ? 0 : (int64_t)1e9);
|
|
pthread_mutex_lock(&in->lock);
|
|
if (in->wakeup_pts) {
|
|
if (in->wakeup_pts > now) {
|
|
wait_until = MPMIN(wait_until, in->wakeup_pts);
|
|
} else {
|
|
in->wakeup_pts = 0;
|
|
mp_input_wakeup(vo->input_ctx);
|
|
}
|
|
}
|
|
if (vo->want_redraw && !in->want_redraw) {
|
|
in->want_redraw = true;
|
|
mp_input_wakeup(vo->input_ctx);
|
|
}
|
|
bool redraw = in->request_redraw;
|
|
pthread_mutex_unlock(&in->lock);
|
|
if (wait_until > now && redraw) {
|
|
do_redraw(vo); // now is a good time
|
|
continue;
|
|
}
|
|
wait_vo(vo, wait_until);
|
|
}
|
|
forget_frames(vo); // implicitly synchronized
|
|
vo->driver->uninit(vo);
|
|
return NULL;
|
|
}
|
|
|
|
void vo_set_paused(struct vo *vo, bool paused)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
if (in->paused != paused) {
|
|
in->paused = paused;
|
|
if (in->paused && in->dropped_frame)
|
|
in->request_redraw = true;
|
|
}
|
|
pthread_mutex_unlock(&in->lock);
|
|
vo_control(vo, paused ? VOCTRL_PAUSE : VOCTRL_RESUME, NULL);
|
|
}
|
|
|
|
int64_t vo_get_drop_count(struct vo *vo)
|
|
{
|
|
pthread_mutex_lock(&vo->in->lock);
|
|
int64_t r = vo->in->drop_count;
|
|
pthread_mutex_unlock(&vo->in->lock);
|
|
return r;
|
|
}
|
|
|
|
// Make the VO redraw the OSD at some point in the future.
|
|
void vo_redraw(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
if (!in->request_redraw) {
|
|
in->request_redraw = true;
|
|
wakeup_locked(vo);
|
|
}
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
bool vo_want_redraw(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
bool r = in->want_redraw;
|
|
pthread_mutex_unlock(&in->lock);
|
|
return r;
|
|
}
|
|
|
|
void vo_seek_reset(struct vo *vo)
|
|
{
|
|
pthread_mutex_lock(&vo->in->lock);
|
|
forget_frames(vo);
|
|
pthread_mutex_unlock(&vo->in->lock);
|
|
vo_control(vo, VOCTRL_RESET, NULL);
|
|
}
|
|
|
|
// Return true if there is still a frame being displayed (or queued).
|
|
// If this returns true, a wakeup some time in the future is guaranteed.
|
|
bool vo_still_displaying(struct vo *vo)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&vo->in->lock);
|
|
int64_t now = mp_time_us();
|
|
int64_t frame_end = in->frame_pts + MPMAX(in->frame_duration, 0);
|
|
bool working = now < frame_end || in->rendering || in->frame_queued;
|
|
pthread_mutex_unlock(&vo->in->lock);
|
|
return working && in->hasframe;
|
|
}
|
|
|
|
// Whether at least 1 frame was queued or rendered since last seek or reconfig.
|
|
bool vo_has_frame(struct vo *vo)
|
|
{
|
|
return vo->in->hasframe;
|
|
}
|
|
|
|
static void run_query_format(void *p)
|
|
{
|
|
void **pp = p;
|
|
struct vo *vo = pp[0];
|
|
*(int *)pp[2] = vo->driver->query_format(vo, *(int *)pp[1]);
|
|
}
|
|
|
|
int vo_query_format(struct vo *vo, int format)
|
|
{
|
|
int ret;
|
|
void *p[] = {vo, &format, &ret};
|
|
mp_dispatch_run(vo->in->dispatch, run_query_format, p);
|
|
return ret;
|
|
}
|
|
|
|
// Calculate the appropriate source and destination rectangle to
|
|
// get a correctly scaled picture, including pan-scan.
|
|
// out_src: visible part of the video
|
|
// out_dst: area of screen covered by the video source rectangle
|
|
// out_osd: OSD size, OSD margins, etc.
|
|
// Must be called from the VO thread only.
|
|
void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
|
|
struct mp_rect *out_dst, struct mp_osd_res *out_osd)
|
|
{
|
|
if (!vo->params) {
|
|
*out_src = *out_dst = (struct mp_rect){0};
|
|
*out_osd = (struct mp_osd_res){0};
|
|
return;
|
|
}
|
|
mp_get_src_dst_rects(vo->log, vo->opts, vo->driver->caps, vo->params,
|
|
vo->dwidth, vo->dheight, vo->monitor_par,
|
|
out_src, out_dst, out_osd);
|
|
}
|
|
|
|
// Return the window title the VO should set. Always returns a null terminated
|
|
// string. The string is valid until frontend code is invoked again. Copy it if
|
|
// you need to keep the string for an extended period of time.
|
|
// Must be called from the VO thread only.
|
|
// Don't use for new code.
|
|
const char *vo_get_window_title(struct vo *vo)
|
|
{
|
|
if (!vo->in->window_title)
|
|
vo->in->window_title = talloc_strdup(vo, "");
|
|
return vo->in->window_title;
|
|
}
|
|
|
|
// flip_page[_timed] will be called this many microseconds too early.
|
|
// (For vo_vdpau, which does its own timing.)
|
|
void vo_set_flip_queue_offset(struct vo *vo, int64_t us)
|
|
{
|
|
struct vo_internal *in = vo->in;
|
|
pthread_mutex_lock(&in->lock);
|
|
in->flip_queue_offset = us;
|
|
pthread_mutex_unlock(&in->lock);
|
|
}
|
|
|
|
int64_t vo_get_vsync_interval(struct vo *vo)
|
|
{
|
|
return vo->in->vsync_interval;
|
|
}
|
|
|
|
/**
|
|
* \brief lookup an integer in a table, table must have 0 as the last key
|
|
* \param key key to search for
|
|
* \result translation corresponding to key or "to" value of last mapping
|
|
* if not found.
|
|
*/
|
|
int lookup_keymap_table(const struct mp_keymap *map, int key)
|
|
{
|
|
while (map->from && map->from != key)
|
|
map++;
|
|
return map->to;
|
|
}
|