mirror of
https://github.com/mpv-player/mpv
synced 2024-12-22 06:42:03 +00:00
5fd8a1e04c
This rewrites the audio decode loop to some degree. Audio filters don't do refcounted frames yet, so af.c contains a hacky "emulation". Remove some of the weird heuristic-heavy code in dec_audio.c. Instead of estimating how much audio we need to filter, we always filter full frames. Maybe this should be adjusted later: in case filtering increases the volume of the audio data, we should try not to buffer too much filter output by reducing the input that is fed at once. For ad_spdif.c and ad_mpg123.c, we don't avoid extra copying yet - it doesn't seem worth the trouble.
47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPLAYER_AD_H
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#define MPLAYER_AD_H
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#include "common/codecs.h"
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#include "demux/stheader.h"
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#include "demux/demux.h"
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#include "audio/format.h"
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#include "audio/audio.h"
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#include "dec_audio.h"
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struct mp_decoder_list;
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/* interface of video decoder drivers */
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struct ad_functions {
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const char *name;
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void (*add_decoders)(struct mp_decoder_list *list);
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int (*init)(struct dec_audio *da, const char *decoder);
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void (*uninit)(struct dec_audio *da);
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int (*control)(struct dec_audio *da, int cmd, void *arg);
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int (*decode_packet)(struct dec_audio *da, struct mp_audio **out);
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};
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enum ad_ctrl {
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ADCTRL_RESET = 1, // flush and reset state, e.g. after seeking
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};
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#endif /* MPLAYER_AD_H */
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